qzdoom/wadsrc/mapinfo/hexen.txt
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00

95 lines
2 KiB
Text

// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.
skill baby
AmmoFactor 1.5
DoubleAmmoFactor 1.5
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
Name "$MNU_WETNURSE"
PlayerClassName "fighter" "$MNU_SQUIRE"
PlayerClassName "cleric" "$MNU_ALTARBOY"
PlayerClassName "mage" "$MNU_APPRENTICE"
skill easy
DoubleAmmoFactor 1.5
SpawnFilter "Easy"
Name "$MNU_YELLOWBELLIES"
PlayerClassName "fighter" "$MNU_KNIGHT"
PlayerClassName "cleric" "$MNU_ACOLYTE"
PlayerClassName "mage" "$MNU_ENCHANTER"
skill normal
DoubleAmmoFactor 1.5
SpawnFilter "Normal"
Name "$MNU_BRINGEST"
PlayerClassName "fighter" "$MNU_WARRIOR"
PlayerClassName "cleric" "$MNU_PRIEST"
PlayerClassName "mage" "$MNU_SORCERER"
skill hard
DoubleAmmoFactor 1.5
SpawnFilter "Hard"
Name "$MNU_SMITE"
PlayerClassName "fighter" "$MNU_BERSERKER"
PlayerClassName "cleric" "$MNU_CARDINAL"
PlayerClassName "mage" "$MNU_WARLOCK"
skill nightmare
AmmoFactor 1.5
DoubleAmmoFactor 1.5
FastMonsters
DisableCheats
SpawnFilter "Nightmare"
Name "$MNU_BLACKPLAGUE"
PlayerClassName "fighter" "$MNU_TITAN"
PlayerClassName "cleric" "$MNU_POPE"
PlayerClassName "mage" "$MNU_ARCHMAGE"
clearepisodes
episode "&wt@01"
name "Hexen"
key h
clusterdef 1
hub
exittext clus1msg
exittextislump
music hub
pic interpic
clusterdef 2
hub
exittext clus2msg
exittextislump
music hub
pic interpic
clusterdef 3
hub
exittext clus3msg
exittextislump
music hub
pic interpic
clusterdef 4
hub
exittext clus4msg
exittextislump
music hub
pic interpic
defaultmap
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
monsterfallingdamage
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.