mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
29380f70b3
capturing the mouse. - Changed: Telefragging should not thrust the victim if it isn't in precisely the same position as the killer. - fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned object's position. SVN r1014 (trunk)
370 lines
5.5 KiB
C
370 lines
5.5 KiB
C
// 'None' must always be the first name.
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xx(None)
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xx(Super)
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xx(Object)
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xx(Actor)
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xx(Untranslated)
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xx(Doom)
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xx(Heretic)
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xx(Hexen)
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xx(Strife)
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// blood spawning
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xx(Blood)
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xx(BloodSplatter)
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xx(AxeBlood)
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xx(Spray)
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// Invulnerability types
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xx(Ghost)
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xx(Reflective)
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// Healingradius types
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xx(Mana)
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xx(Armor)
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// Per-actor sound channels
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xx(Auto)
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xx(Weapon)
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xx(Voice)
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xx(Item)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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// Hexen sound sequence names
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xx(Platform)
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xx(PlatformMetal)
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xx(Silence)
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xx(Lava)
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xx(Water)
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xx(Ice)
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xx(Earth)
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xx(PlatformMetal2)
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xx(DoorNormal)
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xx(DoorHeavy)
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xx(DoorMetal)
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xx(DoorCreak)
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xx(DoorMetal2)
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xx(Wind)
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xx(BulletPuff)
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// Special bosses A_BossDeath knows about
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xx(Fatso)
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xx(Arachnotron)
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xx(BaronOfHell)
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xx(Cyberdemon)
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xx(SpiderMastermind)
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xx(Ironlich)
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xx(Minotaur)
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xx(Sorcerer2)
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// P_SpawnMapThing checks for these as health items (I smell a FIXME)
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xx(Berserk)
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xx(Soulsphere)
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xx(Megasphere) // also counts as armor for P_SpawnMapThing
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// Standard player classes
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xx(DoomPlayer)
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xx(HereticPlayer)
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xx(StrifePlayer)
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xx(FighterPlayer)
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xx(ClericPlayer)
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xx(MagePlayer)
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xx(ChickenPlayer)
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xx(PigPlayer)
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// Flechette names for the different Hexen player classes
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xx(ArtiPoisonBag1)
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xx(ArtiPoisonBag2)
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xx(ArtiPoisonBag3)
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// Strife quests
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xx(QuestItem)
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// Auto-usable health items
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xx(ArtiHealth)
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xx(ArtiSuperHealth)
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xx(MedicalKit)
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xx(MedPatch)
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// The Wings of Wrath
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xx(ArtiFly)
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// Doom ammo types
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xx(Clip)
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xx(Shell)
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xx(RocketAmmo)
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xx(Cell)
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// Hexen Mana
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xx(Mana1)
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xx(Mana2)
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// Ammo and weapon names for the Strife status bar
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xx(ClipOfBullets)
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xx(PoisonBolts)
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xx(ElectricBolts)
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xx(HEGrenadeRounds)
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xx(PhosphorusGrenadeRounds)
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xx(MiniMissiles)
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xx(EnergyPod)
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xx(StrifeCrossbow)
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xx(AssaultGun)
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xx(FlameThrower)
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xx(MiniMissileLauncher)
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xx(StrifeGrenadeLauncher)
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xx(Mauler)
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xx(Chicken)
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xx(Pig)
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// Standard animator names.
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xx(Spawn)
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xx(See)
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xx(Pain)
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xx(Melee)
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xx(Missile)
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xx(Crash)
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xx(Death)
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xx(Raise)
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xx(Wound)
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xx(Heal)
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xx(Crush)
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xx(Yes)
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xx(No)
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xx(Greetings)
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xx(Idle)
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// Compatible death names for the decorate parser.
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xx(XDeath)
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xx(Burn)
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//xx(Ice) // already defined above
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xx(Disintegrate)
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// Weapon animator names.
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xx(Select)
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xx(Deselect)
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xx(Ready)
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xx(Fire)
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xx(Hold)
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xx(AltFire)
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xx(AltHold)
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xx(Flash)
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xx(AltFlash)
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// State names used by ASwitchableDecoration
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xx(Active)
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xx(Inactive)
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// State names used by ACustomInventory
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xx(Pickup)
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xx(Use)
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xx(Drop)
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// Damage types
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//xx(Fire) already defined above
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//xx(Ice)
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//xx(Disintegrate)
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xx(Drowning)
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xx(Slime)
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//xx(Crush)
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xx(Telefrag)
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xx(Falling)
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xx(Suicide)
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xx(Exit)
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xx(Railgun)
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xx(Poison)
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xx(Electric)
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xx(BFGSplash)
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xx(DrainLife) // A weapon like the Sigil that drains your life away.
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xx(Massacre) // For death by a cheater!
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//(Melee) already defined above, so don't define it again
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xx(InstantDeath) // Strife "instant death"
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// Special death name for getting killed excessively. Could be used as
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// a damage type if you wanted to force an extreme death.
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xx(Extreme)
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// Special names for thingdef_exp.cpp
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xx(Random)
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xx(Random2)
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xx(Cos)
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xx(Sin)
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xx(Alpha)
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xx(Angle)
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xx(Args)
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xx(CeilingZ)
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xx(FloorZ)
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xx(Health)
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xx(Pitch)
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xx(Special)
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xx(TID)
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xx(TIDtoHate)
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xx(WaterLevel)
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xx(X)
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xx(Y)
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xx(Z)
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xx(MomX)
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xx(MomY)
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xx(MomZ)
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// Various actor names which are used internally
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xx(MapSpot)
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xx(PatrolPoint)
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xx(PatrolSpecial)
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xx(Communicator)
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// Textmap properties
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//xx(X)
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//xx(Y)
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xx(Height)
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//xx(Tid)
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//xx(Angle)
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xx(Type)
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//xx(Special)
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xx(Arg0)
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xx(Arg1)
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xx(Arg2)
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xx(Arg3)
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xx(Arg4)
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xx(Id)
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xx(V1)
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xx(V2)
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xx(Sidefront)
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xx(Sideback)
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xx(Offsetx)
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xx(Offsety)
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xx(Texturetop)
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xx(Texturebottom)
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xx(Texturemiddle)
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xx(Sector)
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xx(Heightfloor)
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xx(Heightceiling)
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xx(Lightlevel)
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xx(Texturefloor)
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xx(Textureceiling)
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xx(Skill1)
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xx(Skill2)
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xx(Skill3)
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xx(Skill4)
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xx(Skill5)
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xx(Skill6)
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xx(Skill7)
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xx(Skill8)
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xx(Skill9)
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xx(Skill10)
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xx(Skill11)
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xx(Skill12)
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xx(Skill13)
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xx(Skill14)
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xx(Skill15)
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xx(Skill16)
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xx(Medium)
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xx(Hard)
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xx(Ambush)
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xx(Dormant)
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xx(Class0)
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xx(Class1)
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xx(Class2)
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xx(Class3)
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xx(Class4)
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xx(Class5)
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xx(Class6)
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xx(Class7)
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xx(Class8)
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xx(Class9)
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xx(Class10)
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xx(Class11)
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xx(Class12)
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xx(Class13)
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xx(Class14)
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xx(Class15)
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xx(Class16)
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xx(Single)
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xx(Coop)
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xx(Dm)
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xx(Translucent)
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xx(Invisible)
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xx(Friend)
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xx(Strifeally)
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xx(Standing)
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xx(Blocking)
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xx(Blockmonsters)
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xx(Twosided)
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xx(Dontpegtop)
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xx(Dontpegbottom)
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xx(Secret)
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xx(Blocksound)
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xx(Dontdraw)
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xx(Mapped)
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xx(Monsteractivate)
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xx(Blockplayers)
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xx(Blockeverything)
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xx(Zoneboundary)
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xx(Jumpover)
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xx(Blockfloating)
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xx(Clipmidtex)
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xx(Wrapmidtex)
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xx(Midtex3d)
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xx(Checkswitchrange)
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xx(Firstsideonly)
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xx(Transparent)
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xx(Passuse)
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xx(Repeatspecial)
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xx(Playercross)
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xx(Playeruse)
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xx(Monstercross)
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xx(Impact)
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xx(Playerpush)
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xx(Missilecross)
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xx(Anycross)
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xx(Monsteruse)
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xx(Monsterpush)
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xx(ZDoom)
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xx(ZDoomTranslated)
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xx(Xpanningfloor)
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xx(Ypanningfloor)
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xx(Xpanningceiling)
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xx(Ypanningceiling)
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xx(Xscalefloor)
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xx(Yscalefloor)
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xx(Xscaleceiling)
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xx(Yscaleceiling)
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xx(Rotationfloor)
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xx(Rotationceiling)
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xx(Lightfloor)
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xx(Lightceiling)
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xx(Lightfloorabsolute)
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xx(Lightceilingabsolute)
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xx(Gravity)
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xx(Lightcolor)
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xx(Fadecolor)
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xx(Desaturation)
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xx(Silent)
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xx(Nofallingdamage)
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xx(Dropactors)
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xx(offsetx_top)
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xx(offsety_top)
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xx(offsetx_mid)
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xx(offsety_mid)
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xx(offsetx_bottom)
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xx(offsety_bottom)
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xx(light)
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xx(lightabsolute)
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xx(nofakecontrast)
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xx(Renderstyle)
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