mirror of
https://github.com/ZDoom/qzdoom.git
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b8304868ec
SVN r805 (trunk)
343 lines
10 KiB
C++
343 lines
10 KiB
C++
/*
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** hu_scores.cpp
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** Routines for drawing the scoreboards.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** Copyright 2007-2008 Christopher Westley
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "c_console.h"
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#include "st_stuff.h"
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#include "teaminfo.h"
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#include "templates.h"
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#include "v_video.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]);
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static void HU_DrawTimeRemaining (int y);
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static void HU_DrawPlayer (player_t *, bool, int, int, int, bool);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR (Float, timelimit)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, sb_cooperative_enable, true, CVAR_ARCHIVE)
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CVAR (Int, sb_cooperative_headingcolor, CR_RED, CVAR_ARCHIVE)
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CVAR (Int, sb_cooperative_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
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CVAR (Int, sb_cooperative_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
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CVAR (Bool, sb_deathmatch_enable, true, CVAR_ARCHIVE)
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CVAR (Int, sb_deathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
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CVAR (Int, sb_deathmatch_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
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CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
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CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE)
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CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static int STACK_ARGS comparepoints (const void *arg1, const void *arg2)
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{
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if (deathmatch)
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return (*(player_t **)arg2)->fragcount - (*(player_t **)arg1)->fragcount;
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else
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return (*(player_t **)arg2)->killcount - (*(player_t **)arg1)->killcount;
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}
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static int STACK_ARGS compareteams (const void *arg1, const void *arg2)
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{
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return (*(player_t **)arg1)->userinfo.team - (*(player_t **)arg2)->userinfo.team;
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}
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// HU_DrawScores
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//
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//==========================================================================
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void HU_DrawScores (player_t *player)
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{
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if (deathmatch)
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{
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if (teamplay)
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{
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if (!sb_teamdeathmatch_enable)
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return;
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}
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else
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{
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if (!sb_deathmatch_enable)
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return;
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}
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}
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else
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{
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if (!sb_cooperative_enable || !multiplayer)
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return;
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}
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int i, j;
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player_t *sortedplayers[MAXPLAYERS];
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if (player->camera && player->camera->player)
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player = player->camera->player;
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sortedplayers[MAXPLAYERS-1] = player;
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for (i = 0, j = 0; j < MAXPLAYERS - 1; i++, j++)
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{
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if (&players[i] == player)
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i++;
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sortedplayers[j] = &players[i];
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}
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if (teamplay && deathmatch)
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qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams);
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else
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qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints);
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HU_DoDrawScores (player, sortedplayers);
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BorderNeedRefresh = screen->GetPageCount ();
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}
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//==========================================================================
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//
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// HU_DoDrawScores
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//
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//==========================================================================
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static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS])
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{
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int color;
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int height = screen->Font->GetHeight() * CleanYfac;
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unsigned int i;
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int maxwidth = 0;
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int numTeams = 0;
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int x ,y;
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if (deathmatch)
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{
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if (teamplay)
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color = sb_teamdeathmatch_headingcolor;
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else
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color = sb_deathmatch_headingcolor;
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}
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else
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{
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color = sb_cooperative_headingcolor;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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{
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int width = SmallFont->StringWidth (players[i].userinfo.netname);
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if (width > maxwidth)
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maxwidth = width;
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}
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}
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if (teamplay && deathmatch)
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT * 2 / 7 : y = SCREENHEIGHT / 16;
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else
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 4 : y = SCREENHEIGHT / 16;
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HU_DrawTimeRemaining (ST_Y - height);
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if (teamplay && deathmatch)
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{
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for (i = 0; i < teams.Size (); i++)
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{
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teams[i].players = 0;
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teams[i].score = 0;
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}
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[sortedplayers[i]-players] && TEAMINFO_IsValidTeam (sortedplayers[i]->userinfo.team))
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{
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if (teams[sortedplayers[i]->userinfo.team].players++ == 0)
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{
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numTeams++;
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}
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teams[sortedplayers[i]->userinfo.team].score += sortedplayers[i]->fragcount;
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}
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}
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int scorexwidth = SCREENWIDTH / 32;
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for (i = 0; i < teams.Size (); i++)
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{
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if (teams[i].players)
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{
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char score[80];
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sprintf (score, "%d", teams[i].score);
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screen->SetFont (BigFont);
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screen->DrawText (teams[i].GetTextColor (), scorexwidth, gamestate == GS_INTERMISSION ? y * 4 / 5 : y / 2, score,
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DTA_CleanNoMove, true, TAG_DONE);
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scorexwidth += SCREENWIDTH / 8;
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}
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}
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gamestate == GS_INTERMISSION ? y += 0 : y += SCREENWIDTH / 32;
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}
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screen->SetFont (SmallFont);
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screen->DrawText (color, SCREENWIDTH / 32, y, "Color",
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DTA_CleanNoMove, true, TAG_DONE);
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screen->DrawText (color, SCREENWIDTH / 4, y, deathmatch ? "Frags" : "Kills",
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DTA_CleanNoMove, true, TAG_DONE);
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screen->DrawText (color, SCREENWIDTH / 2, y, "Name",
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DTA_CleanNoMove, true, TAG_DONE);
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x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1);
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT * 2 / 7 : y = SCREENHEIGHT / 10;
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if (teamplay && deathmatch)
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y += SCREENWIDTH / 32;
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for (i = 0; i < MAXPLAYERS && y < ST_Y - 12 * CleanYfac; i++)
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{
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if (playeringame[sortedplayers[i] - players])
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{
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HU_DrawPlayer (sortedplayers[i], player==sortedplayers[i], x, y, height, false);
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y += height + CleanYfac;
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}
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}
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}
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//==========================================================================
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//
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// HU_DrawTimeRemaining
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//
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//==========================================================================
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static void HU_DrawTimeRemaining (int y)
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{
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if (deathmatch && timelimit && gamestate == GS_LEVEL)
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{
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char str[80];
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int timeleft = (int)(timelimit * TICRATE * 60) - level.maptime;
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int hours, minutes, seconds;
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if (timeleft < 0)
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timeleft = 0;
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hours = timeleft / (TICRATE * 3600);
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timeleft -= hours * TICRATE * 3600;
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minutes = timeleft / (TICRATE * 60);
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timeleft -= minutes * TICRATE * 60;
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seconds = timeleft / TICRATE;
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if (hours)
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sprintf (str, "Level ends in %02d:%02d:%02d", hours, minutes, seconds);
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else
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sprintf (str, "Level ends in %02d:%02d", minutes, seconds);
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screen->DrawText (CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
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y, str, DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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//==========================================================================
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//
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// HU_DrawPlayer
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//
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//==========================================================================
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static void HU_DrawPlayer (player_t *player, bool highlight, int x, int y, int height, bool pack)
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{
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float h, s, v, r, g, b;
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int color;
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char str[80];
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D_GetPlayerColor (player - players, &h, &s, &v);
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HSVtoRGB (&r, &g, &b, h, s, v);
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screen->Clear (SCREENWIDTH / 24, y, SCREENWIDTH / 24 + 24*CleanXfac, y + height, -1,
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MAKEARGB(255,clamp(int(r*255.f),0,255),
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clamp(int(g*255.f),0,255),
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clamp(int(b*255.f),0,255)));
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if (teamplay && deathmatch)
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{
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if (TEAMINFO_IsValidTeam (player->userinfo.team))
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color = teams[player->userinfo.team].GetTextColor ();
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else
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color = CR_GREY;
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}
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else
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{
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if (!highlight)
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deathmatch ? color = sb_deathmatch_otherplayercolor : color = sb_cooperative_otherplayercolor;
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else
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deathmatch ? color = sb_deathmatch_yourplayercolor : color = sb_cooperative_yourplayercolor;
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}
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sprintf (str, "%d", deathmatch ? player->fragcount : player->killcount);
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screen->DrawText (color, SCREENWIDTH / 4, y, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
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DTA_CleanNoMove, true, TAG_DONE);
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screen->DrawText (color, SCREENWIDTH / 2, y, player->userinfo.netname,
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DTA_CleanNoMove, true, TAG_DONE);
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if (teamplay && teams[player->userinfo.team].logo.GetChars ())
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{
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screen->DrawTexture (TexMan[teams[player->userinfo.team].logo.GetChars ()], SCREENWIDTH / 5, y,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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if (player->mo->ScoreIcon > 0)
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{
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screen->DrawTexture (TexMan[player->mo->ScoreIcon], SCREENWIDTH * 4 / 9, y,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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