qzdoom/src/swrenderer
2018-06-10 12:42:19 +02:00
..
drawers - removed the 8x8 block drawing code from softpoly 2018-06-03 01:44:56 +02:00
line - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
plane - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
scene - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
things - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
viewport - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
r_all.cpp - moved more code from DCanvas to DFrameBuffer. 2018-03-27 10:34:21 +02:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_renderthread.h - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_swcolormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_swrenderer.h - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_swscene.cpp - moved the software renderer's drawer to the swrenderer directory. 2018-05-05 11:44:42 +02:00
r_swscene.h - moved the software renderer's drawer to the swrenderer directory. 2018-05-05 11:44:42 +02:00