qzdoom/src/gl/models
Christoph Oelckers dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
..
gl_models.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
gl_models.h - fixed: MD2 vertex indices were signed shorts but should be unsigned. 2015-05-07 11:36:31 +02:00
gl_models_md2.cpp - rework MD2 code for reloading/precaching of geometry data. 2015-04-12 18:26:52 +02:00
gl_models_md3.cpp - made MD3 models reloadable. 2015-04-12 19:42:03 +02:00
gl_voxels.cpp - consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit. 2014-12-31 12:53:29 +01:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00