mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
230 lines
4 KiB
Text
230 lines
4 KiB
Text
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR GoldWandAmmo : Ammo 10
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{
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Game Heretic
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SpawnID 11
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
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Inventory.Amount 10
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "INAMGLD"
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States
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{
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Spawn:
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AMG1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR GoldWandHefty : GoldWandAmmo 12
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{
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Game Heretic
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SpawnID 12
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
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Inventory.Amount 50
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States
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{
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Spawn:
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AMG2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR CrossbowAmmo : Ammo 18
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{
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Game Heretic
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SpawnID 33
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
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Inventory.Amount 5
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 5
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "INAMBOW"
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States
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{
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Spawn:
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AMC1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR CrossbowHefty : CrossbowAmmo 19
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{
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Game Heretic
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SpawnID 34
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
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Inventory.Amount 20
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States
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{
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Spawn:
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AMC2 ABC 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR MaceAmmo : Ammo 13
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{
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Game Heretic
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SpawnID 35
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Inventory.PickupMessage "$TXT_AMMOMACE1"
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Inventory.Amount 20
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Inventory.MaxAmount 150
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 300
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Inventory.Icon "INAMLOB"
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States
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{
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Spawn:
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AMM1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR MaceHefty : MaceAmmo 16
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{
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Game Heretic
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SpawnID 36
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Inventory.PickupMessage "$TXT_AMMOMACE1"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMM2 A -1
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Stop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR BlasterAmmo : Ammo 54
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{
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Game Heretic
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SpawnID 37
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Inventory.PickupMessage "$TXT_AMMOBLASTER1"
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Inventory.Amount 10
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMBST"
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States
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{
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Spawn:
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AMB1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR BlasterHefty : BlasterAmmo 55
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{
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Game Heretic
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SpawnID 38
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Inventory.PickupMessage "$TXT_AMMOBLASTER2"
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Inventory.Amount 25
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States
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{
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Spawn:
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AMB2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR SkullRodAmmo : Ammo 20
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{
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Game Heretic
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SpawnID 158
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Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
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Inventory.Amount 20
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMRAM"
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States
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{
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Spawn:
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AMS1 AB 5
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR SkullRodHefty : SkullRodAmmo 21
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{
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Game Heretic
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SpawnID 159
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Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMS2 AB 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR PhoenixRodAmmo : Ammo 22
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{
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Game Heretic
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SpawnID 161
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
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Inventory.Amount 1
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Inventory.MaxAmount 20
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Ammo.BackpackAmount 1
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Ammo.BackpackMaxAmount 40
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Inventory.Icon "INAMPNX"
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States
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{
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Spawn:
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AMP1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
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{
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Game Heretic
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SpawnID 162
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
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Inventory.Amount 10
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States
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{
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Spawn:
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AMP2 ABC 4
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Loop
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}
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}
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// --- Bag of holding -------------------------------------------------------
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ACTOR BagOfHolding : BackpackItem 8
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{
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Game Heretic
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SpawnID 136
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Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
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+COUNTITEM
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+FLOATBOB
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States
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{
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Spawn:
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BAGH A -1
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Stop
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}
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}
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