qzdoom/src/gl/models
Christoph Oelckers dbb05c5f33 - remove use of builtin texture matrices.
- make matrix class single precision.
2014-07-13 20:41:20 +02:00
..
gl_models.cpp - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_models.h - use vertex buffer to render MD3 models. 2014-06-30 18:02:52 +02:00
gl_models_md2.cpp - implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model. 2014-06-29 23:24:16 +02:00
gl_models_md3.cpp - use vertex buffer to render MD3 models. 2014-06-30 18:02:52 +02:00
gl_voxels.cpp - use model vertex buffer to render voxels. 2014-06-30 18:57:24 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00