mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-02 17:02:49 +00:00
b7d09c95dd
* re-added screen blends for images from the hardware renderer. * moved all postprocessing of the image out of the renderers. * cleaned out a large piece of cruft for handling the palette in the frame buffer class. This was all a remnant of the old paletted backend that no longer exists. Nowadays the screen blend is just a postprocessing effect drawn over the 3D screen, there is no need to maintain any of it as global state anymore. * since the engine doesn't produce paletted screenshots anymore there is no need to have handling for it in the generation code. This depended on otherwise obsolete information so it got removed along with that information.
685 lines
13 KiB
C++
685 lines
13 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Default Config File.
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// Screenshots.
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//
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//-----------------------------------------------------------------------------
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <time.h>
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#include "r_defs.h"
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#include "version.h"
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#if defined(_WIN32)
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#include <io.h>
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#else
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#endif
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#include "m_swap.h"
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#include "m_argv.h"
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#include "w_wad.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "i_system.h"
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// Data.
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#include "m_misc.h"
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#include "m_png.h"
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#include "cmdlib.h"
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#include "g_game.h"
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#include "gi.h"
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#include "gameconfigfile.h"
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FGameConfigFile *GameConfig;
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CVAR(Bool, screenshot_quiet, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(String, screenshot_type, "png", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(String, screenshot_dir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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EXTERN_CVAR(Bool, longsavemessages);
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static long ParseCommandLine (const char *args, int *argc, char **argv);
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//---------------------------------------------------------------------------
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//
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// PROC M_FindResponseFile
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//
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//---------------------------------------------------------------------------
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void M_FindResponseFile (void)
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{
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const int limit = 100; // avoid infinite recursion
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int added_stuff = 0;
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int i = 1;
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while (i < Args->NumArgs())
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{
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if (Args->GetArg(i)[0] != '@')
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{
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i++;
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}
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else
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{
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char **argv;
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TArray<uint8_t> file;
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int argc = 0;
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int size;
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long argsize = 0;
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int index;
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// Any more response files after the limit will be removed from the
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// command line.
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if (added_stuff < limit)
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{
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// READ THE RESPONSE FILE INTO MEMORY
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FileReader fr;
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if (!fr.OpenFile(Args->GetArg(i) + 1))
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{ // [RH] Make this a warning, not an error.
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Printf ("No such response file (%s)!\n", Args->GetArg(i) + 1);
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}
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else
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{
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Printf ("Found response file %s!\n", Args->GetArg(i) + 1);
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size = (int)fr.GetLength();
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file = fr.Read (size);
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file[size] = 0;
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argsize = ParseCommandLine ((char*)file.Data(), &argc, NULL);
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}
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}
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else
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{
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Printf ("Ignored response file %s.\n", Args->GetArg(i) + 1);
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}
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if (argc != 0)
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{
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argv = (char **)M_Malloc (argc*sizeof(char *) + argsize);
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argv[0] = (char *)argv + argc*sizeof(char *);
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ParseCommandLine ((char*)file.Data(), NULL, argv);
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// Create a new argument vector
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FArgs *newargs = new FArgs;
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// Copy parameters before response file.
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for (index = 0; index < i; ++index)
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newargs->AppendArg(Args->GetArg(index));
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// Copy parameters from response file.
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for (index = 0; index < argc; ++index)
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newargs->AppendArg(argv[index]);
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// Copy parameters after response file.
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for (index = i + 1; index < Args->NumArgs(); ++index)
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newargs->AppendArg(Args->GetArg(index));
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// Use the new argument vector as the global Args object.
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delete Args;
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Args = newargs;
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if (++added_stuff == limit)
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{
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Printf("Response file limit of %d hit.\n", limit);
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}
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}
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else
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{
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// Remove the response file from the Args object
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Args->RemoveArg(i);
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}
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}
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}
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if (added_stuff > 0)
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{
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// DISPLAY ARGS
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Printf ("Added %d response file%s, now have %d command-line args:\n",
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added_stuff, added_stuff > 1 ? "s" : "", Args->NumArgs ());
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for (int k = 1; k < Args->NumArgs (); k++)
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Printf ("%s\n", Args->GetArg (k));
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}
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}
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// ParseCommandLine
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//
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// This is just like the version in c_dispatch.cpp, except it does not
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// do cvar expansion.
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static long ParseCommandLine (const char *args, int *argc, char **argv)
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{
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int count;
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char *buffplace;
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count = 0;
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buffplace = NULL;
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if (argv != NULL)
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{
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buffplace = argv[0];
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}
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for (;;)
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{
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while (*args <= ' ' && *args)
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{ // skip white space
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args++;
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}
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if (*args == 0)
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{
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break;
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}
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else if (*args == '\"')
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{ // read quoted string
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char stuff;
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if (argv != NULL)
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{
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argv[count] = buffplace;
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}
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count++;
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args++;
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do
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{
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stuff = *args++;
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if (stuff == '\\' && *args == '\"')
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{
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stuff = '\"', args++;
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}
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else if (stuff == '\"')
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{
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stuff = 0;
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}
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else if (stuff == 0)
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{
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args--;
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}
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if (argv != NULL)
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{
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*buffplace = stuff;
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}
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buffplace++;
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} while (stuff);
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}
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else
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{ // read unquoted string
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const char *start = args++, *end;
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while (*args && *args > ' ' && *args != '\"')
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args++;
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end = args;
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if (argv != NULL)
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{
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argv[count] = buffplace;
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while (start < end)
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*buffplace++ = *start++;
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*buffplace++ = 0;
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}
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else
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{
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buffplace += end - start + 1;
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}
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count++;
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}
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}
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if (argc != NULL)
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{
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*argc = count;
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}
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return (long)(buffplace - (char *)0);
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}
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//
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// M_SaveDefaults
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//
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bool M_SaveDefaults (const char *filename)
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{
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FString oldpath;
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bool success;
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if (filename != NULL)
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{
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oldpath = GameConfig->GetPathName();
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GameConfig->ChangePathName (filename);
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}
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GameConfig->ArchiveGlobalData ();
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if (gameinfo.ConfigName.IsNotEmpty())
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{
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GameConfig->ArchiveGameData (gameinfo.ConfigName);
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}
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success = GameConfig->WriteConfigFile ();
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if (filename != NULL)
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{
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GameConfig->ChangePathName (filename);
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}
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return success;
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}
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void M_SaveDefaultsFinal ()
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{
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while (!M_SaveDefaults (NULL) && I_WriteIniFailed ())
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{
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/* Loop until the config saves or I_WriteIniFailed() returns false */
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}
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delete GameConfig;
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GameConfig = NULL;
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}
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UNSAFE_CCMD (writeini)
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{
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const char *filename = (argv.argc() == 1) ? NULL : argv[1];
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if (!M_SaveDefaults (filename))
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{
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Printf ("Writing config failed: %s\n", strerror(errno));
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}
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else
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{
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Printf ("Config saved.\n");
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}
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}
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//
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// M_LoadDefaults
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//
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void M_LoadDefaults ()
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{
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GameConfig = new FGameConfigFile;
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GameConfig->DoGlobalSetup ();
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atterm (M_SaveDefaultsFinal);
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}
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//
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// SCREEN SHOTS
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//
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struct pcx_t
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{
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int8_t manufacturer;
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int8_t version;
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int8_t encoding;
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int8_t bits_per_pixel;
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uint16_t xmin;
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uint16_t ymin;
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uint16_t xmax;
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uint16_t ymax;
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uint16_t hdpi;
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uint16_t vdpi;
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uint8_t palette[48];
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int8_t reserved;
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int8_t color_planes;
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uint16_t bytes_per_line;
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uint16_t palette_type;
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int8_t filler[58];
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};
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inline void putc(unsigned char chr, FileWriter *file)
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{
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file->Write(&chr, 1);
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}
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//
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// WritePCXfile
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//
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void WritePCXfile (FileWriter *file, const uint8_t *buffer, const PalEntry *palette,
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ESSType color_type, int width, int height, int pitch)
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{
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uint8_t temprow[MAXWIDTH * 3];
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const uint8_t *data;
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int x, y;
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int runlen;
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int bytes_per_row_minus_one;
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uint8_t color;
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pcx_t pcx;
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pcx.manufacturer = 10; // PCX id
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pcx.version = 5; // 256 (or more) colors
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pcx.encoding = 1;
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pcx.bits_per_pixel = 8; // 256 (or more) colors
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pcx.xmin = 0;
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pcx.ymin = 0;
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pcx.xmax = LittleShort((unsigned short)(width-1));
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pcx.ymax = LittleShort((unsigned short)(height-1));
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pcx.hdpi = LittleShort((unsigned short)75);
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pcx.vdpi = LittleShort((unsigned short)75);
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memset (pcx.palette, 0, sizeof(pcx.palette));
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pcx.reserved = 0;
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pcx.color_planes = (color_type == SS_PAL) ? 1 : 3; // chunky image
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pcx.bytes_per_line = width + (width & 1);
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pcx.palette_type = 1; // not a grey scale
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memset (pcx.filler, 0, sizeof(pcx.filler));
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file->Write(&pcx, 128);
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bytes_per_row_minus_one = ((color_type == SS_PAL) ? width : width * 3) - 1;
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// pack the image
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for (y = height; y > 0; y--)
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{
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switch (color_type)
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{
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case SS_PAL:
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data = buffer;
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break;
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case SS_RGB:
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// Unpack RGB into separate planes.
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for (int i = 0; i < width; ++i)
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{
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temprow[i ] = buffer[i*3];
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temprow[i + width ] = buffer[i*3 + 1];
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temprow[i + width * 2] = buffer[i*3 + 2];
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}
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data = temprow;
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break;
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case SS_BGRA:
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// Unpack RGB into separate planes, discarding A.
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for (int i = 0; i < width; ++i)
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{
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temprow[i ] = buffer[i*4 + 2];
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temprow[i + width ] = buffer[i*4 + 1];
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temprow[i + width * 2] = buffer[i*4];
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}
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data = temprow;
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break;
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default:
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// Should never happen.
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return;
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}
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buffer += pitch;
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color = *data++;
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runlen = 1;
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for (x = bytes_per_row_minus_one; x > 0; x--)
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{
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if (*data == color)
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{
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runlen++;
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}
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else
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{
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if (runlen > 1 || color >= 0xc0)
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{
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while (runlen > 63)
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{
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putc (0xff, file);
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putc (color, file);
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runlen -= 63;
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}
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if (runlen > 0)
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{
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putc (0xc0 + runlen, file);
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}
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}
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if (runlen > 0)
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{
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putc (color, file);
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}
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runlen = 1;
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color = *data;
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}
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data++;
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}
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if (runlen > 1 || color >= 0xc0)
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{
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while (runlen > 63)
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{
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putc (0xff, file);
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putc (color, file);
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runlen -= 63;
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}
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if (runlen > 0)
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{
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putc (0xc0 + runlen, file);
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}
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}
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if (runlen > 0)
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{
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putc (color, file);
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}
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if (width & 1)
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putc (0, file);
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}
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// write the palette
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if (color_type == SS_PAL)
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{
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putc (12, file); // palette ID byte
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for (x = 0; x < 256; x++, palette++)
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{
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putc (palette->r, file);
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putc (palette->g, file);
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putc (palette->b, file);
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}
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}
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}
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//
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// WritePNGfile
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//
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void WritePNGfile (FileWriter *file, const uint8_t *buffer, const PalEntry *palette,
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ESSType color_type, int width, int height, int pitch, float gamma)
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{
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char software[100];
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mysnprintf(software, countof(software), GAMENAME " %s", GetVersionString());
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if (!M_CreatePNG (file, buffer, palette, color_type, width, height, pitch, gamma) ||
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!M_AppendPNGText (file, "Software", software) ||
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!M_FinishPNG (file))
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{
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Printf ("Could not create screenshot.\n");
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}
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}
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//
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// M_ScreenShot
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//
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static bool FindFreeName (FString &fullname, const char *extension)
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{
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FString lbmname;
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int i;
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for (i = 0; i <= 9999; i++)
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{
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const char *gamename = gameinfo.ConfigName;
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time_t now;
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tm *tm;
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time(&now);
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tm = localtime(&now);
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if (tm == NULL)
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{
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lbmname.Format ("%sScreenshot_%s_%04d.%s", fullname.GetChars(), gamename, i, extension);
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}
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else if (i == 0)
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{
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lbmname.Format ("%sScreenshot_%s_%04d%02d%02d_%02d%02d%02d.%s", fullname.GetChars(), gamename,
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tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
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tm->tm_hour, tm->tm_min, tm->tm_sec,
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extension);
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}
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else
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{
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lbmname.Format ("%sScreenshot_%s_%04d%02d%02d_%02d%02d%02d_%02d.%s", fullname.GetChars(), gamename,
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tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
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tm->tm_hour, tm->tm_min, tm->tm_sec,
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i, extension);
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}
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if (!FileExists (lbmname.GetChars()))
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{
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fullname = lbmname;
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return true; // file doesn't exist
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}
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}
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return false;
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}
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void M_ScreenShot (const char *filename)
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{
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FileWriter *file;
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FString autoname;
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bool writepcx = (stricmp (screenshot_type, "pcx") == 0); // PNG is the default
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// find a file name to save it to
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if (filename == NULL || filename[0] == '\0')
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{
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size_t dirlen;
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autoname = Args->CheckValue("-shotdir");
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if (autoname.IsEmpty())
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{
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autoname = screenshot_dir;
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}
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dirlen = autoname.Len();
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if (dirlen == 0)
|
|
{
|
|
autoname = M_GetScreenshotsPath();
|
|
dirlen = autoname.Len();
|
|
}
|
|
if (dirlen > 0)
|
|
{
|
|
if (autoname[dirlen-1] != '/' && autoname[dirlen-1] != '\\')
|
|
{
|
|
autoname += '/';
|
|
}
|
|
}
|
|
autoname = NicePath(autoname);
|
|
CreatePath(autoname);
|
|
if (!FindFreeName (autoname, writepcx ? "pcx" : "png"))
|
|
{
|
|
Printf ("M_ScreenShot: Delete some screenshots\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
autoname = filename;
|
|
DefaultExtension (autoname, writepcx ? ".pcx" : ".png");
|
|
}
|
|
|
|
// save the screenshot
|
|
int pitch;
|
|
ESSType color_type;
|
|
float gamma;
|
|
|
|
auto buffer = screen->GetScreenshotBuffer(pitch, color_type, gamma);
|
|
if (buffer.Size() > 0)
|
|
{
|
|
file = FileWriter::Open(autoname);
|
|
if (file == NULL)
|
|
{
|
|
Printf ("Could not open %s\n", autoname.GetChars());
|
|
return;
|
|
}
|
|
if (writepcx)
|
|
{
|
|
WritePCXfile(file, buffer.Data(), nullptr, color_type,
|
|
screen->GetWidth(), screen->GetHeight(), pitch);
|
|
}
|
|
else
|
|
{
|
|
WritePNGfile(file, buffer.Data(), nullptr, color_type,
|
|
screen->GetWidth(), screen->GetHeight(), pitch, gamma);
|
|
}
|
|
delete file;
|
|
|
|
if (!screenshot_quiet)
|
|
{
|
|
int slash = -1;
|
|
if (!longsavemessages) slash = autoname.LastIndexOfAny(":/\\");
|
|
Printf ("Captured %s\n", autoname.GetChars()+slash+1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!screenshot_quiet)
|
|
{
|
|
Printf ("Could not create screenshot.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
UNSAFE_CCMD (screenshot)
|
|
{
|
|
if (argv.argc() == 1)
|
|
G_ScreenShot (NULL);
|
|
else
|
|
G_ScreenShot (argv[1]);
|
|
}
|
|
|
|
//
|
|
// M_ZlibError
|
|
//
|
|
FString M_ZLibError(int zerr)
|
|
{
|
|
if (zerr >= 0)
|
|
{
|
|
return "OK";
|
|
}
|
|
else if (zerr < -6)
|
|
{
|
|
FString out;
|
|
out.Format("%d", zerr);
|
|
return out;
|
|
}
|
|
else
|
|
{
|
|
static const char *errs[6] =
|
|
{
|
|
"Errno",
|
|
"Stream Error",
|
|
"Data Error",
|
|
"Memory Error",
|
|
"Buffer Error",
|
|
"Version Error"
|
|
};
|
|
return errs[-zerr - 1];
|
|
}
|
|
}
|