qzdoom/wadsrc/static/xlat
Christoph Oelckers 42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
..
base.txt - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode. 2010-12-16 14:39:17 +00:00
defines.i - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps. 2010-08-29 12:20:35 +00:00
doom.txt - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
doom_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
eternity.txt - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
heretic.txt - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's. 2010-04-25 20:12:50 +00:00
heretic_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
strife.txt - added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it. 2010-10-02 16:26:10 +00:00
strife_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00