qzdoom/src/gl
Christoph Oelckers d937c50726 - use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
..
renderer - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
shaders - changed CreateTexBuffer to return its info in a structure and not as a naked pointer. 2018-12-11 21:06:34 +01:00
system - cleaned out the FHardwareTexture class, now that the translations are finally handled on a higher level. 2018-12-12 18:55:55 +01:00
textures - fixed memory leak with texture creation. 2018-12-14 01:46:26 +01:00