mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
98ac224e53
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so that changes to gitinfo.h only require recompiling one file instead of several.
995 lines
28 KiB
CMake
995 lines
28 KiB
CMake
cmake_minimum_required( VERSION 2.4 )
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif( COMMAND cmake_policy )
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include( CheckCXXSourceCompiles )
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include( CheckFunctionExists )
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include( CheckCXXCompilerFlag )
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include( FindPkgConfig )
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option( NO_ASM "Disable assembly code" )
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if( CMAKE_COMPILER_IS_GNUCXX )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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# instead of the separate strip utility.
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if( APPLE )
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set( NO_STRIP ON )
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endif( APPLE )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" )
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if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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# You can either use "make install" on the FMOD distribution to put it
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# in standard system locations, or you can unpack the FMOD distribution
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# in the root of the zdoom tree. e.g.:
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# zdoom
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# docs
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# fmodapi<version>linux[64] -or simply- fmod
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# jpeg-6b
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# ...
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# The recommended method is to put it in the zdoom tree, since its
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# headers are unversioned. Especially now that we can't work properly
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# with anything newer than 4.26.xx, you probably don't want to use
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# a system-wide version.
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# Construct version numbers for searching for the FMOD library on Linux.
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set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
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"40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28"
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"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
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"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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"02" "01" "00" )
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set( MAJOR_VERSIONS "34" "28" "26" "24" "22" "20" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
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foreach( majver ${MAJOR_VERSIONS} )
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foreach( minver ${MINOR_VERSIONS} )
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set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
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endforeach( minver ${MINOR_VERSIONS} )
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foreach( dir ${FMOD_DIR_VERSIONS} )
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set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" )
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set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" )
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endforeach( dir ${FMOD_DIR_VERSIONS} )
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endforeach( majver ${MAJOR_VERSIONS} )
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else( X64 )
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif( X64 )
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add_definitions( -D_WIN32 )
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set( FMOD_SEARCH_PATHS
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"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
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# This next one is for me.
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"E:/Software/Dev/FMOD/${WIN_TYPE}/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NASM_NAMES nasmw nasm )
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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else( NOT D3D_INCLUDE_DIR )
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include_directories( ${D3D_INCLUDE_DIR} )
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endif( NOT D3D_INCLUDE_DIR )
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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else( NOT XINPUT_INCLUDE_DIR )
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif( NOT XINPUT_INCLUDE_DIR )
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find_library( DX_ddraw_LIBRARY ddraw
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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set( DX_LIBS_FOUND YES )
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if( NOT DX_ddraw_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_ddraw_LIBRARY )
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if( NOT DX_dxguid_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dxguid_LIBRARY )
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if( NOT DX_dinput8_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif( NOT DX_dinput8_LIBRARY )
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if( NOT DX_LIBS_FOUND )
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message( FATAL_ERROR "Could not find DirectX 9 libraries" )
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endif( NOT DX_LIBS_FOUND )
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set( ZDOOM_LIBS
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wsock32
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winmm
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"${DX_ddraw_LIBRARY}"
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"${DX_dxguid_LIBRARY}"
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi
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oleaut32 )
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else( WIN32 )
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if( APPLE )
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set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NO_GTK ON )
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else( APPLE )
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
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set( FMOD_SEARCH_PATHS
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/usr/local/include
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/usr/local/include/fmodex
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/usr/include
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/usr/include/fmodex
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/opt/local/include
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/opt/local/include/fmodex
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/opt/include
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/opt/include/fmodex )
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set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
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include_directories( ${GTK2_INCLUDE_DIRS} )
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else( GTK2_FOUND )
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set( NO_GTK ON )
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endif( GTK2_FOUND )
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endif( NOT NO_GTK )
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# Check for Xcursor library and header files
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find_library( XCURSOR_LIB Xcursor )
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if( XCURSOR_LIB )
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find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" )
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if( XCURSOR_HEADER )
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add_definitions( -DUSE_XCURSOR=1 )
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message( STATUS "Found Xcursor at ${XCURSOR_LIB}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} )
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else( XCURSOR_HEADER )
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unset( XCURSOR_LIB )
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endif( XCURSOR_HEADER )
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endif( XCURSOR_LIB )
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endif( APPLE )
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set( NASM_NAMES nasm )
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if( NO_GTK )
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add_definitions( -DNO_GTK=1 )
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endif( NO_GTK )
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# Non-Windows version also needs SDL
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find_package( SDL )
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if( NOT SDL_FOUND )
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message( SEND_ERROR "SDL is required for building." )
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endif( NOT SDL_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
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include_directories( "${SDL_INCLUDE_DIR}" )
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif( FPU_CONTROL_DIR )
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endif( WIN32 )
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# Decide on the name of the FMOD library we want to use.
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if( NOT FMOD_LIB_NAME AND MSVC )
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set( FMOD_LIB_NAME fmodex${X64}_vc )
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endif( NOT FMOD_LIB_NAME AND MSVC )
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if( NOT FMOD_LIB_NAME AND BORLAND )
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set( FMOD_LIB_NAME fmodex${X64}_bc )
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endif( NOT FMOD_LIB_NAME AND BORLAND )
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if( NOT FMOD_LIB_NAME )
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set( FMOD_LIB_NAME fmodex${X64} )
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endif( NOT FMOD_LIB_NAME )
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# Search for FMOD include files
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if( NOT WIN32 )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_LOCAL_INC_DIRS} )
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endif( NOT WIN32 )
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if( NOT FMOD_INCLUDE_DIR )
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find_path( FMOD_INCLUDE_DIR fmod.hpp
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_INC_PATH_SUFFIXES} )
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endif( NOT FMOD_INCLUDE_DIR )
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if( FMOD_INCLUDE_DIR )
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message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
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else( FMOD_INCLUDE_DIR )
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message( SEND_ERROR "Could not find FMOD include files" )
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endif( FMOD_INCLUDE_DIR )
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# Search for FMOD library
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if( WIN32 OR APPLE )
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find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
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PATHS ${FMOD_SEARCH_PATHS}
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${FMOD_LIB_PATH_SUFFIXES} )
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else( WIN32 OR APPLE )
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find_library( FMOD_LIBRARY
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NAMES ${FMOD_VERSIONS}
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PATHS ${FMOD_LOCAL_LIB_DIRS} )
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endif( WIN32 OR APPLE )
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if( FMOD_LIBRARY )
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message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
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else( FMOD_LIBRARY )
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message( SEND_ERROR "Could not find FMOD library" )
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endif( FMOD_LIBRARY )
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# Search for FluidSynth
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find_package( FluidSynth )
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# Search for NASM
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if( NOT NO_ASM )
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if( UNIX AND X64 )
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find_program( GAS_PATH as )
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if( GAS_PATH )
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set( ASSEMBLER ${GAS_PATH} )
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else( GAS_PATH )
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message( STATUS "Could not find as. Disabling assembly code." )
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set( NO_ASM ON )
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endif( GAS_PATH )
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else( UNIX AND X64 )
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( YASM_PATH yasm )
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if( X64 )
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if( YASM_PATH )
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set( ASSEMBLER ${YASM_PATH} )
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else( YASM_PATH )
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message( STATUS "Could not find YASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( YASM_PATH )
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else( X64 )
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if( NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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else( NASM_PATH )
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message( STATUS "Could not find NASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( NASM_PATH )
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endif( X64 )
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endif( UNIX AND X64 )
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# I think the only reason there was a version requirement was because the
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# executable name for Windows changed from 0.x to 2.0, right? This is
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# how to do it in case I need to do something similar later.
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# execute_process( COMMAND ${NASM_PATH} -v
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# OUTPUT_VARIABLE NASM_VER_STRING )
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# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
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# if( NOT NASM_VER LESS 2 )
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# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
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# endif( NOT NASM_VER LESS 2 )
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endif( NOT NO_ASM )
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if( NOT NO_ASM )
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# Valgrind support is meaningless without assembly code.
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if( VALGRIND )
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add_definitions( -DVALGRIND_AWARE=1 )
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# If you're Valgrinding, you probably want to keep symbols around.
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set( NO_STRIP ON )
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endif( VALGRIND )
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# Tell CMake how to assemble our files
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if( UNIX )
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set( ASM_OUTPUT_EXTENSION .o )
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if( X64 )
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set( ASM_FLAGS )
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set( ASM_SOURCE_EXTENSION .s )
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else( X64 )
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if( APPLE )
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set( ASM_FLAGS -fmacho -DM_TARGET_MACHO )
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else( APPLE )
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set( ASM_FLAGS -felf -DM_TARGET_LINUX )
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endif( APPLE )
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set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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set( ASM_SOURCE_EXTENSION .asm )
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endif( X64 )
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else( UNIX )
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set( ASM_OUTPUT_EXTENSION .obj )
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set( ASM_SOURCE_EXTENSION .asm )
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if( X64 )
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set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
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else( X64 )
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set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
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endif( X64 )
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endif( UNIX )
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if( WIN32 )
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set( FIXRTEXT fixrtext )
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endif( WIN32 )
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message( STATUS "Selected assembler: ${ASSEMBLER}" )
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MACRO( ADD_ASM_FILE indir infile )
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set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
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if( WIN32 )
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set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
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endif( WIN32 )
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add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
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COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
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${FIXRTEXT_${infile}}
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DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
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set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
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ENDMACRO( ADD_ASM_FILE )
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endif( NOT NO_ASM )
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# Decide on SSE setup
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set( SSE_MATTERS NO )
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# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
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if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
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CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
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if( CAN_DO_MFPMATH )
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set( SSE1_ENABLE "-msse -mfpmath=sse" )
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set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
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set( SSE_MATTERS YES )
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elseif( CAN_DO_ARCHSSE2 )
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set( SSE1_ENABLE -arch:SSE )
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set( SSE2_ENABLE -arch:SSE2 )
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set( SSE_MATTERS YES )
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endif( CAN_DO_MFPMATH )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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if( SSE_MATTERS )
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if( WIN32 )
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set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
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else( WIN32 )
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CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT)
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if( HAVE_MPROTECT )
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set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
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else( HAVE_MPROTECT )
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set( BACKPATCH 0 )
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endif( HAVE_MPROTECT )
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endif( WIN32 )
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set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." )
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else( SSE_MATTERS )
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set( BACKPATCH 0 )
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endif( SSE_MATTERS )
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# Set up flags for GCC
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if( CMAKE_COMPILER_IS_GNUCXX )
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if( PROFILE )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
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endif( PROFILE )
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set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE )
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
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endif( NOT PROFILE )
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set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wno-unused -Wextra -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" )
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# Remove extra warnings when using the official DirectX headers.
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# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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# which is a royal pain. The previous version I had been using was fine with them.
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if( WIN32 )
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set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
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endif( WIN32 )
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if( NOT NO_STRIP )
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set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
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set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
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endif( NOT NO_STRIP )
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endif( CMAKE_COMPILER_IS_GNUCXX )
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# Check for functions that may or may not exist.
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|
|
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
|
|
if( FILELENGTH_EXISTS )
|
|
add_definitions( -DHAVE_FILELENGTH=1 )
|
|
endif( FILELENGTH_EXISTS )
|
|
|
|
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
|
|
if( NOT STRUPR_EXISTS )
|
|
add_definitions( -DNEED_STRUPR=1 )
|
|
endif( NOT STRUPR_EXISTS )
|
|
|
|
CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
|
|
if( NOT STRICMP_EXISTS )
|
|
add_definitions( -Dstricmp=strcasecmp )
|
|
endif( NOT STRICMP_EXISTS )
|
|
|
|
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
|
|
if( NOT STRNICMP_EXISTS )
|
|
add_definitions( -Dstrnicmp=strncasecmp )
|
|
endif( NOT STRNICMP_EXISTS )
|
|
|
|
if( NOT MSVC )
|
|
add_definitions( -D__forceinline=inline )
|
|
endif( NOT MSVC )
|
|
|
|
if( UNIX )
|
|
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
|
|
if( NOT CLOCK_GETTIME_IN_RT )
|
|
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
|
|
if( NOT CLOCK_GETTIME_EXISTS )
|
|
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
|
|
add_definitions( -DNO_CLOCK_GETTIME )
|
|
endif( NOT CLOCK_GETTIME_EXISTS )
|
|
else( NOT CLOCK_GETTIME_IN_RT )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
|
|
endif( NOT CLOCK_GETTIME_IN_RT )
|
|
endif( UNIX )
|
|
|
|
CHECK_CXX_SOURCE_COMPILES(
|
|
"#include <stdarg.h>
|
|
int main() { va_list list1, list2; va_copy(list1, list2); return 0; }"
|
|
HAS_VA_COPY )
|
|
if( NOT HAS_VA_COPY )
|
|
CHECK_CXX_SOURCE_COMPILES(
|
|
"#include <stdarg.h>
|
|
int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }"
|
|
HAS___VA_COPY )
|
|
if( HAS___VA_COPY )
|
|
add_definitions( -Dva_copy=__va_copy )
|
|
else( HAS___VA_COPY )
|
|
add_definitions( -DNO_VA_COPY )
|
|
endif( HAS___VA_COPY )
|
|
endif( NOT HAS_VA_COPY )
|
|
|
|
# Flags
|
|
|
|
if( BACKPATCH )
|
|
add_definitions( -DBACKPATCH )
|
|
endif( BACKPATCH )
|
|
|
|
# Update gitinfo.h
|
|
|
|
get_target_property( UPDATEREVISION_EXE updaterevision LOCATION )
|
|
|
|
add_custom_target( revision_check ALL
|
|
COMMAND ${UPDATEREVISION_EXE} . src/gitinfo.h
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
DEPENDS updaterevision )
|
|
|
|
# Libraries ZDoom needs
|
|
|
|
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" )
|
|
include_directories( "${ZLIB_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" )
|
|
|
|
if( FLUIDSYNTH_FOUND )
|
|
if( NOT DYN_FLUIDSYNTH)
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
|
|
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
|
|
endif( NOT DYN_FLUIDSYNTH )
|
|
endif( FLUIDSYNTH_FOUND )
|
|
|
|
# Start defining source files for ZDoom
|
|
|
|
if( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR win32 )
|
|
set( SYSTEM_SOURCES
|
|
win32/eaxedit.cpp
|
|
win32/fb_d3d9.cpp
|
|
win32/fb_d3d9_wipe.cpp
|
|
win32/fb_ddraw.cpp
|
|
win32/hardware.cpp
|
|
win32/helperthread.cpp
|
|
win32/i_cd.cpp
|
|
win32/i_crash.cpp
|
|
win32/i_input.cpp
|
|
win32/i_keyboard.cpp
|
|
win32/i_mouse.cpp
|
|
win32/i_dijoy.cpp
|
|
win32/i_rawps2.cpp
|
|
win32/i_xinput.cpp
|
|
win32/i_main.cpp
|
|
win32/i_movie.cpp
|
|
win32/i_system.cpp
|
|
win32/st_start.cpp
|
|
win32/win32video.cpp )
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# CMake is not set up to compile and link rc files with GCC. :(
|
|
add_custom_command( OUTPUT zdoom-rc.o
|
|
COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
|
|
DEPENDS win32/zdoom.rc )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
|
|
else( CMAKE_COMPILER_IS_GNUCXX )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
|
|
endif( CMAKE_COMPILER_IS_GNUCXX )
|
|
else( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR sdl )
|
|
set( SYSTEM_SOURCES
|
|
sdl/crashcatcher.c
|
|
sdl/hardware.cpp
|
|
sdl/i_cd.cpp
|
|
sdl/i_input.cpp
|
|
sdl/i_joystick.cpp
|
|
sdl/i_main.cpp
|
|
sdl/i_movie.cpp
|
|
sdl/i_system.cpp
|
|
sdl/sdlvideo.cpp
|
|
sdl/st_start.cpp )
|
|
if( APPLE )
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm )
|
|
endif( APPLE )
|
|
endif( WIN32 )
|
|
|
|
if( NO_ASM )
|
|
add_definitions( -DNOASM )
|
|
else( NO_ASM )
|
|
if( X64 )
|
|
ADD_ASM_FILE( asm_x86_64 tmap3 )
|
|
else( X64 )
|
|
ADD_ASM_FILE( asm_ia32 a )
|
|
ADD_ASM_FILE( asm_ia32 misc )
|
|
ADD_ASM_FILE( asm_ia32 tmap )
|
|
ADD_ASM_FILE( asm_ia32 tmap2 )
|
|
ADD_ASM_FILE( asm_ia32 tmap3 )
|
|
endif( X64 )
|
|
endif( NO_ASM )
|
|
|
|
get_target_property( LEMON_EXE lemon LOCATION )
|
|
get_target_property( RE2C_EXE re2c LOCATION )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y .
|
|
COMMAND ${LEMON_EXE} xlat_parser.y
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
|
|
COMMAND ${RE2C_EXE} --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
|
|
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
|
|
|
|
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
|
|
|
|
if( SSE_MATTERS )
|
|
if( SSE )
|
|
set( X86_SOURCES nodebuild_classify_sse2.cpp )
|
|
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" )
|
|
else( SSE )
|
|
add_definitions( -DDISABLE_SSE )
|
|
endif( SSE )
|
|
else( SSE_MATTERS )
|
|
add_definitions( -DDISABLE_SSE )
|
|
set( X86_SOURCES )
|
|
endif( SSE_MATTERS )
|
|
|
|
if( DYN_FLUIDSYNTH )
|
|
add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH )
|
|
elseif( FLUIDSYNTH_FOUND )
|
|
add_definitions( -DHAVE_FLUIDSYNTH )
|
|
endif( DYN_FLUIDSYNTH )
|
|
|
|
# Project files should be aware of the header files. We can GLOB these since
|
|
# there's generally a new cpp for every header so this file will get changed
|
|
if( WIN32 )
|
|
set( EXTRA_HEADER_DIRS win32/*.h )
|
|
else( WIN32 )
|
|
set( EXTRA_HEADER_DIRS sdl/*.h )
|
|
endif( WIN32 )
|
|
file( GLOB HEADER_FILES
|
|
${EXTRA_HEADER_DIRS}
|
|
fragglescript/*.h
|
|
g_doom/*.h
|
|
g_heretic/*.h
|
|
g_hexen/*.h
|
|
g_raven/*.h
|
|
g_shared/*.h
|
|
g_strife/*.h
|
|
intermission/*.h
|
|
menu/*.h
|
|
oplsynth/*.h
|
|
r_data/*.h
|
|
resourcefiles/*.h
|
|
sfmt/*.h
|
|
sound/*.h
|
|
textures/*.h
|
|
thingdef/*.h
|
|
xlat/*.h
|
|
*.h
|
|
)
|
|
|
|
add_executable( zdoom WIN32
|
|
${HEADER_FILES}
|
|
autostart.cpp
|
|
${ASM_SOURCES}
|
|
${SYSTEM_SOURCES}
|
|
${X86_SOURCES}
|
|
x86.cpp
|
|
actorptrselect.cpp
|
|
am_map.cpp
|
|
b_bot.cpp
|
|
b_func.cpp
|
|
b_game.cpp
|
|
b_move.cpp
|
|
b_think.cpp
|
|
bbannouncer.cpp
|
|
c_bind.cpp
|
|
c_cmds.cpp
|
|
c_console.cpp
|
|
c_cvars.cpp
|
|
c_dispatch.cpp
|
|
c_expr.cpp
|
|
cmdlib.cpp
|
|
colormatcher.cpp
|
|
compatibility.cpp
|
|
configfile.cpp
|
|
ct_chat.cpp
|
|
d_dehacked.cpp
|
|
d_iwad.cpp
|
|
d_main.cpp
|
|
d_net.cpp
|
|
d_netinfo.cpp
|
|
d_protocol.cpp
|
|
decallib.cpp
|
|
dobject.cpp
|
|
dobjgc.cpp
|
|
dobjtype.cpp
|
|
doomdef.cpp
|
|
doomstat.cpp
|
|
dsectoreffect.cpp
|
|
dthinker.cpp
|
|
f_wipe.cpp
|
|
farchive.cpp
|
|
files.cpp
|
|
g_game.cpp
|
|
g_hub.cpp
|
|
g_level.cpp
|
|
g_mapinfo.cpp
|
|
g_skill.cpp
|
|
gameconfigfile.cpp
|
|
gi.cpp
|
|
hu_scores.cpp
|
|
i_net.cpp
|
|
info.cpp
|
|
keysections.cpp
|
|
lumpconfigfile.cpp
|
|
m_alloc.cpp
|
|
m_argv.cpp
|
|
m_bbox.cpp
|
|
m_cheat.cpp
|
|
m_joy.cpp
|
|
m_misc.cpp
|
|
m_png.cpp
|
|
m_random.cpp
|
|
memarena.cpp
|
|
md5.cpp
|
|
name.cpp
|
|
nodebuild.cpp
|
|
nodebuild_classify_nosse2.cpp
|
|
nodebuild_events.cpp
|
|
nodebuild_extract.cpp
|
|
nodebuild_gl.cpp
|
|
nodebuild_utility.cpp
|
|
p_3dfloors.cpp
|
|
p_3dmidtex.cpp
|
|
p_acs.cpp
|
|
p_buildmap.cpp
|
|
p_ceiling.cpp
|
|
p_conversation.cpp
|
|
p_doors.cpp
|
|
p_effect.cpp
|
|
p_enemy.cpp
|
|
p_floor.cpp
|
|
p_glnodes.cpp
|
|
p_interaction.cpp
|
|
p_lights.cpp
|
|
p_linkedsectors.cpp
|
|
p_lnspec.cpp
|
|
p_map.cpp
|
|
p_maputl.cpp
|
|
p_mobj.cpp
|
|
p_pillar.cpp
|
|
p_plats.cpp
|
|
p_pspr.cpp
|
|
p_saveg.cpp
|
|
p_sectors.cpp
|
|
p_setup.cpp
|
|
p_sight.cpp
|
|
p_slopes.cpp
|
|
p_spec.cpp
|
|
p_states.cpp
|
|
p_switch.cpp
|
|
p_teleport.cpp
|
|
p_terrain.cpp
|
|
p_things.cpp
|
|
p_tick.cpp
|
|
p_trace.cpp
|
|
p_udmf.cpp
|
|
p_usdf.cpp
|
|
p_user.cpp
|
|
p_writemap.cpp
|
|
p_xlat.cpp
|
|
parsecontext.cpp
|
|
po_man.cpp
|
|
r_swrenderer.cpp
|
|
r_utility.cpp
|
|
r_3dfloors.cpp
|
|
r_bsp.cpp
|
|
r_draw.cpp
|
|
r_drawt.cpp
|
|
r_main.cpp
|
|
r_plane.cpp
|
|
r_polymost.cpp
|
|
r_segs.cpp
|
|
r_sky.cpp
|
|
r_things.cpp
|
|
s_advsound.cpp
|
|
s_environment.cpp
|
|
s_playlist.cpp
|
|
s_sndseq.cpp
|
|
s_sound.cpp
|
|
sc_man.cpp
|
|
st_stuff.cpp
|
|
statistics.cpp
|
|
stats.cpp
|
|
stringtable.cpp
|
|
strnatcmp.c
|
|
tables.cpp
|
|
teaminfo.cpp
|
|
tempfiles.cpp
|
|
v_blend.cpp
|
|
v_collection.cpp
|
|
v_draw.cpp
|
|
v_font.cpp
|
|
v_palette.cpp
|
|
v_pfx.cpp
|
|
v_text.cpp
|
|
v_video.cpp
|
|
w_wad.cpp
|
|
wi_stuff.cpp
|
|
zstrformat.cpp
|
|
zstring.cpp
|
|
g_doom/a_doommisc.cpp
|
|
g_heretic/a_hereticmisc.cpp
|
|
g_hexen/a_hexenmisc.cpp
|
|
g_raven/a_artitele.cpp
|
|
g_raven/a_minotaur.cpp
|
|
g_strife/a_strifestuff.cpp
|
|
g_strife/strife_sbar.cpp
|
|
g_shared/a_action.cpp
|
|
g_shared/a_armor.cpp
|
|
g_shared/a_artifacts.cpp
|
|
g_shared/a_bridge.cpp
|
|
g_shared/a_camera.cpp
|
|
g_shared/a_debris.cpp
|
|
g_shared/a_decals.cpp
|
|
g_shared/a_fastprojectile.cpp
|
|
g_shared/a_flashfader.cpp
|
|
g_shared/a_fountain.cpp
|
|
g_shared/a_hatetarget.cpp
|
|
g_shared/a_keys.cpp
|
|
g_shared/a_lightning.cpp
|
|
g_shared/a_mapmarker.cpp
|
|
g_shared/a_morph.cpp
|
|
g_shared/a_movingcamera.cpp
|
|
g_shared/a_pickups.cpp
|
|
g_shared/a_puzzleitems.cpp
|
|
g_shared/a_quake.cpp
|
|
g_shared/a_randomspawner.cpp
|
|
g_shared/a_secrettrigger.cpp
|
|
g_shared/a_sectoraction.cpp
|
|
g_shared/a_setcolor.cpp
|
|
g_shared/a_skies.cpp
|
|
g_shared/a_soundenvironment.cpp
|
|
g_shared/a_soundsequence.cpp
|
|
g_shared/a_spark.cpp
|
|
g_shared/a_specialspot.cpp
|
|
g_shared/a_waterzone.cpp
|
|
g_shared/a_weaponpiece.cpp
|
|
g_shared/a_weapons.cpp
|
|
g_shared/hudmessages.cpp
|
|
g_shared/sbarinfo.cpp
|
|
g_shared/sbar_mugshot.cpp
|
|
g_shared/shared_hud.cpp
|
|
g_shared/shared_sbar.cpp
|
|
intermission/intermission.cpp
|
|
intermission/intermission_parse.cpp
|
|
menu/colorpickermenu.cpp
|
|
menu/joystickmenu.cpp
|
|
menu/listmenu.cpp
|
|
menu/loadsavemenu.cpp
|
|
menu/menu.cpp
|
|
menu/menudef.cpp
|
|
menu/menuinput.cpp
|
|
menu/messagebox.cpp
|
|
menu/optionmenu.cpp
|
|
menu/playerdisplay.cpp
|
|
menu/playermenu.cpp
|
|
menu/readthis.cpp
|
|
menu/videomenu.cpp
|
|
oplsynth/fmopl.cpp
|
|
oplsynth/mlopl.cpp
|
|
oplsynth/mlopl_io.cpp
|
|
oplsynth/music_opldumper_mididevice.cpp
|
|
oplsynth/music_opl_mididevice.cpp
|
|
oplsynth/opl_mus_player.cpp
|
|
oplsynth/dosbox/opl.cpp
|
|
oplsynth/OPL3.cpp
|
|
resourcefiles/ancientzip.cpp
|
|
resourcefiles/file_7z.cpp
|
|
resourcefiles/file_grp.cpp
|
|
resourcefiles/file_lump.cpp
|
|
resourcefiles/file_rff.cpp
|
|
resourcefiles/file_wad.cpp
|
|
resourcefiles/file_zip.cpp
|
|
resourcefiles/file_pak.cpp
|
|
resourcefiles/file_directory.cpp
|
|
resourcefiles/resourcefile.cpp
|
|
sfmt/SFMT.cpp
|
|
sound/fmodsound.cpp
|
|
sound/i_music.cpp
|
|
sound/i_sound.cpp
|
|
sound/music_cd.cpp
|
|
sound/music_dumb.cpp
|
|
sound/music_gme.cpp
|
|
sound/music_mus_midiout.cpp
|
|
sound/music_smf_midiout.cpp
|
|
sound/music_hmi_midiout.cpp
|
|
sound/music_xmi_midiout.cpp
|
|
sound/music_midistream.cpp
|
|
sound/music_midi_base.cpp
|
|
sound/music_midi_timidity.cpp
|
|
sound/music_mus_opl.cpp
|
|
sound/music_stream.cpp
|
|
sound/music_fluidsynth_mididevice.cpp
|
|
sound/music_softsynth_mididevice.cpp
|
|
sound/music_timidity_mididevice.cpp
|
|
sound/music_win_mididevice.cpp
|
|
sound/music_pseudo_mididevice.cpp
|
|
textures/animations.cpp
|
|
textures/anim_switches.cpp
|
|
textures/automaptexture.cpp
|
|
textures/bitmap.cpp
|
|
textures/buildtexture.cpp
|
|
textures/canvastexture.cpp
|
|
textures/ddstexture.cpp
|
|
textures/flattexture.cpp
|
|
textures/imgztexture.cpp
|
|
textures/jpegtexture.cpp
|
|
textures/multipatchtexture.cpp
|
|
textures/patchtexture.cpp
|
|
textures/pcxtexture.cpp
|
|
textures/pngtexture.cpp
|
|
textures/rawpagetexture.cpp
|
|
textures/emptytexture.cpp
|
|
textures/texture.cpp
|
|
textures/texturemanager.cpp
|
|
textures/tgatexture.cpp
|
|
textures/warptexture.cpp
|
|
thingdef/olddecorations.cpp
|
|
thingdef/thingdef.cpp
|
|
thingdef/thingdef_codeptr.cpp
|
|
thingdef/thingdef_data.cpp
|
|
thingdef/thingdef_exp.cpp
|
|
thingdef/thingdef_expression.cpp
|
|
thingdef/thingdef_function.cpp
|
|
thingdef/thingdef_parse.cpp
|
|
thingdef/thingdef_properties.cpp
|
|
thingdef/thingdef_states.cpp
|
|
timidity/common.cpp
|
|
timidity/instrum.cpp
|
|
timidity/instrum_dls.cpp
|
|
timidity/instrum_font.cpp
|
|
timidity/instrum_sf2.cpp
|
|
timidity/mix.cpp
|
|
timidity/playmidi.cpp
|
|
timidity/resample.cpp
|
|
timidity/timidity.cpp
|
|
xlat/parse_xlat.cpp
|
|
fragglescript/t_fspic.cpp
|
|
fragglescript/t_func.cpp
|
|
fragglescript/t_load.cpp
|
|
fragglescript/t_oper.cpp
|
|
fragglescript/t_parse.cpp
|
|
fragglescript/t_prepro.cpp
|
|
fragglescript/t_script.cpp
|
|
fragglescript/t_spec.cpp
|
|
fragglescript/t_variable.cpp
|
|
fragglescript/t_cmd.cpp
|
|
r_data/colormaps.cpp
|
|
r_data/sprites.cpp
|
|
r_data/voxels.cpp
|
|
r_data/renderstyle.cpp
|
|
r_data/r_interpolate.cpp
|
|
r_data/r_translate.cpp
|
|
autozend.cpp
|
|
)
|
|
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
|
|
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
|
# [BL] Solaris requires these to be explicitly linked.
|
|
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
|
|
endif(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
|
|
|
target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma )
|
|
include_directories( .
|
|
g_doom
|
|
g_heretic
|
|
g_hexen
|
|
g_raven
|
|
g_strife
|
|
g_shared
|
|
oplsynth
|
|
sound
|
|
textures
|
|
thingdef
|
|
timidity
|
|
xlat
|
|
../game-music-emu/gme
|
|
../gdtoa
|
|
../dumb/include
|
|
${CMAKE_BINARY_DIR}/gdtoa
|
|
${SYSTEM_SOURCES_DIR} )
|
|
|
|
add_dependencies( zdoom revision_check )
|
|
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
|
|
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
|
|
|
|
if( NOT WIN32 )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
|
|
add_custom_command( TARGET zdoom POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif( NOT WIN32 )
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
|
|
|
|
# Need to enable intrinsics for this file.
|
|
if( SSE_MATTERS )
|
|
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
|
|
endif( SSE_MATTERS )
|
|
endif( CMAKE_COMPILER_IS_GNUCXX )
|
|
|
|
if( MSVC )
|
|
set_target_properties(zdoom PROPERTIES LINK_FLAGS "/MANIFEST:NO")
|
|
endif( MSVC )
|