.. |
blood.txt
|
- converted a few more DECORATE files.
|
2016-10-14 00:40:20 +02:00 |
botstuff.txt
|
- more exporting of AInventory.
|
2017-01-19 20:56:31 +01:00 |
bridge.txt
|
- scriptified CustomBridge.OnDestroy.
|
2017-01-12 22:56:06 +01:00 |
camera.txt
|
- scriptified ASecurityCamera and AAimingCamera.
|
2016-11-29 20:16:14 +01:00 |
debris.txt
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
decal.txt
|
- converted the rest of actors/shared.
|
2016-10-14 10:46:15 +02:00 |
dog.txt
|
- converted the rest of actors/shared.
|
2016-10-14 10:46:15 +02:00 |
dynlights.txt
|
- scriptified the BeginPlay methods of the VavoomLight classes.
|
2017-01-18 19:10:25 +01:00 |
fastprojectile.txt
|
- scriptified FastProjectile.
|
2017-01-13 00:35:56 +01:00 |
fountain.txt
|
- scriptified the particle fountains.
|
2017-01-13 19:29:54 +01:00 |
hatetarget.txt
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
ice.txt
|
- scriptified A_FreezeDeath(Chunks).
|
2017-01-14 18:26:59 +01:00 |
itemeffects.txt
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
mapmarker.txt
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
morph.txt
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
movingcamera.txt
|
- fixed division by 0 in ActorMover code.
|
2017-02-01 00:21:30 +01:00 |
player.txt
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-23 22:12:55 -05:00 |
player_cheat.txt
|
Fixed incorrect armor given by cheats
|
2017-01-23 13:18:30 +02:00 |
randomspawner.txt
|
- scriptified the RandomSpawner.
|
2017-01-14 02:05:52 +01:00 |
secrettrigger.txt
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
sectoraction.txt
|
- scriptified the sector actions.
|
2017-01-13 13:51:47 +01:00 |
setcolor.txt
|
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
|
2017-01-08 19:07:26 +01:00 |
sharedmisc.txt
|
Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
|
2017-01-21 10:32:26 +01:00 |
skies.txt
|
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
soundenvironment.txt
|
- scriptified ASoundEnvironment.
|
2017-01-14 11:43:08 +01:00 |
soundsequence.txt
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
spark.txt
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
specialspot.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
splashes.txt
|
- converted the rest of actors/shared.
|
2016-10-14 10:46:15 +02:00 |
teleport.txt
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
waterzone.txt
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |