qzdoom/src/gl/renderer
Christoph Oelckers d748b6ad70 - added explicit fog density as a sector property, accessible through UDMF and ACS.
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
..
gl_2ddrawer.cpp - fixed: DTA_ColorOverlay was not properly handled by F2DDrawer. 2016-09-22 10:20:36 +02:00
gl_2ddrawer.h Split F2DDrawer::Flush into Draw and Clear 2016-09-09 00:36:10 +02:00
gl_colormap.h - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
gl_lightdata.cpp - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
gl_lightdata.h - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
gl_postprocess.cpp Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
gl_renderbuffers.h Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
gl_renderer.cpp Do not apply viewport scaling in fullscreen mode 2016-12-28 16:11:24 +02:00
gl_renderer.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_renderstate.cpp Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-04 00:01:03 +02:00
gl_renderstate.h Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00