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https://github.com/ZDoom/qzdoom.git
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050acc9271
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional! * added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights. * added the new dagger powerup. * added MAPINFO entries for the added maps.
129 lines
1.5 KiB
Text
129 lines
1.5 KiB
Text
// This turns the helper things for creating lightmaps in SVE into actual light sources
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class SVELight : PointLight
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{
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override void BeginPlay()
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{
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Super.BeginPlay();
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if (!bSpawnCeiling) AddZ(height);
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}
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}
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class SVELight7958 : SVELight
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{
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Default
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{
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+SPAWNCEILING
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+DYNAMICLIGHT.ATTENUATE
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Height 6;
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Args 255,255,224,128;
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}
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}
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class SVELight7959 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 6;
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Args 255,255,224,128;
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}
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}
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class SVELight7960 : SVELight
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{
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Default
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{
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+SPAWNCEILING
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+DYNAMICLIGHT.ATTENUATE
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Height 6;
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Args 255,255,64,100;
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}
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}
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class SVELight7961 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 6;
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Args 255,255,64,100;
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}
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}
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class SVELight7962 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 8;
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Args 255,64,16,128;
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}
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}
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// 7963 has intentionally been omitted
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class SVELight7964 : SVELight
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{
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Default
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{
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+SPAWNCEILING
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+DYNAMICLIGHT.ATTENUATE
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Height 64;
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Args 200,200,170,160;
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}
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}
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class SVELight7965 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 64;
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Args 200,200,170,160;
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}
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}
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class SVELight7971 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 80;
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Args 248,248,224,144;
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}
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}
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class SVELight7972 : SVELight
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{
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Default
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{
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+SPAWNCEILING
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+DYNAMICLIGHT.ATTENUATE
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Height 24;
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Args 168,175,255,128;
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}
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}
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class SVELight7973 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 80;
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Args 112,112,112,100;
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}
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}
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class SVELight7974 : SVELight
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{
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Default
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{
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+DYNAMICLIGHT.ATTENUATE
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Height 80;
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Args 100,100,90,100;
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}
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}
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