qzdoom/src/swrenderer
2018-12-17 17:44:22 +01:00
..
drawers - fix sky drawers not staying within their numa node 2018-12-16 11:31:05 +01:00
line - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
plane - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
scene - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
segments - delay converting wall lightlevels to a shade until we hit the drawer 2018-12-17 06:47:26 +01:00
textures - fixed: Alpha textures need to use a color's grayscale value, not their red channel. 2018-12-17 17:44:22 +01:00
things - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
viewport - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp
r_memory.h
r_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp - don't put mutexes into static local variables. 2018-12-08 11:56:31 +01:00
r_swcolormaps.h
r_swrenderer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swrenderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swscene.cpp - add the hardware texture container to FTexture. 2018-12-12 02:55:11 +01:00
r_swscene.h Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00