qzdoom/src/gl
Christoph Oelckers 8907a8bfe8 - fixed incorrect function name in sprites drawer.
- fixed duplicate property key in ADynamicLight serializer. Radius was already claimed by AActor so this needs a different name.
2016-09-24 12:09:53 +02:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - fixed the last commit: 2016-09-16 08:10:19 +02:00
dynlights - fixed incorrect function name in sprites drawer. 2016-09-24 12:09:53 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-09-22 10:28:14 +02:00
renderer - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
scene - fixed incorrect function name in sprites drawer. 2016-09-24 12:09:53 +02:00
shaders Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
stereo3d Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
system - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
textures - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00