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d654e02dea
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic. It's also one native actor class less. |
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data | ||
dynlights | ||
models | ||
postprocessing | ||
scene | ||
textures | ||
utility |