qzdoom/src/thingdef
2016-02-13 13:37:28 +01:00
..
olddecorations.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
thingdef.cpp - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
thingdef.h - store floating point parameters for DECORATE properties as doubles. 2016-02-12 01:21:29 +01:00
thingdef_codeptr.cpp - removed all occurences of FVector2 and FVector3 from the playsim code. 2016-02-11 20:01:12 +01:00
thingdef_data.cpp - fixed a few 64-bit warnings. 2016-02-13 13:37:28 +01:00
thingdef_exp.cpp - fixed: The expression evaluator must ignore the action function symbol for ACS_NamedExecuteWithResult. 2016-02-10 21:48:28 +01:00
thingdef_exp.h - to prevent further occurences of ValueType == 0 being misinterpreted, change it to signify unknown value type and ensure that any real type is non-zero. 2016-02-10 17:11:50 +01:00
thingdef_expression.cpp - fixed: code generation for floating point negation was wrong. 2016-02-10 20:08:19 +01:00
thingdef_parse.cpp - store floating point parameters for DECORATE properties as doubles. 2016-02-12 01:21:29 +01:00
thingdef_properties.cpp - store floating point parameters for DECORATE properties as doubles. 2016-02-12 01:21:29 +01:00
thingdef_states.cpp Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_type.h - to prevent further occurences of ValueType == 0 being misinterpreted, change it to signify unknown value type and ensure that any real type is non-zero. 2016-02-10 17:11:50 +01:00