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qzdoom/wadsrc/static/actors/strife/reaver.txt
2016-03-01 09:47:10 -06:00

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Text

ACTOR Reaver
{
Health 150
Painchance 128
Speed 12
Radius 20
Height 60
Monster
+NOBLOOD
+INCOMBAT
MinMissileChance 150
MaxDropoffHeight 32
Mass 500
SeeSound "reaver/sight"
PainSound "reaver/pain"
DeathSound "reaver/death"
ActiveSound "reaver/active"
HitObituary "$OB_REAVERHIT"
Obituary "$OB_REAVER"
action native A_ReaverRanged ();
States
{
Spawn:
ROB1 A 10 A_Look
Loop
See:
ROB1 BBCCDDEE 3 A_Chase
Loop
Melee:
ROB1 H 6 Slow A_FaceTarget
ROB1 I 8 Slow A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
ROB1 H 6 Slow
Goto See
Missile:
ROB1 F 8 Slow A_FaceTarget
ROB1 G 11 Slow BRIGHT A_ReaverRanged
Goto See
Pain:
ROB1 A 2 Slow
ROB1 A 2 A_Pain
Goto See
Death:
ROB1 J 6
ROB1 K 6 A_Scream
ROB1 L 5
ROB1 M 5 A_NoBlocking
ROB1 NOP 5
ROB1 Q 6 A_Explode(32,32,1,1)
ROB1 R -1
Stop
XDeath:
ROB1 L 5 A_TossGib
ROB1 M 5 A_Scream
ROB1 N 5 A_TossGib
ROB1 O 5 A_NoBlocking
ROB1 P 5 A_TossGib
Goto Death+7
}
}