qzdoom/wadsrc/static/zscript/heretic/hereticdecorations.txt

303 lines
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Class SkullHang70 : Actor
{
Default
{
Radius 20;
Height 70;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SKH1 A -1;
Stop;
}
}
Class SkullHang60 : Actor
{
Default
{
Radius 20;
Height 60;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SKH2 A -1;
Stop;
}
}
Class SkullHang45 : Actor
{
Default
{
Radius 20;
Height 45;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SKH3 A -1;
Stop;
}
}
Class SkullHang35 : Actor
{
Default
{
Radius 20;
Height 35;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SKH4 A -1;
Stop;
}
}
Class Chandelier : Actor
{
Default
{
Radius 20;
Height 60;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
CHDL ABC 4;
Loop;
}
}
Class SerpentTorch : Actor
{
Default
{
Radius 12;
Height 54;
+SOLID
}
States
{
Spawn:
SRTC ABC 4;
Loop;
}
}
Class SmallPillar : Actor
{
Default
{
Radius 16;
Height 34;
+SOLID
}
States
{
Spawn:
SMPL A -1;
Stop;
}
}
Class StalagmiteSmall : Actor
{
Default
{
Radius 8;
Height 32;
+SOLID
}
States
{
Spawn:
STGS A -1;
Stop;
}
}
Class StalagmiteLarge : Actor
{
Default
{
Radius 12;
Height 64;
+SOLID
}
States
{
Spawn:
STGL A -1;
Stop;
}
}
Class StalactiteSmall : Actor
{
Default
{
Radius 8;
Height 36;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
STCS A -1;
Stop;
}
}
Class StalactiteLarge : Actor
{
Default
{
Radius 12;
Height 68;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
STCL A -1;
Stop;
}
}
Class FireBrazier : Actor
{
Default
{
Radius 16;
Height 44;
+SOLID
}
States
{
Spawn:
KFR1 ABCDEFGH 3 Bright;
Loop;
}
}
Class Barrel : Actor
{
Default
{
Radius 12;
Height 32;
+SOLID
}
States
{
Spawn:
BARL A -1;
Stop;
}
}
Class BrownPillar : Actor
{
Default
{
Radius 14;
Height 128;
+SOLID
}
States
{
Spawn:
BRPL A -1;
Stop;
}
}
Class Moss1 : Actor
{
Default
{
Radius 20;
Height 23;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
MOS1 A -1;
Stop;
}
}
Class Moss2 : Actor
{
Default
{
Radius 20;
Height 27;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
MOS2 A -1;
Stop;
}
}
Class WallTorch : Actor
{
Default
{
Radius 6;
Height 16;
+NOGRAVITY
+FIXMAPTHINGPOS
}
States
{
Spawn:
WTRH ABC 6 Bright;
Loop;
}
}
Class HangingCorpse : Actor
{
Default
{
Radius 8;
Height 104;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
HCOR A -1;
Stop;
}
}