qzdoom/wadsrc/static/shaders/d3d
Randy Heit da31d9f8a3 - Since I am currently without a primary video card and stuck with this
Mobility Radeon 9000 (on a PCI card, no less!), I have decided to give the
  PS14 support some loving: D3D windowed gamma now works on these cards using
  a texture lookup for the gamma table. Sadly, this halves my framerate, so
  setting gamma to 1 will skip the gamma correction, as it was before, for
  full speed. (On my 8800 GT, the gamma correction was free.)


SVN r1898 (trunk)
2009-10-08 04:03:32 +00:00
..
sm14 - Since I am currently without a primary video card and stuck with this 2009-10-08 04:03:32 +00:00
sm20 - Added support for defining the full color range of a special colormap. 2009-09-22 02:54:19 +00:00
sm30 - Added support for defining the full color range of a special colormap. 2009-09-22 02:54:19 +00:00
build.bat - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
shaders.ps - Since I am currently without a primary video card and stuck with this 2009-10-08 04:03:32 +00:00