qzdoom/src/swrenderer
2017-02-04 21:00:05 +01:00
..
drawers Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
line Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
plane Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
scene Only render player sprites on main thread 2017-02-04 21:00:05 +01:00
segments Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
things Stop using validcount for sprites 2017-02-04 20:32:06 +01:00
viewport Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_renderthread.cpp Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_renderthread.h Execute scene slices on worker threads 2017-02-04 16:45:36 +01:00
r_swrenderer.cpp Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
r_swrenderer.h Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00