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https://github.com/ZDoom/qzdoom.git
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6c21616c85
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
95 lines
2 KiB
Text
95 lines
2 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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skill baby
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Baby"
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Name "$MNU_WETNURSE"
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PlayerClassName "fighter" "$MNU_SQUIRE"
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PlayerClassName "cleric" "$MNU_ALTARBOY"
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PlayerClassName "mage" "$MNU_APPRENTICE"
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skill easy
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DoubleAmmoFactor 1.5
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SpawnFilter "Easy"
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Name "$MNU_YELLOWBELLIES"
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PlayerClassName "fighter" "$MNU_KNIGHT"
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PlayerClassName "cleric" "$MNU_ACOLYTE"
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PlayerClassName "mage" "$MNU_ENCHANTER"
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skill normal
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DoubleAmmoFactor 1.5
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SpawnFilter "Normal"
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Name "$MNU_BRINGEST"
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PlayerClassName "fighter" "$MNU_WARRIOR"
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PlayerClassName "cleric" "$MNU_PRIEST"
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PlayerClassName "mage" "$MNU_SORCERER"
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skill hard
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DoubleAmmoFactor 1.5
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SpawnFilter "Hard"
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Name "$MNU_SMITE"
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PlayerClassName "fighter" "$MNU_BERSERKER"
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PlayerClassName "cleric" "$MNU_CARDINAL"
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PlayerClassName "mage" "$MNU_WARLOCK"
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skill nightmare
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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FastMonsters
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DisableCheats
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SpawnFilter "Nightmare"
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Name "$MNU_BLACKPLAGUE"
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PlayerClassName "fighter" "$MNU_TITAN"
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PlayerClassName "cleric" "$MNU_POPE"
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PlayerClassName "mage" "$MNU_ARCHMAGE"
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clearepisodes
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episode "&wt@01"
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name "Hexen"
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key h
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clusterdef 1
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hub
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exittext clus1msg
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exittextislump
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music hub
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pic interpic
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clusterdef 2
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hub
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exittext clus2msg
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exittextislump
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music hub
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pic interpic
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clusterdef 3
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hub
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exittext clus3msg
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exittextislump
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music hub
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pic interpic
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clusterdef 4
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hub
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exittext clus4msg
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exittextislump
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music hub
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pic interpic
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defaultmap
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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monsterfallingdamage
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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