mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 15:01:42 +00:00
1758 lines
43 KiB
C++
1758 lines
43 KiB
C++
/*
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** w_wad.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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#include "doomtype.h"
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#include "m_argv.h"
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#include "i_system.h"
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#include "cmdlib.h"
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#include "c_dispatch.h"
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#include "w_wad.h"
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#include "w_zip.h"
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#include "m_crc32.h"
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#include "v_text.h"
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#include "templates.h"
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#include "gi.h"
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#include "doomerrors.h"
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#include "resourcefiles/resourcefile.h"
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#include "md5.h"
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#include "doomstat.h"
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#include "vm.h"
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// MACROS ------------------------------------------------------------------
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#define NULL_INDEX (0xffffffff)
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//
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// WADFILE I/O related stuff.
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//
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struct FWadCollection::LumpRecord
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{
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int wadnum;
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FResourceLump *lump;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern bool nospriterename;
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void PrintLastError ();
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FWadCollection Wads;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// uppercoppy
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//
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// [RH] Copy up to 8 chars, upper-casing them in the process
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//==========================================================================
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void uppercopy (char *to, const char *from)
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{
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int i;
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for (i = 0; i < 8 && from[i]; i++)
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to[i] = toupper (from[i]);
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for (; i < 8; i++)
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to[i] = 0;
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}
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FWadCollection::FWadCollection ()
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: FirstLumpIndex(NULL), NextLumpIndex(NULL),
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FirstLumpIndex_FullName(NULL), NextLumpIndex_FullName(NULL),
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NumLumps(0)
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{
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}
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FWadCollection::~FWadCollection ()
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{
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DeleteAll();
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}
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void FWadCollection::DeleteAll ()
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{
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if (FirstLumpIndex != NULL)
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{
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delete[] FirstLumpIndex;
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FirstLumpIndex = NULL;
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}
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if (NextLumpIndex != NULL)
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{
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delete[] NextLumpIndex;
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NextLumpIndex = NULL;
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}
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if (FirstLumpIndex_FullName != NULL)
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{
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delete[] FirstLumpIndex_FullName;
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FirstLumpIndex_FullName = NULL;
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}
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if (NextLumpIndex_FullName != NULL)
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{
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delete[] NextLumpIndex_FullName;
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NextLumpIndex_FullName = NULL;
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}
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LumpInfo.Clear();
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NumLumps = 0;
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// we must count backward to enssure that embedded WADs are deleted before
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// the ones that contain their data.
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for (int i = Files.Size() - 1; i >= 0; --i)
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{
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delete Files[i];
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}
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Files.Clear();
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}
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//==========================================================================
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//
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// W_InitMultipleFiles
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//
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// Pass a null terminated list of files to use. All files are optional,
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// but at least one file must be found. Lump names can appear multiple
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// times. The name searcher looks backwards, so a later file can
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// override an earlier one.
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//
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//==========================================================================
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void FWadCollection::InitMultipleFiles (TArray<FString> &filenames)
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{
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int numfiles;
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// open all the files, load headers, and count lumps
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DeleteAll();
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numfiles = 0;
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for(unsigned i=0;i<filenames.Size(); i++)
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{
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int baselump = NumLumps;
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AddFile (filenames[i]);
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}
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NumLumps = LumpInfo.Size();
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if (NumLumps == 0)
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{
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I_FatalError ("W_InitMultipleFiles: no files found");
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}
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RenameNerve();
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RenameSprites();
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FixMacHexen();
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// [RH] Set up hash table
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FirstLumpIndex = new uint32_t[NumLumps];
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NextLumpIndex = new uint32_t[NumLumps];
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FirstLumpIndex_FullName = new uint32_t[NumLumps];
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NextLumpIndex_FullName = new uint32_t[NumLumps];
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InitHashChains ();
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LumpInfo.ShrinkToFit();
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Files.ShrinkToFit();
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}
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//-----------------------------------------------------------------------
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//
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// Adds an external file to the lump list but not to the hash chains
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// It's just a simple means to assign a lump number to some file so that
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// the texture manager can read from it.
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//
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//-----------------------------------------------------------------------
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int FWadCollection::AddExternalFile(const char *filename)
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{
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FResourceLump *lump = new FExternalLump(filename);
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FWadCollection::LumpRecord *lumprec = &LumpInfo[LumpInfo.Reserve(1)];
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lumprec->lump = lump;
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lumprec->wadnum = -1;
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return LumpInfo.Size()-1; // later
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}
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//==========================================================================
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//
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// W_AddFile
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//
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// Files with a .wad extension are wadlink files with multiple lumps,
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// other files are single lumps with the base filename for the lump name.
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//
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// [RH] Removed reload hack
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//==========================================================================
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void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
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{
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int startlump;
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bool isdir = false;
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if (wadinfo == NULL)
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{
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// Does this exist? If so, is it a directory?
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struct stat info;
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if (stat(filename, &info) != 0)
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{
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Printf(TEXTCOLOR_RED "Could not stat %s\n", filename);
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PrintLastError();
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return;
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}
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isdir = (info.st_mode & S_IFDIR) != 0;
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if (!isdir)
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{
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try
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{
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wadinfo = new FileReader(filename);
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}
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catch (CRecoverableError &err)
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{ // Didn't find file
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Printf (TEXTCOLOR_RED "%s\n", err.GetMessage());
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PrintLastError ();
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return;
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}
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}
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}
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if (!batchrun) Printf (" adding %s", filename);
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startlump = NumLumps;
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FResourceFile *resfile;
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if (!isdir)
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resfile = FResourceFile::OpenResourceFile(filename, wadinfo);
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else
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resfile = FResourceFile::OpenDirectory(filename);
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if (resfile != NULL)
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{
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uint32_t lumpstart = LumpInfo.Size();
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resfile->SetFirstLump(lumpstart);
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for (uint32_t i=0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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FWadCollection::LumpRecord *lump_p = &LumpInfo[LumpInfo.Reserve(1)];
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lump_p->lump = lump;
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lump_p->wadnum = Files.Size();
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}
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if (static_cast<int>(Files.Size()) == GetIwadNum() && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
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{
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resfile->FindStrifeTeaserVoices();
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}
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Files.Push(resfile);
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for (uint32_t i=0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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if (lump->Flags & LUMPF_EMBEDDED)
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{
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FString path;
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path.Format("%s:%s", filename, lump->FullName.GetChars());
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FileReader *embedded = lump->NewReader();
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AddFile(path, embedded);
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}
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}
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if (hashfile)
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{
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uint8_t cksum[16];
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char cksumout[33];
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memset(cksumout, 0, sizeof(cksumout));
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FileReader *reader = wadinfo;
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if (reader != NULL)
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{
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MD5Context md5;
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reader->Seek(0, SEEK_SET);
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md5.Update(reader, reader->GetLength());
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md5.Final(cksum);
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for (size_t j = 0; j < sizeof(cksum); ++j)
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{
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sprintf(cksumout + (j * 2), "%02X", cksum[j]);
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}
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fprintf(hashfile, "file: %s, hash: %s, size: %ld\n", filename, cksumout, reader->GetLength());
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}
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else
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fprintf(hashfile, "file: %s, Directory structure\n", filename);
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for (uint32_t i = 0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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if (!(lump->Flags & LUMPF_EMBEDDED))
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{
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reader = lump->NewReader();
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MD5Context md5;
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md5.Update(reader, lump->LumpSize);
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md5.Final(cksum);
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for (size_t j = 0; j < sizeof(cksum); ++j)
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{
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sprintf(cksumout + (j * 2), "%02X", cksum[j]);
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}
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fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %d\n", filename,
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lump->FullName.IsNotEmpty() ? lump->FullName.GetChars() : lump->Name,
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cksumout, lump->LumpSize);
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delete reader;
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}
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}
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}
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return;
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}
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}
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//==========================================================================
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//
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// W_CheckIfWadLoaded
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//
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// Returns true if the specified wad is loaded, false otherwise.
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// If a fully-qualified path is specified, then the wad must match exactly.
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// Otherwise, any wad with that name will work, whatever its path.
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// Returns the wads index if found, or -1 if not.
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//
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//==========================================================================
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int FWadCollection::CheckIfWadLoaded (const char *name)
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{
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unsigned int i;
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if (strrchr (name, '/') != NULL)
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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if (stricmp (GetWadFullName (i), name) == 0)
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{
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return i;
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}
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}
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}
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else
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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if (stricmp (GetWadName (i), name) == 0)
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{
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return i;
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}
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// W_NumLumps
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//
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//==========================================================================
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int FWadCollection::GetNumLumps () const
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{
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return NumLumps;
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}
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//==========================================================================
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//
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// GetNumFiles
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//
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//==========================================================================
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int FWadCollection::GetNumWads () const
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{
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return Files.Size();
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}
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//==========================================================================
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//
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// W_CheckNumForName
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//
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// Returns -1 if name not found. The version with a third parameter will
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// look exclusively in the specified wad for the lump.
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//
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// [RH] Changed to use hash lookup ala BOOM instead of a linear search
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// and namespace parameter
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//==========================================================================
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int FWadCollection::CheckNumForName (const char *name, int space)
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{
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union
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{
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char uname[8];
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uint64_t qname;
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};
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uint32_t i;
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if (name == NULL)
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{
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return -1;
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}
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// Let's not search for names that are longer than 8 characters and contain path separators
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// They are almost certainly full path names passed to this function.
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if (strlen(name) > 8 && strpbrk(name, "/."))
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{
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return -1;
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}
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uppercopy (uname, name);
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i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
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while (i != NULL_INDEX)
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{
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FResourceLump *lump = LumpInfo[i].lump;
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if (lump->qwName == qname)
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{
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if (lump->Namespace == space) break;
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// If the lump is from one of the special namespaces exclusive to Zips
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// the check has to be done differently:
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// If we find a lump with this name in the global namespace that does not come
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// from a Zip return that. WADs don't know these namespaces and single lumps must
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// work as well.
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if (space > ns_specialzipdirectory && lump->Namespace == ns_global &&
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!(lump->Flags & LUMPF_ZIPFILE)) break;
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}
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i = NextLumpIndex[i];
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}
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return i != NULL_INDEX ? i : -1;
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}
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int FWadCollection::CheckNumForName (const char *name, int space, int wadnum, bool exact)
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{
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FResourceLump *lump;
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union
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{
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char uname[8];
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uint64_t qname;
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};
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uint32_t i;
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if (wadnum < 0)
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{
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return CheckNumForName (name, space);
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}
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uppercopy (uname, name);
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i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
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// If exact is true if will only find lumps in the same WAD, otherwise
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// also those in earlier WADs.
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while (i != NULL_INDEX &&
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(lump = LumpInfo[i].lump, lump->qwName != qname ||
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lump->Namespace != space ||
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(exact? (LumpInfo[i].wadnum != wadnum) : (LumpInfo[i].wadnum > wadnum)) ))
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{
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i = NextLumpIndex[i];
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}
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return i != NULL_INDEX ? i : -1;
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}
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DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(ns);
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PARAM_INT_DEF(wadnum);
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PARAM_BOOL_DEF(exact);
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ACTION_RETURN_INT(Wads.CheckNumForName(name, ns, wadnum, exact));
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}
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//==========================================================================
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//
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// W_GetNumForName
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//
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// Calls W_CheckNumForName, but bombs out if not found.
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//
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//==========================================================================
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int FWadCollection::GetNumForName (const char *name, int space)
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{
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int i;
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i = CheckNumForName (name, space);
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if (i == -1)
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I_Error ("W_GetNumForName: %s not found!", name);
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return i;
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}
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//==========================================================================
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//
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// W_CheckNumForFullName
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//
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// Same as above but looks for a fully qualified name from a .zip
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// These don't care about namespaces though because those are part
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// of the path.
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//
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//==========================================================================
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int FWadCollection::CheckNumForFullName (const char *name, bool trynormal, int namespc)
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{
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uint32_t i;
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if (name == NULL)
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{
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return -1;
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}
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i = FirstLumpIndex_FullName[MakeKey(name) % NumLumps];
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while (i != NULL_INDEX && stricmp(name, LumpInfo[i].lump->FullName))
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{
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i = NextLumpIndex_FullName[i];
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}
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if (i != NULL_INDEX) return i;
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if (trynormal && strlen(name) <= 8 && !strpbrk(name, "./"))
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{
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return CheckNumForName(name, namespc);
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}
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return -1;
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}
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|
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DEFINE_ACTION_FUNCTION(_Wads, CheckNumForFullName)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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ACTION_RETURN_INT(Wads.CheckNumForFullName(name));
|
|
}
|
|
|
|
int FWadCollection::CheckNumForFullName (const char *name, int wadnum)
|
|
{
|
|
uint32_t i;
|
|
|
|
if (wadnum < 0)
|
|
{
|
|
return CheckNumForFullName (name);
|
|
}
|
|
|
|
i = FirstLumpIndex_FullName[MakeKey (name) % NumLumps];
|
|
|
|
while (i != NULL_INDEX &&
|
|
(stricmp(name, LumpInfo[i].lump->FullName) || LumpInfo[i].wadnum != wadnum))
|
|
{
|
|
i = NextLumpIndex_FullName[i];
|
|
}
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_GetNumForFullName
|
|
//
|
|
// Calls W_CheckNumForFullName, but bombs out if not found.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetNumForFullName (const char *name)
|
|
{
|
|
int i;
|
|
|
|
i = CheckNumForFullName (name);
|
|
|
|
if (i == -1)
|
|
I_Error ("GetNumForFullName: %s not found!", name);
|
|
|
|
return i;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// link a texture with a given lump
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::SetLinkedTexture(int lump, FTexture *tex)
|
|
{
|
|
if ((size_t)lump < NumLumps)
|
|
{
|
|
FResourceLump *reslump = LumpInfo[lump].lump;
|
|
reslump->LinkedTexture = tex;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// retrieve linked texture
|
|
//
|
|
//==========================================================================
|
|
|
|
FTexture *FWadCollection::GetLinkedTexture(int lump)
|
|
{
|
|
if ((size_t)lump < NumLumps)
|
|
{
|
|
FResourceLump *reslump = LumpInfo[lump].lump;
|
|
return reslump->LinkedTexture;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_LumpLength
|
|
//
|
|
// Returns the buffer size needed to load the given lump.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::LumpLength (int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
{
|
|
I_Error ("W_LumpLength: %i >= NumLumps",lump);
|
|
}
|
|
|
|
return LumpInfo[lump].lump->LumpSize;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpOffset
|
|
//
|
|
// Returns the offset from the beginning of the file to the lump.
|
|
// Returns -1 if the lump is compressed or can't be read directly
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLumpOffset (int lump)
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
{
|
|
I_Error ("GetLumpOffset: %i >= NumLumps",lump);
|
|
}
|
|
|
|
return LumpInfo[lump].lump->GetFileOffset();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpOffset
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLumpFlags (int lump)
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return LumpInfo[lump].lump->Flags;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_LumpNameHash
|
|
//
|
|
// NOTE: s should already be uppercase, in contrast to the BOOM version.
|
|
//
|
|
// Hash function used for lump names.
|
|
// Must be mod'ed with table size.
|
|
// Can be used for any 8-character names.
|
|
//
|
|
//==========================================================================
|
|
|
|
uint32_t FWadCollection::LumpNameHash (const char *s)
|
|
{
|
|
const uint32_t *table = GetCRCTable ();;
|
|
uint32_t hash = 0xffffffff;
|
|
int i;
|
|
|
|
for (i = 8; i > 0 && *s; --i, ++s)
|
|
{
|
|
hash = CRC1 (hash, *s, table);
|
|
}
|
|
return hash ^ 0xffffffff;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_InitHashChains
|
|
//
|
|
// Prepares the lumpinfos for hashing.
|
|
// (Hey! This looks suspiciously like something from Boom! :-)
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::InitHashChains (void)
|
|
{
|
|
char name[8];
|
|
unsigned int i, j;
|
|
|
|
// Mark all buckets as empty
|
|
memset (FirstLumpIndex, 255, NumLumps*sizeof(FirstLumpIndex[0]));
|
|
memset (NextLumpIndex, 255, NumLumps*sizeof(NextLumpIndex[0]));
|
|
memset (FirstLumpIndex_FullName, 255, NumLumps*sizeof(FirstLumpIndex_FullName[0]));
|
|
memset (NextLumpIndex_FullName, 255, NumLumps*sizeof(NextLumpIndex_FullName[0]));
|
|
|
|
// Now set up the chains
|
|
for (i = 0; i < (unsigned)NumLumps; i++)
|
|
{
|
|
uppercopy (name, LumpInfo[i].lump->Name);
|
|
j = LumpNameHash (name) % NumLumps;
|
|
NextLumpIndex[i] = FirstLumpIndex[j];
|
|
FirstLumpIndex[j] = i;
|
|
|
|
// Do the same for the full paths
|
|
if (LumpInfo[i].lump->FullName.IsNotEmpty())
|
|
{
|
|
j = MakeKey(LumpInfo[i].lump->FullName) % NumLumps;
|
|
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
|
|
FirstLumpIndex_FullName[j] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// RenameSprites
|
|
//
|
|
// Renames sprites in IWADs so that unique actors can have unique sprites,
|
|
// making it possible to import any actor from any game into any other
|
|
// game without jumping through hoops to resolve duplicate sprite names.
|
|
// You just need to know what the sprite's new name is.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::RenameSprites ()
|
|
{
|
|
bool renameAll;
|
|
bool MNTRZfound = false;
|
|
|
|
static const uint32_t HereticRenames[] =
|
|
{ MAKE_ID('H','E','A','D'), MAKE_ID('L','I','C','H'), // Ironlich
|
|
};
|
|
|
|
static const uint32_t HexenRenames[] =
|
|
{ MAKE_ID('B','A','R','L'), MAKE_ID('Z','B','A','R'), // ZBarrel
|
|
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','_','1'), // MeshArmor
|
|
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','_','2'), // FalconShield
|
|
MAKE_ID('A','R','M','3'), MAKE_ID('A','R','_','3'), // PlatinumHelm
|
|
MAKE_ID('A','R','M','4'), MAKE_ID('A','R','_','4'), // AmuletOfWarding
|
|
MAKE_ID('S','U','I','T'), MAKE_ID('Z','S','U','I'), // ZSuitOfArmor and ZArmorChunk
|
|
MAKE_ID('T','R','E','1'), MAKE_ID('Z','T','R','E'), // ZTree and ZTreeDead
|
|
MAKE_ID('T','R','E','2'), MAKE_ID('T','R','E','S'), // ZTreeSwamp150
|
|
MAKE_ID('C','A','N','D'), MAKE_ID('B','C','A','N'), // ZBlueCandle
|
|
MAKE_ID('R','O','C','K'), MAKE_ID('R','O','K','K'), // rocks and dirt in a_debris.cpp
|
|
MAKE_ID('W','A','T','R'), MAKE_ID('H','W','A','T'), // Strife also has WATR
|
|
MAKE_ID('G','I','B','S'), MAKE_ID('P','O','L','5'), // RealGibs
|
|
MAKE_ID('E','G','G','M'), MAKE_ID('P','R','K','M'), // PorkFX
|
|
MAKE_ID('I','N','V','U'), MAKE_ID('D','E','F','N'), // Icon of the Defender
|
|
};
|
|
|
|
static const uint32_t StrifeRenames[] =
|
|
{ MAKE_ID('M','I','S','L'), MAKE_ID('S','M','I','S'), // lots of places
|
|
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','M','3'), // MetalArmor
|
|
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','M','4'), // LeatherArmor
|
|
MAKE_ID('P','M','A','P'), MAKE_ID('S','M','A','P'), // StrifeMap
|
|
MAKE_ID('T','L','M','P'), MAKE_ID('T','E','C','H'), // TechLampSilver and TechLampBrass
|
|
MAKE_ID('T','R','E','1'), MAKE_ID('T','R','E','T'), // TreeStub
|
|
MAKE_ID('B','A','R','1'), MAKE_ID('B','A','R','C'), // BarricadeColumn
|
|
MAKE_ID('S','H','T','2'), MAKE_ID('M','P','U','F'), // MaulerPuff
|
|
MAKE_ID('B','A','R','L'), MAKE_ID('B','B','A','R'), // StrifeBurningBarrel
|
|
MAKE_ID('T','R','C','H'), MAKE_ID('T','R','H','L'), // SmallTorchLit
|
|
MAKE_ID('S','H','R','D'), MAKE_ID('S','H','A','R'), // glass shards
|
|
MAKE_ID('B','L','S','T'), MAKE_ID('M','A','U','L'), // Mauler
|
|
MAKE_ID('L','O','G','G'), MAKE_ID('L','O','G','W'), // StickInWater
|
|
MAKE_ID('V','A','S','E'), MAKE_ID('V','A','Z','E'), // Pot and Pitcher
|
|
MAKE_ID('C','N','D','L'), MAKE_ID('K','N','D','L'), // Candle
|
|
MAKE_ID('P','O','T','1'), MAKE_ID('M','P','O','T'), // MetalPot
|
|
MAKE_ID('S','P','I','D'), MAKE_ID('S','T','L','K'), // Stalker
|
|
};
|
|
|
|
const uint32_t *renames;
|
|
int numrenames;
|
|
|
|
switch (gameinfo.gametype)
|
|
{
|
|
case GAME_Doom:
|
|
default:
|
|
// Doom's sprites don't get renamed.
|
|
return;
|
|
|
|
case GAME_Heretic:
|
|
renames = HereticRenames;
|
|
numrenames = sizeof(HereticRenames)/8;
|
|
break;
|
|
|
|
case GAME_Hexen:
|
|
renames = HexenRenames;
|
|
numrenames = sizeof(HexenRenames)/8;
|
|
break;
|
|
|
|
case GAME_Strife:
|
|
renames = StrifeRenames;
|
|
numrenames = sizeof(StrifeRenames)/8;
|
|
break;
|
|
}
|
|
|
|
|
|
for (uint32_t i=0; i< LumpInfo.Size(); i++)
|
|
{
|
|
// check for full Minotaur animations. If this is not found
|
|
// some frames need to be renamed.
|
|
if (LumpInfo[i].lump->Namespace == ns_sprites)
|
|
{
|
|
if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'N', 'T', 'R') && LumpInfo[i].lump->Name[4] == 'Z' )
|
|
{
|
|
MNTRZfound = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
renameAll = !!Args->CheckParm ("-oldsprites") || nospriterename;
|
|
|
|
for (uint32_t i = 0; i < LumpInfo.Size(); i++)
|
|
{
|
|
if (LumpInfo[i].lump->Namespace == ns_sprites)
|
|
{
|
|
// Only sprites in the IWAD normally get renamed
|
|
if (renameAll || LumpInfo[i].wadnum == GetIwadNum())
|
|
{
|
|
for (int j = 0; j < numrenames; ++j)
|
|
{
|
|
if (LumpInfo[i].lump->dwName == renames[j*2])
|
|
{
|
|
LumpInfo[i].lump->dwName = renames[j*2+1];
|
|
}
|
|
}
|
|
if (gameinfo.gametype == GAME_Hexen)
|
|
{
|
|
if (CheckLumpName (i, "ARTIINVU"))
|
|
{
|
|
LumpInfo[i].lump->Name[4]='D'; LumpInfo[i].lump->Name[5]='E';
|
|
LumpInfo[i].lump->Name[6]='F'; LumpInfo[i].lump->Name[7]='N';
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MNTRZfound)
|
|
{
|
|
if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'N', 'T', 'R'))
|
|
{
|
|
if (LumpInfo[i].lump->Name[4] >= 'F' && LumpInfo[i].lump->Name[4] <= 'K')
|
|
{
|
|
LumpInfo[i].lump->Name[4] += 'U' - 'F';
|
|
}
|
|
}
|
|
}
|
|
|
|
// When not playing Doom rename all BLOD sprites to BLUD so that
|
|
// the same blood states can be used everywhere
|
|
if (!(gameinfo.gametype & GAME_DoomChex))
|
|
{
|
|
if (LumpInfo[i].lump->dwName == MAKE_ID('B', 'L', 'O', 'D'))
|
|
{
|
|
LumpInfo[i].lump->dwName = MAKE_ID('B', 'L', 'U', 'D');
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// RenameNerve
|
|
//
|
|
// Renames map headers and map name pictures in nerve.wad so as to load it
|
|
// alongside Doom II and offer both episodes without causing conflicts.
|
|
// MD5 checksum for NERVE.WAD: 967d5ae23daf45196212ae1b605da3b0
|
|
//
|
|
//==========================================================================
|
|
void FWadCollection::RenameNerve ()
|
|
{
|
|
if (gameinfo.gametype != GAME_Doom)
|
|
return;
|
|
|
|
bool found = false;
|
|
uint8_t cksum[16];
|
|
static const uint8_t nerve[16] = { 0x96, 0x7d, 0x5a, 0xe2, 0x3d, 0xaf, 0x45, 0x19,
|
|
0x62, 0x12, 0xae, 0x1b, 0x60, 0x5d, 0xa3, 0xb0 };
|
|
size_t nervesize = 3819855; // NERVE.WAD's file size
|
|
int w = GetIwadNum();
|
|
while (++w < GetNumWads())
|
|
{
|
|
FileReader *fr = GetFileReader(w);
|
|
if (fr == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (fr->GetLength() != (long)nervesize)
|
|
{
|
|
// Skip MD5 computation when there is a
|
|
// cheaper way to know this is not the file
|
|
continue;
|
|
}
|
|
fr->Seek(0, SEEK_SET);
|
|
MD5Context md5;
|
|
md5.Update(fr, fr->GetLength());
|
|
md5.Final(cksum);
|
|
if (memcmp(nerve, cksum, 16) == 0)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return;
|
|
|
|
for (int i = GetFirstLump(w); i <= GetLastLump(w); i++)
|
|
{
|
|
// Only rename the maps from NERVE.WAD
|
|
assert(LumpInfo[i].wadnum == w);
|
|
if (LumpInfo[i].lump->dwName == MAKE_ID('C', 'W', 'I', 'L'))
|
|
{
|
|
LumpInfo[i].lump->Name[0] = 'N';
|
|
}
|
|
else if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'A', 'P', '0'))
|
|
{
|
|
LumpInfo[i].lump->Name[6] = LumpInfo[i].lump->Name[4];
|
|
LumpInfo[i].lump->Name[5] = '0';
|
|
LumpInfo[i].lump->Name[4] = 'L';
|
|
LumpInfo[i].lump->dwName = MAKE_ID('L', 'E', 'V', 'E');
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FixMacHexen
|
|
//
|
|
// Discard all extra lumps in Mac version of Hexen IWAD (demo or full)
|
|
// to avoid any issues caused by names of these lumps, including:
|
|
// * Wrong height of small font
|
|
// * Broken life bar of mage class
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::FixMacHexen()
|
|
{
|
|
if (GAME_Hexen != gameinfo.gametype)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FileReader* const reader = GetFileReader(GetIwadNum());
|
|
const long iwadSize = reader->GetLength();
|
|
|
|
static const long DEMO_SIZE = 13596228;
|
|
static const long BETA_SIZE = 13749984;
|
|
static const long FULL_SIZE = 21078584;
|
|
|
|
if ( DEMO_SIZE != iwadSize
|
|
&& BETA_SIZE != iwadSize
|
|
&& FULL_SIZE != iwadSize)
|
|
{
|
|
return;
|
|
}
|
|
|
|
reader->Seek(0, SEEK_SET);
|
|
|
|
uint8_t checksum[16];
|
|
MD5Context md5;
|
|
md5.Update(reader, iwadSize);
|
|
md5.Final(checksum);
|
|
|
|
static const uint8_t HEXEN_DEMO_MD5[16] =
|
|
{
|
|
0x92, 0x5f, 0x9f, 0x50, 0x00, 0xe1, 0x7d, 0xc8,
|
|
0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31
|
|
};
|
|
|
|
static const uint8_t HEXEN_BETA_MD5[16] =
|
|
{
|
|
0x2a, 0xf1, 0xb2, 0x7c, 0xd1, 0x1f, 0xb1, 0x59,
|
|
0xe6, 0x08, 0x47, 0x2a, 0x1b, 0x53, 0xe4, 0x0e
|
|
};
|
|
|
|
static const uint8_t HEXEN_FULL_MD5[16] =
|
|
{
|
|
0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f,
|
|
0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe
|
|
};
|
|
|
|
const bool isBeta = 0 == memcmp(HEXEN_BETA_MD5, checksum, sizeof checksum);
|
|
|
|
if ( !isBeta
|
|
&& 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
|
|
&& 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum))
|
|
{
|
|
return;
|
|
}
|
|
|
|
static const int EXTRA_LUMPS = 299;
|
|
|
|
// Hexen Beta is very similar to Demo but it has MAP41: Maze at the end of the WAD
|
|
// So keep this map if it's present but discard all extra lumps
|
|
|
|
const int lastLump = GetLastLump(GetIwadNum()) - (isBeta ? 12 : 0);
|
|
assert(GetFirstLump(GetIwadNum()) + 299 < lastLump);
|
|
|
|
for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)
|
|
{
|
|
LumpInfo[i].lump->Name[0] = '\0';
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_FindLump
|
|
//
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
// SNDINFO lumps.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
|
|
{
|
|
union
|
|
{
|
|
char name8[8];
|
|
uint64_t qname;
|
|
};
|
|
LumpRecord *lump_p;
|
|
|
|
uppercopy (name8, name);
|
|
|
|
assert(lastlump != NULL && *lastlump >= 0);
|
|
lump_p = &LumpInfo[*lastlump];
|
|
while (lump_p < &LumpInfo[NumLumps])
|
|
{
|
|
FResourceLump *lump = lump_p->lump;
|
|
|
|
if ((anyns || lump->Namespace == ns_global) && lump->qwName == qname)
|
|
{
|
|
int lump = int(lump_p - &LumpInfo[0]);
|
|
*lastlump = lump + 1;
|
|
return lump;
|
|
}
|
|
lump_p++;
|
|
}
|
|
|
|
*lastlump = NumLumps;
|
|
return -1;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, FindLump)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(name);
|
|
PARAM_INT_DEF(startlump);
|
|
PARAM_INT_DEF(ns);
|
|
const bool isLumpValid = startlump >= 0 && startlump < Wads.GetNumLumps();
|
|
ACTION_RETURN_INT(isLumpValid ? Wads.FindLump(name, &startlump, 0 != ns) : -1);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_FindLumpMulti
|
|
//
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
// SNDINFO lumps. Returns everything having one of the passed names.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::FindLumpMulti (const char **names, int *lastlump, bool anyns, int *nameindex)
|
|
{
|
|
LumpRecord *lump_p;
|
|
|
|
assert(lastlump != NULL && *lastlump >= 0);
|
|
lump_p = &LumpInfo[*lastlump];
|
|
while (lump_p < &LumpInfo[NumLumps])
|
|
{
|
|
FResourceLump *lump = lump_p->lump;
|
|
|
|
if (anyns || lump->Namespace == ns_global)
|
|
{
|
|
|
|
for(const char **name = names; *name != NULL; name++)
|
|
{
|
|
if (!strnicmp(*name, lump->Name, 8))
|
|
{
|
|
int lump = int(lump_p - &LumpInfo[0]);
|
|
*lastlump = lump + 1;
|
|
if (nameindex != NULL) *nameindex = int(name - names);
|
|
return lump;
|
|
}
|
|
}
|
|
}
|
|
lump_p++;
|
|
}
|
|
|
|
*lastlump = NumLumps;
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_CheckLumpName
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FWadCollection::CheckLumpName (int lump, const char *name)
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
return false;
|
|
|
|
return !strnicmp (LumpInfo[lump].lump->Name, name, 8);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_GetLumpName
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::GetLumpName (char *to, int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
*to = 0;
|
|
else
|
|
uppercopy (to, LumpInfo[lump].lump->Name);
|
|
}
|
|
|
|
void FWadCollection::GetLumpName(FString &to, int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
to = FString();
|
|
else {
|
|
to = LumpInfo[lump].lump->Name;
|
|
to.ToUpper();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWadCollection :: GetLumpFullName
|
|
//
|
|
// Returns the lump's full name if it has one or its short name if not.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FWadCollection::GetLumpFullName (int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
return NULL;
|
|
else if (LumpInfo[lump].lump->FullName.IsNotEmpty())
|
|
return LumpInfo[lump].lump->FullName;
|
|
else
|
|
return LumpInfo[lump].lump->Name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWadCollection :: GetLumpFullPath
|
|
//
|
|
// Returns the name of the lump's wad prefixed to the lump's full name.
|
|
//
|
|
//==========================================================================
|
|
|
|
FString FWadCollection::GetLumpFullPath(int lump) const
|
|
{
|
|
FString foo;
|
|
|
|
if ((size_t) lump < NumLumps)
|
|
{
|
|
foo << GetWadName(LumpInfo[lump].wadnum) << ':' << GetLumpFullName(lump);
|
|
}
|
|
return foo;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpNamespace
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLumpNamespace (int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
return ns_global;
|
|
else
|
|
return LumpInfo[lump].lump->Namespace;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWadCollection :: GetLumpIndexNum
|
|
//
|
|
// Returns the index number for this lump. This is *not* the lump's position
|
|
// in the lump directory, but rather a special value that RFF can associate
|
|
// with files. Other archive types will return 0, since they don't have it.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLumpIndexNum(int lump) const
|
|
{
|
|
if ((size_t)lump >= NumLumps)
|
|
return 0;
|
|
else
|
|
return LumpInfo[lump].lump->GetIndexNum();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_GetLumpFile
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLumpFile (int lump) const
|
|
{
|
|
if ((size_t)lump >= LumpInfo.Size())
|
|
return -1;
|
|
return LumpInfo[lump].wadnum;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_ReadLump
|
|
//
|
|
// Loads the lump into the given buffer, which must be >= W_LumpLength().
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadCollection::ReadLump (int lump, void *dest)
|
|
{
|
|
FWadLump lumpr = OpenLumpNum (lump);
|
|
long size = lumpr.GetLength ();
|
|
long numread = lumpr.Read (dest, size);
|
|
|
|
if (numread != size)
|
|
{
|
|
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
|
|
numread, size, lump);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ReadLump - variant 2
|
|
//
|
|
// Loads the lump into a newly created buffer and returns it.
|
|
//
|
|
//==========================================================================
|
|
|
|
FMemLump FWadCollection::ReadLump (int lump)
|
|
{
|
|
return FMemLump(FString(ELumpNum(lump)));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, ReadLump)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(lump);
|
|
const bool isLumpValid = lump >= 0 && lump < Wads.GetNumLumps();
|
|
ACTION_RETURN_STRING(isLumpValid ? Wads.ReadLump(lump).GetString() : FString());
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// OpenLumpNum
|
|
//
|
|
// Returns a copy of the file object for a lump's wad and positions its
|
|
// file pointer at the beginning of the lump.
|
|
//
|
|
//==========================================================================
|
|
|
|
FWadLump FWadCollection::OpenLumpNum (int lump)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
|
|
{
|
|
I_Error ("W_OpenLumpNum: %u >= NumLumps", lump);
|
|
}
|
|
|
|
return FWadLump(LumpInfo[lump].lump);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ReopenLumpNum
|
|
//
|
|
// Similar to OpenLumpNum, except a new, independant file object is created
|
|
// for the lump's wad. Use this when you won't read the lump's data all at
|
|
// once (e.g. for streaming an Ogg Vorbis stream from a wad as music).
|
|
//
|
|
//==========================================================================
|
|
|
|
FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
|
|
{
|
|
I_Error ("W_ReopenLumpNum: %u >= NumLumps", lump);
|
|
}
|
|
|
|
return new FWadLump(LumpInfo[lump].lump, true);
|
|
}
|
|
|
|
FWadLump *FWadCollection::ReopenLumpNumNewFile (int lump)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return new FWadLump(lump, LumpInfo[lump].lump);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileReader
|
|
//
|
|
// Retrieves the FileReader object to access the given WAD
|
|
// Careful: This is only useful for real WAD files!
|
|
//
|
|
//==========================================================================
|
|
|
|
FileReader *FWadCollection::GetFileReader(int wadnum)
|
|
{
|
|
if ((uint32_t)wadnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
return Files[wadnum]->GetReader();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_GetWadName
|
|
//
|
|
// Returns the name of the given wad.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FWadCollection::GetWadName (int wadnum) const
|
|
{
|
|
const char *name, *slash;
|
|
|
|
if ((uint32_t)wadnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
name = Files[wadnum]->Filename;
|
|
slash = strrchr (name, '/');
|
|
return slash != NULL ? slash+1 : name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetFirstLump (int wadnum) const
|
|
{
|
|
if ((uint32_t)wadnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[wadnum]->GetFirstLump();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWadCollection::GetLastLump (int wadnum) const
|
|
{
|
|
if ((uint32_t)wadnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[wadnum]->GetFirstLump() + Files[wadnum]->LumpCount() - 1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_GetWadFullName
|
|
//
|
|
// Returns the name of the given wad, including any path
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FWadCollection::GetWadFullName (int wadnum) const
|
|
{
|
|
if ((unsigned int)wadnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return Files[wadnum]->Filename;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// IsUncompressedFile
|
|
//
|
|
// Returns true when the lump is available as an uncompressed portion of
|
|
// a file. The music player can play such lumps by streaming but anything
|
|
// else has to be loaded into memory first.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FWadCollection::IsUncompressedFile(int lump) const
|
|
{
|
|
if ((unsigned)lump >= (unsigned)NumLumps)
|
|
{
|
|
I_Error ("IsUncompressedFile: %u >= NumLumps",lump);
|
|
}
|
|
|
|
FResourceLump *l = LumpInfo[lump].lump;
|
|
FileReader *f = l->GetReader();
|
|
|
|
// We can access the file only if we get the FILE pointer from the FileReader here.
|
|
// Any other case means it won't work.
|
|
return (f != NULL && f->GetFile() != NULL);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// IsEncryptedFile
|
|
//
|
|
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FWadCollection::IsEncryptedFile(int lump) const
|
|
{
|
|
if ((unsigned)lump >= (unsigned)NumLumps)
|
|
{
|
|
return false;
|
|
}
|
|
return !!(LumpInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
|
|
}
|
|
|
|
|
|
// FWadLump -----------------------------------------------------------------
|
|
|
|
FWadLump::FWadLump ()
|
|
: FileReader(), Lump(NULL)
|
|
{
|
|
}
|
|
|
|
FWadLump::FWadLump (const FWadLump ©)
|
|
: FileReader()
|
|
{
|
|
// This must be defined isn't called.
|
|
File = copy.File;
|
|
Length = copy.Length;
|
|
FilePos = copy.FilePos;
|
|
StartPos = copy.StartPos;
|
|
CloseOnDestruct = false;
|
|
if ((Lump = copy.Lump)) Lump->CacheLump();
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
FWadLump & FWadLump::operator= (const FWadLump ©)
|
|
{
|
|
// Only the debug build actually calls this!
|
|
File = copy.File;
|
|
Length = copy.Length;
|
|
FilePos = copy.FilePos;
|
|
StartPos = copy.StartPos;
|
|
CloseOnDestruct = false;
|
|
if ((Lump = copy.Lump)) Lump->CacheLump();
|
|
return *this;
|
|
}
|
|
#endif
|
|
|
|
|
|
FWadLump::FWadLump(FResourceLump *lump, bool alwayscache)
|
|
: FileReader()
|
|
{
|
|
FileReader *f = lump->GetReader();
|
|
|
|
if (f != NULL && f->GetFile() != NULL && !alwayscache)
|
|
{
|
|
// Uncompressed lump in a file
|
|
File = f->GetFile();
|
|
Length = lump->LumpSize;
|
|
StartPos = FilePos = lump->GetFileOffset();
|
|
Lump = NULL;
|
|
}
|
|
else
|
|
{
|
|
File = NULL;
|
|
Length = lump->LumpSize;
|
|
StartPos = FilePos = 0;
|
|
Lump = lump;
|
|
Lump->CacheLump();
|
|
}
|
|
}
|
|
|
|
FWadLump::FWadLump(int lumpnum, FResourceLump *lump)
|
|
: FileReader()
|
|
{
|
|
FileReader *f = lump->GetReader();
|
|
|
|
if (f != NULL && f->GetFile() != NULL)
|
|
{
|
|
// Uncompressed lump in a file. For this we will have to open a new FILE, since we need it for streaming
|
|
int fileno = Wads.GetLumpFile(lumpnum);
|
|
const char *filename = Wads.GetWadFullName(fileno);
|
|
File = fopen(filename, "rb");
|
|
if (File != NULL)
|
|
{
|
|
Length = lump->LumpSize;
|
|
StartPos = FilePos = lump->GetFileOffset();
|
|
Lump = NULL;
|
|
CloseOnDestruct = true;
|
|
Seek(0, SEEK_SET);
|
|
return;
|
|
}
|
|
}
|
|
File = NULL;
|
|
Length = lump->LumpSize;
|
|
StartPos = FilePos = 0;
|
|
Lump = lump;
|
|
Lump->CacheLump();
|
|
}
|
|
|
|
FWadLump::~FWadLump()
|
|
{
|
|
if (Lump != NULL)
|
|
{
|
|
Lump->ReleaseCache();
|
|
}
|
|
}
|
|
|
|
long FWadLump::Seek (long offset, int origin)
|
|
{
|
|
if (Lump != NULL)
|
|
{
|
|
switch (origin)
|
|
{
|
|
case SEEK_CUR:
|
|
offset += FilePos;
|
|
break;
|
|
|
|
case SEEK_END:
|
|
offset += Length;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
FilePos = clamp<long> (offset, 0, Length);
|
|
return 0;
|
|
}
|
|
return FileReader::Seek(offset, origin);
|
|
}
|
|
|
|
long FWadLump::Read (void *buffer, long len)
|
|
{
|
|
long numread;
|
|
long startread = FilePos;
|
|
|
|
if (Lump != NULL)
|
|
{
|
|
if (FilePos + len > Length)
|
|
{
|
|
len = Length - FilePos;
|
|
}
|
|
memcpy(buffer, Lump->Cache + FilePos, len);
|
|
FilePos += len;
|
|
numread = len;
|
|
}
|
|
else
|
|
{
|
|
numread = FileReader::Read(buffer, len);
|
|
}
|
|
return numread;
|
|
}
|
|
|
|
char *FWadLump::Gets(char *strbuf, int len)
|
|
{
|
|
if (Lump != NULL)
|
|
{
|
|
return GetsFromBuffer(Lump->Cache, strbuf, len);
|
|
}
|
|
else
|
|
{
|
|
return FileReader::Gets(strbuf, len);
|
|
}
|
|
return strbuf;
|
|
}
|
|
|
|
// FMemLump -----------------------------------------------------------------
|
|
|
|
FMemLump::FMemLump ()
|
|
{
|
|
}
|
|
|
|
FMemLump::FMemLump (const FMemLump ©)
|
|
{
|
|
Block = copy.Block;
|
|
}
|
|
|
|
FMemLump &FMemLump::operator = (const FMemLump ©)
|
|
{
|
|
Block = copy.Block;
|
|
return *this;
|
|
}
|
|
|
|
FMemLump::FMemLump (const FString &source)
|
|
: Block (source)
|
|
{
|
|
}
|
|
|
|
FMemLump::~FMemLump ()
|
|
{
|
|
}
|
|
|
|
FString::FString (ELumpNum lumpnum)
|
|
{
|
|
FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum);
|
|
long size = lumpr.GetLength ();
|
|
AllocBuffer (1 + size);
|
|
long numread = lumpr.Read (&Chars[0], size);
|
|
Chars[size] = '\0';
|
|
|
|
if (numread != size)
|
|
{
|
|
I_Error ("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
|
|
numread, size, lumpnum, Wads.GetLumpFullName((int)lumpnum));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PrintLastError
|
|
//
|
|
//==========================================================================
|
|
|
|
#ifdef _WIN32
|
|
//#define WIN32_LEAN_AND_MEAN
|
|
//#include <windows.h>
|
|
|
|
extern "C" {
|
|
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
|
|
unsigned long dwFlags,
|
|
const void *lpSource,
|
|
unsigned long dwMessageId,
|
|
unsigned long dwLanguageId,
|
|
char **lpBuffer,
|
|
unsigned long nSize,
|
|
va_list *Arguments
|
|
);
|
|
__declspec(dllimport) void * __stdcall LocalFree (void *);
|
|
__declspec(dllimport) unsigned long __stdcall GetLastError ();
|
|
}
|
|
|
|
static void PrintLastError ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS*/,
|
|
NULL,
|
|
GetLastError(),
|
|
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
|
|
&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
|
|
// Free the buffer.
|
|
LocalFree( lpMsgBuf );
|
|
}
|
|
#else
|
|
static void PrintLastError ()
|
|
{
|
|
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
|
|
}
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
//==========================================================================
|
|
//
|
|
// CCMD LumpNum
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(lumpnum)
|
|
{
|
|
for (int i = 1; i < argv.argc(); ++i)
|
|
{
|
|
Printf("%s: %d\n", argv[i], Wads.CheckNumForName(argv[i]));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD LumpNumFull
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(lumpnumfull)
|
|
{
|
|
for (int i = 1; i < argv.argc(); ++i)
|
|
{
|
|
Printf("%s: %d\n", argv[i], Wads.CheckNumForFullName(argv[i]));
|
|
}
|
|
}
|
|
#endif
|