qzdoom/src/r_data/r_interpolate.cpp
Christoph Oelckers cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00

1013 lines
24 KiB
C++

/*
** r_interpolate.cpp
**
** Movement interpolation
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "p_3dmidtex.h"
#include "stats.h"
#include "r_data/r_interpolate.h"
#include "p_local.h"
#include "i_system.h"
#include "po_man.h"
#include "serializer.h"
//==========================================================================
//
//
//
//==========================================================================
class DSectorPlaneInterpolation : public DInterpolation
{
DECLARE_CLASS(DSectorPlaneInterpolation, DInterpolation)
sector_t *sector;
double oldheight, oldtexz;
double bakheight, baktexz;
bool ceiling;
TArray<DInterpolation *> attached;
public:
DSectorPlaneInterpolation() {}
DSectorPlaneInterpolation(sector_t *sector, bool plane, bool attach);
void OnDestroy() override;
void UpdateInterpolation();
void Restore();
void Interpolate(double smoothratio);
virtual void Serialize(FSerializer &arc);
size_t PointerSubstitution (DObject *old, DObject *notOld);
size_t PropagateMark();
};
//==========================================================================
//
//
//
//==========================================================================
class DSectorScrollInterpolation : public DInterpolation
{
DECLARE_CLASS(DSectorScrollInterpolation, DInterpolation)
sector_t *sector;
double oldx, oldy;
double bakx, baky;
bool ceiling;
public:
DSectorScrollInterpolation() {}
DSectorScrollInterpolation(sector_t *sector, bool plane);
void OnDestroy() override;
void UpdateInterpolation();
void Restore();
void Interpolate(double smoothratio);
virtual void Serialize(FSerializer &arc);
};
//==========================================================================
//
//
//
//==========================================================================
class DWallScrollInterpolation : public DInterpolation
{
DECLARE_CLASS(DWallScrollInterpolation, DInterpolation)
side_t *side;
int part;
double oldx, oldy;
double bakx, baky;
public:
DWallScrollInterpolation() {}
DWallScrollInterpolation(side_t *side, int part);
void OnDestroy() override;
void UpdateInterpolation();
void Restore();
void Interpolate(double smoothratio);
virtual void Serialize(FSerializer &arc);
};
//==========================================================================
//
//
//
//==========================================================================
class DPolyobjInterpolation : public DInterpolation
{
DECLARE_CLASS(DPolyobjInterpolation, DInterpolation)
FPolyObj *poly;
TArray<double> oldverts, bakverts;
double oldcx, oldcy;
double bakcx, bakcy;
public:
DPolyobjInterpolation() {}
DPolyobjInterpolation(FPolyObj *poly);
void OnDestroy() override;
void UpdateInterpolation();
void Restore();
void Interpolate(double smoothratio);
virtual void Serialize(FSerializer &arc);
};
//==========================================================================
//
//
//
//==========================================================================
IMPLEMENT_CLASS(DInterpolation, true, true)
IMPLEMENT_POINTERS_START(DInterpolation)
IMPLEMENT_POINTER(Next)
IMPLEMENT_POINTER(Prev)
IMPLEMENT_POINTERS_END
IMPLEMENT_CLASS(DSectorPlaneInterpolation, false, false)
IMPLEMENT_CLASS(DSectorScrollInterpolation, false, false)
IMPLEMENT_CLASS(DWallScrollInterpolation, false, false)
IMPLEMENT_CLASS(DPolyobjInterpolation, false, false)
//==========================================================================
//
// Important note:
// The linked list of interpolations and the pointers in the interpolated
// objects are not processed by the garbage collector. This is intentional!
//
// If an interpolation is no longer owned by any thinker it should
// be destroyed even if the interpolator still has a link to it.
//
// When such an interpolation is destroyed by the garbage collector it
// will automatically be unlinked from the list.
//
//==========================================================================
FInterpolator interpolator;
//==========================================================================
//
//
//
//==========================================================================
int FInterpolator::CountInterpolations ()
{
return count;
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::UpdateInterpolations()
{
for (DInterpolation *probe = Head; probe != NULL; probe = probe->Next)
{
probe->UpdateInterpolation ();
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::AddInterpolation(DInterpolation *interp)
{
interp->Next = Head;
if (Head != NULL) Head->Prev = interp;
interp->Prev = NULL;
Head = interp;
count++;
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::RemoveInterpolation(DInterpolation *interp)
{
if (Head == interp)
{
Head = interp->Next;
if (Head != NULL) Head->Prev = NULL;
}
else
{
if (interp->Prev != NULL) interp->Prev->Next = interp->Next;
if (interp->Next != NULL) interp->Next->Prev = interp->Prev;
}
interp->Next = NULL;
interp->Prev = NULL;
count--;
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::DoInterpolations(double smoothratio)
{
if (smoothratio >= 1.)
{
didInterp = false;
return;
}
didInterp = true;
DInterpolation *probe = Head;
while (probe != NULL)
{
DInterpolation *next = probe->Next;
probe->Interpolate(smoothratio);
probe = next;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::RestoreInterpolations()
{
if (didInterp)
{
didInterp = false;
for (DInterpolation *probe = Head; probe != NULL; probe = probe->Next)
{
probe->Restore();
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::ClearInterpolations()
{
DInterpolation *probe = Head;
Head = NULL;
while (probe != NULL)
{
DInterpolation *next = probe->Next;
probe->Next = probe->Prev = NULL;
probe->Destroy();
probe = next;
}
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DInterpolation::DInterpolation()
{
Next = NULL;
Prev = NULL;
refcount = 0;
}
//==========================================================================
//
//
//
//==========================================================================
int DInterpolation::AddRef()
{
return ++refcount;
}
//==========================================================================
//
//
//
//==========================================================================
int DInterpolation::DelRef(bool force)
{
if (refcount > 0) --refcount;
if (force && refcount == 0) Destroy();
return refcount;
}
//==========================================================================
//
//
//
//==========================================================================
void DInterpolation::OnDestroy()
{
interpolator.RemoveInterpolation(this);
refcount = 0;
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DInterpolation::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("refcount", refcount);
if (arc.isReading())
{
interpolator.AddInterpolation(this);
}
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DSectorPlaneInterpolation::DSectorPlaneInterpolation(sector_t *_sector, bool _plane, bool attach)
{
sector = _sector;
ceiling = _plane;
UpdateInterpolation ();
if (attach)
{
P_Start3dMidtexInterpolations(attached, sector, ceiling);
P_StartLinkedSectorInterpolations(attached, sector, ceiling);
}
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::OnDestroy()
{
if (sector != nullptr)
{
if (ceiling)
{
sector->interpolations[sector_t::CeilingMove] = nullptr;
}
else
{
sector->interpolations[sector_t::FloorMove] = nullptr;
}
sector = nullptr;
}
for(unsigned i=0; i<attached.Size(); i++)
{
attached[i]->DelRef();
}
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::UpdateInterpolation()
{
if (!ceiling)
{
oldheight = sector->floorplane.fD();
oldtexz = sector->GetPlaneTexZ(sector_t::floor);
}
else
{
oldheight = sector->ceilingplane.fD();
oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
}
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Restore()
{
if (!ceiling)
{
sector->floorplane.setD(bakheight);
sector->SetPlaneTexZ(sector_t::floor, baktexz, true);
}
else
{
sector->ceilingplane.setD(bakheight);
sector->SetPlaneTexZ(sector_t::ceiling, baktexz, true);
}
P_RecalculateAttached3DFloors(sector);
sector->CheckPortalPlane(ceiling? sector_t::ceiling : sector_t::floor);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Interpolate(double smoothratio)
{
secplane_t *pplane;
int pos;
if (!ceiling)
{
pplane = &sector->floorplane;
pos = sector_t::floor;
}
else
{
pplane = &sector->ceilingplane;
pos = sector_t::ceiling;
}
bakheight = pplane->fD();
baktexz = sector->GetPlaneTexZ(pos);
if (refcount == 0 && oldheight == bakheight)
{
Destroy();
}
else
{
pplane->setD(oldheight + (bakheight - oldheight) * smoothratio);
sector->SetPlaneTexZ(pos, oldtexz + (baktexz - oldtexz) * smoothratio, true);
P_RecalculateAttached3DFloors(sector);
sector->CheckPortalPlane(pos);
}
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("sector", sector)
("ceiling", ceiling)
("oldheight", oldheight)
("oldtexz", oldtexz)
("attached", attached);
}
//==========================================================================
//
//
//
//==========================================================================
size_t DSectorPlaneInterpolation::PointerSubstitution (DObject *old, DObject *notOld)
{
int subst = 0;
for(unsigned i=0; i<attached.Size(); i++)
{
if (attached[i] == old)
{
attached[i] = (DInterpolation*)notOld;
subst++;
}
}
return subst;
}
//==========================================================================
//
//
//
//==========================================================================
size_t DSectorPlaneInterpolation::PropagateMark()
{
for(unsigned i=0; i<attached.Size(); i++)
{
GC::Mark(attached[i]);
}
return Super::PropagateMark();
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DSectorScrollInterpolation::DSectorScrollInterpolation(sector_t *_sector, bool _plane)
{
sector = _sector;
ceiling = _plane;
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::OnDestroy()
{
if (sector != nullptr)
{
if (ceiling)
{
sector->interpolations[sector_t::CeilingScroll] = nullptr;
}
else
{
sector->interpolations[sector_t::FloorScroll] = nullptr;
}
sector = nullptr;
}
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::UpdateInterpolation()
{
oldx = sector->GetXOffset(ceiling);
oldy = sector->GetYOffset(ceiling, false);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Restore()
{
sector->SetXOffset(ceiling, bakx);
sector->SetYOffset(ceiling, baky);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Interpolate(double smoothratio)
{
bakx = sector->GetXOffset(ceiling);
baky = sector->GetYOffset(ceiling, false);
if (refcount == 0 && oldx == bakx && oldy == baky)
{
Destroy();
}
else
{
sector->SetXOffset(ceiling, oldx + (bakx - oldx) * smoothratio);
sector->SetYOffset(ceiling, oldy + (baky - oldy) * smoothratio);
}
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("sector", sector)
("ceiling", ceiling)
("oldx", oldx)
("oldy", oldy);
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DWallScrollInterpolation::DWallScrollInterpolation(side_t *_side, int _part)
{
side = _side;
part = _part;
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::OnDestroy()
{
if (side != nullptr)
{
side->textures[part].interpolation = nullptr;
side = nullptr;
}
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::UpdateInterpolation()
{
oldx = side->GetTextureXOffset(part);
oldy = side->GetTextureYOffset(part);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Restore()
{
side->SetTextureXOffset(part, bakx);
side->SetTextureYOffset(part, baky);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Interpolate(double smoothratio)
{
bakx = side->GetTextureXOffset(part);
baky = side->GetTextureYOffset(part);
if (refcount == 0 && oldx == bakx && oldy == baky)
{
Destroy();
}
else
{
side->SetTextureXOffset(part, oldx + (bakx - oldx) * smoothratio);
side->SetTextureYOffset(part, oldy + (baky - oldy) * smoothratio);
}
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("side", side)
("part", part)
("oldx", oldx)
("oldy", oldy);
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DPolyobjInterpolation::DPolyobjInterpolation(FPolyObj *po)
{
poly = po;
oldverts.Resize(po->Vertices.Size() << 1);
bakverts.Resize(po->Vertices.Size() << 1);
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::OnDestroy()
{
if (poly != nullptr)
{
poly->interpolation = nullptr;
}
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::UpdateInterpolation()
{
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
oldverts[i*2 ] = poly->Vertices[i]->fX();
oldverts[i*2+1] = poly->Vertices[i]->fY();
}
oldcx = poly->CenterSpot.pos.X;
oldcy = poly->CenterSpot.pos.Y;
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Restore()
{
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
poly->Vertices[i]->set(bakverts[i*2 ], bakverts[i*2+1]);
}
poly->CenterSpot.pos.X = bakcx;
poly->CenterSpot.pos.Y = bakcy;
poly->ClearSubsectorLinks();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Interpolate(double smoothratio)
{
bool changed = false;
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
bakverts[i*2 ] = poly->Vertices[i]->fX();
bakverts[i*2+1] = poly->Vertices[i]->fY();
if (bakverts[i * 2] != oldverts[i * 2] || bakverts[i * 2 + 1] != oldverts[i * 2 + 1])
{
changed = true;
poly->Vertices[i]->set(
oldverts[i * 2] + (bakverts[i * 2] - oldverts[i * 2]) * smoothratio,
oldverts[i * 2 + 1] + (bakverts[i * 2 + 1] - oldverts[i * 2 + 1]) * smoothratio);
}
}
if (refcount == 0 && !changed)
{
Destroy();
}
else
{
bakcx = poly->CenterSpot.pos.X;
bakcy = poly->CenterSpot.pos.Y;
poly->CenterSpot.pos.X = bakcx + (bakcx - oldcx) * smoothratio;
poly->CenterSpot.pos.Y = bakcy + (bakcy - oldcy) * smoothratio;
poly->ClearSubsectorLinks();
}
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("poly", poly)
("oldverts", oldverts)
("oldcx", oldcx)
("oldcy", oldcy);
if (arc.isReading()) bakverts.Resize(oldverts.Size());
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *side_t::SetInterpolation(int position)
{
if (textures[position].interpolation == NULL)
{
textures[position].interpolation = Create<DWallScrollInterpolation>(this, position);
}
textures[position].interpolation->AddRef();
GC::WriteBarrier(textures[position].interpolation);
return textures[position].interpolation;
}
//==========================================================================
//
//
//
//==========================================================================
void side_t::StopInterpolation(int position)
{
if (textures[position].interpolation != NULL)
{
textures[position].interpolation->DelRef();
}
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *sector_t::SetInterpolation(int position, bool attach)
{
if (interpolations[position] == NULL)
{
DInterpolation *interp;
switch (position)
{
case sector_t::CeilingMove:
interp = Create<DSectorPlaneInterpolation>(this, true, attach);
break;
case sector_t::FloorMove:
interp = Create<DSectorPlaneInterpolation>(this, false, attach);
break;
case sector_t::CeilingScroll:
interp = Create<DSectorScrollInterpolation>(this, true);
break;
case sector_t::FloorScroll:
interp = Create<DSectorScrollInterpolation>(this, false);
break;
default:
return NULL;
}
interpolations[position] = interp;
}
interpolations[position]->AddRef();
GC::WriteBarrier(interpolations[position]);
return interpolations[position];
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *FPolyObj::SetInterpolation()
{
if (interpolation != NULL)
{
interpolation->AddRef();
}
else
{
interpolation = Create<DPolyobjInterpolation>(this);
interpolation->AddRef();
}
GC::WriteBarrier(interpolation);
return interpolation;
}
//==========================================================================
//
//
//
//==========================================================================
void FPolyObj::StopInterpolation()
{
if (interpolation != NULL)
{
interpolation->DelRef();
}
}
ADD_STAT (interpolations)
{
FString out;
out.Format ("%d interpolations", interpolator.CountInterpolations ());
return out;
}