qzdoom/wadsrc/static/zscript/actors/hexen/mageplayer.zs

107 lines
2.3 KiB
Text

// The mage -----------------------------------------------------------------
class MagePlayer : PlayerPawn
{
Default
{
Health 100;
ReactionTime 0;
PainChance 255;
Radius 16;
Height 64;
Speed 1;
+NOSKIN
+NODAMAGETHRUST
+PLAYERPAWN.NOTHRUSTWHENINVUL
PainSound "PlayerMagePain";
RadiusDamageFactor 0.25;
Player.JumpZ 9;
Player.Viewheight 48;
Player.SpawnClass "Mage";
Player.DisplayName "Mage";
Player.SoundClass "mage";
Player.ScoreIcon "MAGEFACE";
Player.InvulnerabilityMode "Reflective";
Player.HealRadiusType "Mana";
Player.Hexenarmor 5, 5, 15, 10, 25;
Player.StartItem "MWeapWand";
Player.ForwardMove 0.88, 0.92;
Player.SideMove 0.875, 0.925;
Player.Portrait "P_MWALK1";
Player.WeaponSlot 1, "MWeapWand";
Player.WeaponSlot 2, "MWeapFrost";
Player.WeaponSlot 3, "MWeapLightning";
Player.WeaponSlot 4, "MWeapBloodscourge";
Player.FlechetteType "ArtiPoisonBag2";
Player.ColorRange 146, 163;
Player.Colorset 0, "Blue", 146, 163, 161;
Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3;
Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C;
Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41;
Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9;
Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30;
Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72;
Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE;
}
States
{
Spawn:
MAGE A -1;
Stop;
See:
MAGE ABCD 4;
Loop;
Missile:
Melee:
MAGE EF 8;
Goto Spawn;
Pain:
MAGE G 4;
MAGE G 4 A_Pain;
Goto Spawn;
Death:
MAGE H 6;
MAGE I 6 A_PlayerScream;
MAGE JK 6;
MAGE L 6 A_NoBlocking;
MAGE M 6;
MAGE N -1;
Stop;
XDeath:
MAGE O 5 A_PlayerScream;
MAGE P 5;
MAGE R 5 A_NoBlocking;
MAGE STUVW 5;
MAGE X -1;
Stop;
Ice:
MAGE Y 5 A_FreezeDeath;
MAGE Y 1 A_FreezeDeathChunks;
Wait;
Burn:
FDTH E 5 BRIGHT A_PlaySound("*burndeath");
FDTH F 4 BRIGHT;
FDTH G 5 BRIGHT;
FDTH H 4 BRIGHT A_PlayerScream;
FDTH I 5 BRIGHT;
FDTH J 4 BRIGHT;
FDTH K 5 BRIGHT;
FDTH L 4 BRIGHT;
FDTH M 5 BRIGHT;
FDTH N 4 BRIGHT;
FDTH O 5 BRIGHT;
FDTH P 4 BRIGHT;
FDTH Q 5 BRIGHT;
FDTH R 4 BRIGHT;
FDTH S 5 BRIGHT A_NoBlocking;
FDTH T 4 BRIGHT;
FDTH U 5 BRIGHT;
FDTH V 4 BRIGHT;
ACLO E 35 A_CheckPlayerDone;
Wait;
ACLO E 8;
Stop;
}
}