qzdoom/wadsrc/static/zscript/actors/hexen/fighterboss.zs

100 lines
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Text

// Fighter Boss (Zedek) -----------------------------------------------------
class FighterBoss : Actor
{
Default
{
health 800;
PainChance 50;
Speed 25;
Radius 16;
Height 64;
Monster;
+FLOORCLIP
+TELESTOMP
+DONTMORPH
PainSound "PlayerFighterPain";
DeathSound "PlayerFighterCrazyDeath";
Obituary "$OB_FBOSS";
Tag "$FN_FBOSS";
}
States
{
Spawn:
PLAY A 2;
PLAY A 3 A_ClassBossHealth;
PLAY A 5 A_Look;
Wait;
See:
PLAY ABCD 4 A_FastChase;
Loop;
Pain:
PLAY G 4;
PLAY G 4 A_Pain;
Goto See;
Melee:
Missile:
PLAY E 8 A_FaceTarget;
PLAY F 8 A_FighterAttack;
Goto See;
Death:
PLAY H 6;
PLAY I 6 A_Scream;
PLAY JK 6;
PLAY L 6 A_NoBlocking;
PLAY M 6;
PLAY N -1;
Stop;
XDeath:
PLAY O 5 A_Scream;
PLAY P 5 A_SkullPop;
PLAY R 5 A_NoBlocking;
PLAY STUV 5;
PLAY W -1;
Stop;
Ice:
PLAY X 5 A_FreezeDeath;
PLAY X 1 A_FreezeDeathChunks;
Wait;
Burn:
FDTH A 5 Bright A_PlaySound("PlayerFighterBurnDeath");
FDTH B 4 Bright;
FDTH G 5 Bright;
FDTH H 4 Bright A_Scream;
FDTH I 5 Bright;
FDTH J 4 Bright;
FDTH K 5 Bright;
FDTH L 4 Bright;
FDTH M 5 Bright;
FDTH N 4 Bright;
FDTH O 5 Bright;
FDTH P 4 Bright;
FDTH Q 5 Bright;
FDTH R 4 Bright;
FDTH S 5 Bright A_NoBlocking;
FDTH T 4 Bright;
FDTH U 5 Bright;
FDTH V 4 Bright;
Stop;
}
//============================================================================
//
// A_FighterAttack
//
//============================================================================
void A_FighterAttack()
{
if (!target) return;
SpawnMissileAngle("FSwordMissile", Angle + (45. / 4), 0);
SpawnMissileAngle("FSwordMissile", Angle + (45. / 8), 0);
SpawnMissileAngle("FSwordMissile", Angle, 0);
SpawnMissileAngle("FSwordMissile", Angle - (45. / 8), 0);
SpawnMissileAngle("FSwordMissile", Angle - (45. / 4), 0);
A_PlaySound ("FighterSwordFire", CHAN_WEAPON);
}
}