qzdoom/wadsrc/static/zscript
Christoph Oelckers 8a7671ad8b - exported all member fields from the morph items.
- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity.
- renamed save key for above variable.
2016-11-23 23:28:03 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
heretic - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
hexen - scriptified Chicken and Pig - not tested yet, because other things have priority. 2016-11-22 12:21:55 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - exported all member fields from the morph items. 2016-11-23 23:28:03 +01:00
strife - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
actor.txt - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
constants.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00