mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
fb50df2c63
surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
456 lines
6.2 KiB
Text
456 lines
6.2 KiB
Text
// MAPINFO for Doom 1 (Shareware, Registered, and Retail)
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clearepisodes
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episode e1m1
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picname "M_EPI1"
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key k
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episode e2m1
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picname "M_EPI2"
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key t
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episode e3m1
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picname "M_EPI3"
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key i
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episode e4m1
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picname "M_EPI4"
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key t
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optional
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// Registered/Retail Episode 1
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map E1M1 lookup HUSTR_E1M1
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levelnum 1
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titlepatch WILV00
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next E1M2
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 30
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sucktime 1
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music D_E1M1
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map E1M2 lookup HUSTR_E1M2
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levelnum 2
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titlepatch WILV01
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next E1M3
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 75
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sucktime 1
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music D_E1M2
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map E1M3 lookup HUSTR_E1M3
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levelnum 3
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titlepatch WILV02
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next E1M4
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 120
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sucktime 1
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music D_E1M3
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map E1M4 lookup HUSTR_E1M4
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levelnum 4
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titlepatch WILV03
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next E1M5
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 90
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sucktime 1
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music D_E1M4
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map E1M5 lookup HUSTR_E1M5
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levelnum 5
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titlepatch WILV04
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next E1M6
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 165
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sucktime 1
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music D_E1M5
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map E1M6 lookup HUSTR_E1M6
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levelnum 6
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titlepatch WILV05
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next E1M7
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 180
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sucktime 1
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music D_E1M6
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map E1M7 lookup HUSTR_E1M7
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levelnum 7
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titlepatch WILV06
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next E1M8
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 180
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sucktime 1
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music D_E1M7
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map E1M8 lookup HUSTR_E1M8
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levelnum 8
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titlepatch WILV07
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next EndGame1
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secretnext E1M9
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sky1 SKY1 0
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cluster 1
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par 30
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nointermission
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nosoundclipping
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baronspecial
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specialaction_lowerfloor
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sucktime 1
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music D_E1M8
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map E1M9 lookup HUSTR_E1M9
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levelnum 9
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titlepatch WILV08
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next E1M4
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secretnext E1M4
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sky1 SKY1 0
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cluster 1
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par 165
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sucktime 1
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music D_E1M9
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// Registered/Retail Episode 2
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map E2M1 lookup HUSTR_E2M1
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levelnum 11
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titlepatch WILV10
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next E2M2
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 90
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sucktime 1
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music D_E2M1
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map E2M2 lookup HUSTR_E2M2
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levelnum 12
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titlepatch WILV11
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next E2M3
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 90
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sucktime 1
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music D_E2M2
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map E2M3 lookup HUSTR_E2M3
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levelnum 13
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titlepatch WILV12
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next E2M4
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 90
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sucktime 1
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music D_E2M3
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map E2M4 lookup HUSTR_E2M4
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levelnum 14
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titlepatch WILV13
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next E2M5
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 120
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sucktime 1
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music D_E2M4
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map E2M5 lookup HUSTR_E2M5
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levelnum 15
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titlepatch WILV14
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next E2M6
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 90
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sucktime 1
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music D_E2M5
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map E2M6 lookup HUSTR_E2M6
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levelnum 16
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titlepatch WILV15
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next E2M7
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 360
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sucktime 1
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music D_E2M6
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map E2M7 lookup HUSTR_E2M7
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levelnum 17
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titlepatch WILV16
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next E2M8
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 240
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sucktime 1
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music D_E2M7
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map E2M8 lookup HUSTR_E2M8
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levelnum 18
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titlepatch WILV17
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next EndGame2
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secretnext E2M9
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sky1 SKY2 0
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cluster 2
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par 30
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nointermission
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nosoundclipping
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cyberdemonspecial
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specialaction_exitlevel
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sucktime 1
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music D_E2M8
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map E2M9 lookup HUSTR_E2M9
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levelnum 19
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titlepatch WILV18
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next E2M6
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secretnext E2M6
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sky1 SKY2 0
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cluster 2
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par 170
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sucktime 1
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music D_E2M9
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// Registered/Retail Episode 3
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map E3M1 lookup HUSTR_E3M1
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levelnum 21
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titlepatch WILV20
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next E3M2
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 90
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sucktime 1
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music D_E3M1
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map E3M2 lookup HUSTR_E3M2
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levelnum 22
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titlepatch WILV21
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next E3M3
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 45
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sucktime 1
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music D_E3M2
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map E3M3 lookup HUSTR_E3M3
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levelnum 23
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titlepatch WILV22
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next E3M4
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 90
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sucktime 1
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music D_E3M3
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map E3M4 lookup HUSTR_E3M4
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levelnum 24
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titlepatch WILV23
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next E3M5
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 150
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sucktime 1
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music D_E3M4
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map E3M5 lookup HUSTR_E3M5
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levelnum 25
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titlepatch WILV24
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next E3M6
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 90
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sucktime 1
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music D_E3M5
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map E3M6 lookup HUSTR_E3M6
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levelnum 26
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titlepatch WILV25
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next E3M7
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 90
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sucktime 1
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music D_E3M6
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map E3M7 lookup HUSTR_E3M7
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levelnum 27
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titlepatch WILV26
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next E3M8
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 165
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sucktime 1
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music D_E3M7
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map E3M8 lookup HUSTR_E3M8
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levelnum 28
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titlepatch WILV27
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next endbunny
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secretnext E3M9
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sky1 SKY3 0
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cluster 3
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par 30
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nointermission
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nosoundclipping
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spidermastermindspecial
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specialaction_exitlevel
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sucktime 1
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music D_E3M8
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map E3M9 lookup HUSTR_E3M9
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levelnum 29
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titlepatch WILV28
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next E3M7
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secretnext E3M7
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sky1 SKY3 0
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cluster 3
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par 135
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sucktime 1
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music D_E3M9
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// Retail Episode 4
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map E4M1 lookup HUSTR_E4M1
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levelnum 31
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titlepatch WILV30
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next E4M2
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E3M4
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map E4M2 lookup HUSTR_E4M2
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levelnum 32
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titlepatch WILV31
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next E4M3
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E3M2
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map E4M3 lookup HUSTR_E4M3
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levelnum 33
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titlepatch WILV32
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next E4M4
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E3M3
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map E4M4 lookup HUSTR_E4M4
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levelnum 34
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titlepatch WILV33
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next E4M5
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E1M5
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map E4M5 lookup HUSTR_E4M5
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levelnum 35
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titlepatch WILV34
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next E4M6
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E2M7
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map E4M6 lookup HUSTR_E4M6
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levelnum 36
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titlepatch WILV35
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next E4M7
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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cyberdemonspecial
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specialaction_opendoor
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sucktime 1
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music D_E2M4
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map E4M7 lookup HUSTR_E4M7
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levelnum 37
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titlepatch WILV36
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next E4M8
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E2M6
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map E4M8 lookup HUSTR_E4M8
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levelnum 38
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titlepatch WILV37
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next EndGame4
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secretnext E4M9
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sky1 SKY4 0
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cluster 4
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nointermission
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nosoundclipping
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spidermastermindspecial
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specialaction_lowerfloor
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sucktime 1
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music D_E2M5
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map E4M9 lookup HUSTR_E4M9
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levelnum 39
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titlepatch WILV38
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next E4M3
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secretnext E4M3
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sky1 SKY4 0
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cluster 4
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sucktime 1
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music D_E1M9
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// Clusters (correspond with same-numbered episode)
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clusterdef 1
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flat FLOOR4_8
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music D_VICTOR
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exittext lookup E1TEXT
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clusterdef 2
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flat SFLR6_1
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music D_VICTOR
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exittext lookup E2TEXT
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clusterdef 3
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flat MFLR8_4
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music D_VICTOR
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exittext lookup E3TEXT
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clusterdef 4
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flat MFLR8_3
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music D_VICTOR
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exittext lookup E4TEXT
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