qzdoom/src/hwrenderer/scene
2018-05-21 10:53:02 +03:00
..
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - moved a bit more of the wall setup to the API independent side. 2018-05-03 22:14:25 +02:00
hw_fakeflat.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_portal.h - moved the files 2018-04-27 00:28:30 +02:00
hw_renderhacks.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_sprites.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_walls.cpp - moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers. 2018-05-05 23:32:55 +02:00
hw_walls_vertex.cpp - fixed missing geometry with render precision set to quality 2018-05-03 21:10:05 +02:00
hw_weapon.cpp - fixed applying of alpha to weapon sprites 2018-05-21 10:53:02 +03:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00