qzdoom/src/polyrenderer/scene
2017-03-06 16:58:48 -05:00
..
poly_cull.cpp
poly_cull.h
poly_decal.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_decal.h
poly_particle.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_particle.h
poly_plane.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_plane.h
poly_playersprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_playersprite.h
poly_portal.cpp
poly_portal.h
poly_scene.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_scene.h
poly_sky.cpp - somehow, this missed a few. 2017-03-06 16:58:48 -05:00
poly_sky.h
poly_sprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_sprite.h
poly_wall.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_wall.h
poly_wallsprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
poly_wallsprite.h