mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
96d328de9b
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1993-1996 id Software
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2016 Christoph Oelckers
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// Intermission.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef __WI_STUFF__
|
|
#define __WI_STUFF__
|
|
|
|
#include "doomdef.h"
|
|
|
|
class FTexture;
|
|
|
|
//
|
|
// INTERMISSION
|
|
// Structure passed e.g. to WI_Start(wb)
|
|
//
|
|
struct wbplayerstruct_t
|
|
{
|
|
// Player stats, kills, collected items etc.
|
|
int skills;
|
|
int sitems;
|
|
int ssecret;
|
|
int stime;
|
|
int frags[MAXPLAYERS];
|
|
int fragcount; // [RH] Cumulative frags for this player
|
|
};
|
|
|
|
struct wbstartstruct_t
|
|
{
|
|
int finished_ep;
|
|
int next_ep;
|
|
|
|
FString current; // [RH] Name of map just finished
|
|
FString next; // next level, [RH] actual map name
|
|
FString nextname; // printable name for next level.
|
|
|
|
FTextureID LName0;
|
|
FTextureID LName1;
|
|
|
|
int maxkills;
|
|
int maxitems;
|
|
int maxsecret;
|
|
int maxfrags;
|
|
|
|
// the par time and sucktime
|
|
int partime; // in tics
|
|
int sucktime; // in minutes
|
|
|
|
// total time for the entire current game
|
|
int totaltime;
|
|
|
|
// index of this player in game
|
|
int pnum;
|
|
|
|
wbplayerstruct_t plyr[MAXPLAYERS];
|
|
};
|
|
|
|
// Intermission stats.
|
|
// Parameters for world map / intermission.
|
|
extern wbstartstruct_t wminfo;
|
|
|
|
|
|
// Called by main loop, animate the intermission.
|
|
void WI_Ticker ();
|
|
|
|
// Called by main loop,
|
|
// draws the intermission directly into the screen buffer.
|
|
void WI_Drawer ();
|
|
|
|
// Setup for an intermission screen.
|
|
void WI_Start (wbstartstruct_t *wbstartstruct);
|
|
|
|
#endif
|