qzdoom/src/gl
2017-03-08 00:34:08 +01:00
..
compatibility - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
data - Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return. 2017-02-27 01:58:21 +01:00
dynlights Add shadow test to sprites 2017-03-08 00:34:08 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
renderer Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
scene Add shadow test to sprites 2017-03-08 00:34:08 +01:00
shaders Bind shadow map texture for main.fp and sample from the shadowmap texture 2017-03-02 19:10:57 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
textures - fixed: negative texture scales should not affect the direction a wall scrolls in. 2017-02-13 22:37:16 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility RDTSC-based glcycle_t for macOS 2017-01-31 16:00:14 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00