mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
c412b42703
- The stat meters now return an FString instead of sprintfing into a fixed output buffer. - NOASM is now automatically defined when compiling for a non-x86 target. - Some changes have been made to the integral types in doomtype.h: - For consistancy with the other integral types, byte is no longer a synonym for BYTE. - Most uses of BOOL have been change to the standard C++ bool type. Those that weren't were changed to INTBOOL to indicate they may contain values other than 0 or 1 but are still used as a boolean. - Compiler-provided types with explicit bit sizes are now used. In particular, DWORD is no longer a long so it will work with both 64-bit Windows and Linux. - Since some files need to include Windows headers, uint32 is a synonym for the non-Windows version of DWORD. - Removed d_textur.h. The pic_t struct it defined was used nowhere, and that was all it contained. SVN r326 (trunk)
3110 lines
87 KiB
C++
3110 lines
87 KiB
C++
/*
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** m_options.cpp
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** New options menu code
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** Sorry this got so convoluted. It was originally much cleaner until
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** I started adding all sorts of gadgets to the menus. I might someday
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** make a project of rewriting the entire menu system using Amiga-style
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** taglists to describe each menu item. We'll see... (Probably not.)
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*/
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#include "m_alloc.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "gstrings.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "d_main.h"
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#include "d_gui.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "i_music.h"
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#include "i_input.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "r_local.h"
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#include "gameconfigfile.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "m_argv.h"
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#include "m_swap.h"
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#include "s_sound.h"
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#include "doomstat.h"
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#include "m_misc.h"
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// Data.
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#include "m_menu.h"
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EXTERN_CVAR(Bool, nomonsterinterpolation)
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//
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// defaulted values
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//
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CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// Show messages has default, 0 = off, 1 = on
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CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
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extern int skullAnimCounter;
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EXTERN_CVAR (Bool, cl_run)
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EXTERN_CVAR (Int, crosshair)
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EXTERN_CVAR (Bool, freelook)
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EXTERN_CVAR (Int, snd_buffersize)
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Bool, snd_3d)
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EXTERN_CVAR (Bool, snd_waterreverb)
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static void CalcIndent (menu_t *menu);
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void M_ChangeMessages ();
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void M_SizeDisplay (int diff);
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int M_StringHeight (char *string);
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EColorRange LabelColor;
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EColorRange ValueColor;
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EColorRange MoreColor;
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static bool CanScrollUp;
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static bool CanScrollDown;
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static int VisBottom;
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value_t YesNo[2] = {
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{ 0.0, "No" },
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{ 1.0, "Yes" }
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};
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value_t NoYes[2] = {
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{ 0.0, "Yes" },
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{ 1.0, "No" }
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};
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value_t OnOff[2] = {
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{ 0.0, "Off" },
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{ 1.0, "On" }
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};
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menu_t *CurrentMenu;
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int CurrentItem;
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static char *OldMessage;
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static itemtype OldType;
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int flagsvar;
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enum
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{
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SHOW_DMFlags = 1,
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SHOW_DMFlags2 = 2,
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SHOW_CompatFlags = 4
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};
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/*=======================================
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*
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* Confirm Menu - Used by safemore
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*
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*=======================================*/
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static void ActivateConfirm (char *text, void (*func)());
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static void ConfirmIsAGo ();
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static menuitem_t ConfirmItems[] = {
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{ whitetext,NULL, {NULL}, {0}, {0}, {0}, {NULL} },
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{ redtext, "Do you really want to do this?", {NULL}, {0}, {0}, {0}, {NULL} },
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{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
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{ rightmore,"Yes", {NULL}, {0}, {0}, {0}, {(value_t*)ConfirmIsAGo} },
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{ rightmore,"No", {NULL}, {0}, {0}, {0}, {(value_t*)M_PopMenuStack} },
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};
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static menu_t ConfirmMenu = {
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"PLEASE CONFIRM",
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3,
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countof(ConfirmItems),
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140,
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ConfirmItems,
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};
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/*=======================================
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*
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* Options Menu
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*
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*=======================================*/
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static void CustomizeControls (void);
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static void GameplayOptions (void);
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static void CompatibilityOptions (void);
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static void VideoOptions (void);
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static void SoundOptions (void);
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static void MouseOptions (void);
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static void JoystickOptions (void);
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static void GoToConsole (void);
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void M_PlayerSetup (void);
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void Reset2Defaults (void);
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void Reset2Saved (void);
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static void SetVidMode (void);
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static menuitem_t OptionItems[] =
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{
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{ more, "Customize Controls", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CustomizeControls} },
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{ more, "Mouse options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MouseOptions} },
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{ more, "Joystick options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)JoystickOptions} },
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{ discrete, "Always Run", {&cl_run}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ more, "Player Setup", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)M_PlayerSetup} },
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{ more, "Gameplay Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GameplayOptions} },
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{ more, "Compatibility Options",{NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CompatibilityOptions} },
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{ more, "Sound Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SoundOptions} },
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{ more, "Display Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)VideoOptions} },
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{ more, "Set video mode", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SetVidMode} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ safemore, "Reset to defaults", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Defaults} },
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{ safemore, "Reset to last saved", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Saved} },
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{ more, "Go to console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GoToConsole} },
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};
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menu_t OptionMenu =
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{
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"OPTIONS",
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0,
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countof(OptionItems),
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0,
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OptionItems,
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};
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/*=======================================
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*
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* Mouse Menu
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*
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*=======================================*/
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EXTERN_CVAR (Bool, use_mouse)
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EXTERN_CVAR (Bool, m_filter)
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EXTERN_CVAR (Float, m_forward)
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EXTERN_CVAR (Float, m_pitch)
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EXTERN_CVAR (Float, m_side)
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EXTERN_CVAR (Float, m_yaw)
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EXTERN_CVAR (Bool, invertmouse)
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EXTERN_CVAR (Bool, lookspring)
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EXTERN_CVAR (Bool, lookstrafe)
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EXTERN_CVAR (Bool, m_noprescale)
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static menuitem_t MouseItems[] =
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{
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{ discrete, "Enable mouse", {&use_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1}, {NULL} },
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{ discrete, "Prescale mouse movement",{&m_noprescale}, {2.0}, {0.0}, {0.0}, {NoYes} },
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{ discrete, "Smooth mouse movement",{&m_filter}, {2.0}, {0.0}, {0.0}, {YesNo} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1}, {NULL} },
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{ slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1}, {NULL} },
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{ slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1}, {NULL} },
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{ slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Always Mouselook", {&freelook}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Invert Mouse", {&invertmouse}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Lookspring", {&lookspring}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Lookstrafe", {&lookstrafe}, {2.0}, {0.0}, {0.0}, {OnOff} },
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};
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menu_t MouseMenu =
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{
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"MOUSE OPTIONS",
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0,
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countof(MouseItems),
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0,
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MouseItems,
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};
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/*=======================================
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*
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* Joystick Menu
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*
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*=======================================*/
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EXTERN_CVAR (Bool, use_joystick)
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EXTERN_CVAR (Float, joy_speedmultiplier)
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EXTERN_CVAR (Int, joy_xaxis)
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EXTERN_CVAR (Int, joy_yaxis)
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EXTERN_CVAR (Int, joy_zaxis)
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EXTERN_CVAR (Int, joy_xrot)
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EXTERN_CVAR (Int, joy_yrot)
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EXTERN_CVAR (Int, joy_zrot)
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EXTERN_CVAR (Int, joy_slider)
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EXTERN_CVAR (Int, joy_dial)
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EXTERN_CVAR (Float, joy_xthreshold)
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EXTERN_CVAR (Float, joy_ythreshold)
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EXTERN_CVAR (Float, joy_zthreshold)
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EXTERN_CVAR (Float, joy_xrotthreshold)
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EXTERN_CVAR (Float, joy_yrotthreshold)
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EXTERN_CVAR (Float, joy_zrotthreshold)
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EXTERN_CVAR (Float, joy_sliderthreshold)
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EXTERN_CVAR (Float, joy_dialthreshold)
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EXTERN_CVAR (Float, joy_yawspeed)
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EXTERN_CVAR (Float, joy_pitchspeed)
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EXTERN_CVAR (Float, joy_forwardspeed)
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EXTERN_CVAR (Float, joy_sidespeed)
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EXTERN_CVAR (Float, joy_upspeed)
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EXTERN_CVAR (GUID, joy_guid)
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static value_t JoyAxisMapNames[6] =
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{
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{ 0.0, "None" },
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{ 1.0, "Turning" },
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{ 2.0, "Looking Up/Down" },
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{ 3.0, "Moving Forward" },
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{ 4.0, "Strafing" },
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{ 5.0, "Moving Up/Down" }
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};
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static value_t Inversion[2] =
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{
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{ 0.0, "Not Inverted" },
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{ 1.0, "Inverted" }
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};
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static menuitem_t JoystickItems[] =
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{
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{ discrete, "Enable joystick", {&use_joystick}, {2.0}, {0.0}, {0.0}, {YesNo} },
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{ discrete_guid,"Active joystick", {&joy_guid}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9}, {2.0}, {0.2}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext,"Axis Assignments", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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};
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menu_t JoystickMenu =
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{
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"JOYSTICK OPTIONS",
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0,
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countof(JoystickItems),
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0,
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JoystickItems,
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};
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/*=======================================
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*
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* Controls Menu
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*
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*=======================================*/
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static menuitem_t ControlsItems[] =
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{
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{ redtext,"ENTER to change, BACKSPACE to clear", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext,"Controls", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ control, "Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+attack"} },
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{ control, "Secondary Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+altattack"} },
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{ control, "Use / Open", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+use"} },
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{ control, "Move forward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+forward"} },
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{ control, "Move backward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+back"} },
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{ control, "Strafe left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveleft"} },
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{ control, "Strafe right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveright"} },
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{ control, "Turn left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+left"} },
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{ control, "Turn right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+right"} },
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{ control, "Jump", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+jump"} },
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{ control, "Crouch", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+crouch"} },
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{ control, "Crouch Toggle", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"crouch"} },
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{ control, "Fly / Swim up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveup"} },
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{ control, "Fly / Swim down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+movedown"} },
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{ control, "Stop flying", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"land"} },
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{ control, "Mouse look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+mlook"} },
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{ control, "Keyboard look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+klook"} },
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{ control, "Look up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookup"} },
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{ control, "Look down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookdown"} },
|
|
{ control, "Center view", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"centerview"} },
|
|
{ control, "Run", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+speed"} },
|
|
{ control, "Strafe", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+strafe"} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext,"Chat", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ control, "Say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode"} },
|
|
{ control, "Team say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode2"} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext,"Weapons", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ control, "Next weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapnext"} },
|
|
{ control, "Previous weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapprev"} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext,"Inventory", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ control, "Activate item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuse"} },
|
|
{ control, "Activate all items", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuseall"} },
|
|
{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
|
|
{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
|
|
{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} },
|
|
{ control, "Chasecam", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"chase"} },
|
|
{ control, "Add a bot", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"addbot"} },
|
|
{ control, "Coop spy", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"spynext"} },
|
|
{ control, "Screenshot", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"screenshot"} },
|
|
{ control, "Open console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"toggleconsole"} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext,"Strife Popup Screens", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ control, "Mission objectives", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 1"} },
|
|
{ control, "Keys list", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 2"} },
|
|
{ control, "Weapons/ammo/stats", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 3"} },
|
|
};
|
|
|
|
static TArray<menuitem_t> CustomControlsItems (0);
|
|
|
|
menu_t ControlsMenu =
|
|
{
|
|
"CUSTOMIZE CONTROLS",
|
|
3,
|
|
countof(ControlsItems),
|
|
0,
|
|
ControlsItems,
|
|
2,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Display Options Menu
|
|
*
|
|
*=======================================*/
|
|
static void StartMessagesMenu (void);
|
|
static void StartAutomapMenu (void);
|
|
|
|
EXTERN_CVAR (Bool, st_scale)
|
|
EXTERN_CVAR (Int, r_detail)
|
|
EXTERN_CVAR (Bool, r_stretchsky)
|
|
EXTERN_CVAR (Int, r_columnmethod)
|
|
EXTERN_CVAR (Bool, r_drawfuzz)
|
|
EXTERN_CVAR (Int, cl_rockettrails)
|
|
EXTERN_CVAR (Int, cl_pufftype)
|
|
EXTERN_CVAR (Int, cl_bloodtype)
|
|
EXTERN_CVAR (Int, wipetype)
|
|
EXTERN_CVAR (Bool, vid_palettehack)
|
|
EXTERN_CVAR (Bool, vid_attachedsurfaces)
|
|
EXTERN_CVAR (Int, screenblocks)
|
|
|
|
static value_t Crosshairs[] =
|
|
{
|
|
{ 0.0, "None" },
|
|
{ 1.0, "Cross 1" },
|
|
{ 2.0, "Cross 2" },
|
|
{ 3.0, "X" },
|
|
{ 4.0, "Circle" },
|
|
{ 5.0, "Angle" },
|
|
{ 6.0, "Triangle" },
|
|
{ 7.0, "Dot" }
|
|
};
|
|
|
|
static value_t DetailModes[] =
|
|
{
|
|
{ 0.0, "Normal" },
|
|
{ 1.0, "Double Horizontally" },
|
|
{ 2.0, "Double Vertically" },
|
|
{ 3.0, "Double Horiz and Vert" }
|
|
};
|
|
|
|
static value_t ColumnMethods[] = {
|
|
{ 0.0, "Original" },
|
|
{ 1.0, "Optimized" }
|
|
};
|
|
|
|
static value_t BloodTypes[] = {
|
|
{ 0.0, "Sprites" },
|
|
{ 1.0, "Sprites & Particles" },
|
|
{ 2.0, "Particles" }
|
|
};
|
|
|
|
static value_t PuffTypes[] = {
|
|
{ 0.0, "Sprites" },
|
|
{ 1.0, "Particles" }
|
|
};
|
|
|
|
static value_t Wipes[] = {
|
|
{ 0.0, "None" },
|
|
{ 1.0, "Melt" },
|
|
{ 2.0, "Burn" },
|
|
{ 3.0, "Crossfade" }
|
|
};
|
|
|
|
static menuitem_t VideoItems[] = {
|
|
{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
|
|
{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} },
|
|
{ slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1}, {NULL} },
|
|
{ discrete, "Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {Crosshairs} },
|
|
{ discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} },
|
|
{ discrete, "Detail mode", {&r_detail}, {4.0}, {0.0}, {0.0}, {DetailModes} },
|
|
{ discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
|
|
#ifdef _WIN32
|
|
{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
|
|
#endif
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ discrete, "Use fuzz effect", {&r_drawfuzz}, {2.0}, {0.0}, {0.0}, {YesNo} },
|
|
{ discrete, "Rocket Trails", {&cl_rockettrails}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
|
|
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
|
|
};
|
|
|
|
menu_t VideoMenu =
|
|
{
|
|
"DISPLAY OPTIONS",
|
|
0,
|
|
countof(VideoItems),
|
|
0,
|
|
VideoItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Automap Menu
|
|
*
|
|
*=======================================*/
|
|
static void StartMapColorsMenu (void);
|
|
|
|
EXTERN_CVAR (Int, am_rotate)
|
|
EXTERN_CVAR (Int, am_overlay)
|
|
EXTERN_CVAR (Bool, am_usecustomcolors)
|
|
EXTERN_CVAR (Bool, am_showitems)
|
|
EXTERN_CVAR (Bool, am_showmonsters)
|
|
EXTERN_CVAR (Bool, am_showsecrets)
|
|
EXTERN_CVAR (Bool, am_showtime)
|
|
EXTERN_CVAR (Int, am_map_secrets)
|
|
EXTERN_CVAR (Bool, am_showtotaltime)
|
|
EXTERN_CVAR (Bool, am_drawmapback)
|
|
|
|
static value_t MapColorTypes[] = {
|
|
{ 1, "Custom" },
|
|
{ 0, "Traditional Doom" }
|
|
};
|
|
|
|
static value_t SecretTypes[] = {
|
|
{ 0, "Never" },
|
|
{ 1, "Only when found" },
|
|
{ 2, "Always" },
|
|
};
|
|
|
|
static value_t RotateTypes[] = {
|
|
{ 0, "Off" },
|
|
{ 1, "On" },
|
|
{ 2, "On for overlay only" }
|
|
};
|
|
|
|
static value_t OverlayTypes[] = {
|
|
{ 0, "Off" },
|
|
{ 1, "Overlay+Normal" },
|
|
{ 2, "Overlay Only" }
|
|
};
|
|
|
|
static menuitem_t AutomapItems[] = {
|
|
{ discrete, "Map color set", {&am_usecustomcolors}, {2.0}, {0.0}, {0.0}, {MapColorTypes} },
|
|
{ more, "Set custom colors", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t*)StartMapColorsMenu} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ discrete, "Rotate automap", {&am_rotate}, {3.0}, {0.0}, {0.0}, {RotateTypes} },
|
|
{ discrete, "Overlay automap", {&am_overlay}, {3.0}, {0.0}, {0.0}, {OverlayTypes} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ discrete, "Show item counts", {&am_showitems}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show monster counts", {&am_showmonsters}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show secret counts", {&am_showsecrets}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show time elapsed", {&am_showtime}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} },
|
|
{ discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
};
|
|
|
|
menu_t AutomapMenu =
|
|
{
|
|
"AUTOMAP OPTIONS",
|
|
0,
|
|
countof(AutomapItems),
|
|
0,
|
|
AutomapItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Map Colors Menu
|
|
*
|
|
*=======================================*/
|
|
static void DefaultCustomColors();
|
|
|
|
EXTERN_CVAR (Color, am_backcolor)
|
|
EXTERN_CVAR (Color, am_yourcolor)
|
|
EXTERN_CVAR (Color, am_wallcolor)
|
|
EXTERN_CVAR (Color, am_secretwallcolor)
|
|
EXTERN_CVAR (Color, am_tswallcolor)
|
|
EXTERN_CVAR (Color, am_fdwallcolor)
|
|
EXTERN_CVAR (Color, am_cdwallcolor)
|
|
EXTERN_CVAR (Color, am_thingcolor)
|
|
EXTERN_CVAR (Color, am_gridcolor)
|
|
EXTERN_CVAR (Color, am_xhaircolor)
|
|
EXTERN_CVAR (Color, am_notseencolor)
|
|
EXTERN_CVAR (Color, am_lockedcolor)
|
|
EXTERN_CVAR (Color, am_ovyourcolor)
|
|
EXTERN_CVAR (Color, am_ovwallcolor)
|
|
EXTERN_CVAR (Color, am_ovthingcolor)
|
|
EXTERN_CVAR (Color, am_ovotherwallscolor)
|
|
EXTERN_CVAR (Color, am_ovunseencolor)
|
|
EXTERN_CVAR (Color, am_ovtelecolor)
|
|
EXTERN_CVAR (Color, am_intralevelcolor)
|
|
EXTERN_CVAR (Color, am_interlevelcolor)
|
|
EXTERN_CVAR (Color, am_secretsectorcolor)
|
|
EXTERN_CVAR (Color, am_thingcolor_friend)
|
|
EXTERN_CVAR (Color, am_thingcolor_monster)
|
|
EXTERN_CVAR (Color, am_thingcolor_item)
|
|
EXTERN_CVAR (Color, am_ovthingcolor_friend)
|
|
EXTERN_CVAR (Color, am_ovthingcolor_monster)
|
|
EXTERN_CVAR (Color, am_ovthingcolor_item)
|
|
|
|
static menuitem_t MapColorsItems[] = {
|
|
{ rsafemore, "Restore default custom colors", {NULL}, {0}, {0}, {0}, {(value_t*)DefaultCustomColors} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Background", {&am_backcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "You", {&am_yourcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "1-sided walls", {&am_wallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "2-sided walls with different floors", {&am_fdwallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "2-sided walls with different ceilings", {&am_cdwallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Map grid", {&am_gridcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Center point", {&am_xhaircolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Not-yet-seen walls", {&am_notseencolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Locked doors", {&am_lockedcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Teleporter to the same map", {&am_intralevelcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Teleporter to a different map", {&am_interlevelcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Secret sector", {&am_secretsectorcolor}, {0}, {0}, {0}, {0} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Invisible 2-sided walls (for cheat)", {&am_tswallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Secret walls (for cheat)", {&am_secretwallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Actors (for cheat)", {&am_thingcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Monsters (for cheat)", {&am_thingcolor_monster}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Friends (for cheat)", {&am_thingcolor_friend}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Items (for cheat)", {&am_thingcolor_item}, {0}, {0}, {0}, {0} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "You (overlay)", {&am_ovyourcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "1-sided walls (overlay)", {&am_ovwallcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "2-sided walls (overlay)", {&am_ovotherwallscolor},{0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Not-yet-seen walls (overlay)", {&am_ovunseencolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Teleporter (overlay)", {&am_ovtelecolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Actors (overlay) (for cheat)", {&am_ovthingcolor}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Monsters (overlay) (for cheat)", {&am_ovthingcolor_monster}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Friends (overlay) (for cheat)", {&am_ovthingcolor_friend}, {0}, {0}, {0}, {0} },
|
|
{ colorpicker, "Items (overlay) (for cheat)", {&am_ovthingcolor_item}, {0}, {0}, {0}, {0} },
|
|
};
|
|
|
|
menu_t MapColorsMenu =
|
|
{
|
|
"CUSTOMIZE MAP COLORS",
|
|
0,
|
|
countof(MapColorsItems),
|
|
48,
|
|
MapColorsItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Color Picker Sub-menu
|
|
*
|
|
*=======================================*/
|
|
static void StartColorPickerMenu (char *colorname, FColorCVar *cvar);
|
|
static void ColorPickerReset ();
|
|
static int CurrColorIndex;
|
|
static int SelColorIndex;
|
|
static void UpdateSelColor (int index);
|
|
|
|
|
|
static menuitem_t ColorPickerItems[] = {
|
|
{ redtext, NULL, {NULL}, {0}, {0}, {0}, {0} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ intslider, "Red", {NULL}, {0}, {255}, {15}, {0} },
|
|
{ intslider, "Green", {NULL}, {0}, {255}, {15}, {0} },
|
|
{ intslider, "Blue", {NULL}, {0}, {255}, {15}, {0} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ more, "Undo changes", {NULL}, {0}, {0}, {0}, {(value_t*)ColorPickerReset} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {0}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {1}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {2}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {3}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {4}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {5}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {6}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {7}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {8}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {9}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {10}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {11}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {12}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {13}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {14}, {0}, {0}, {0} },
|
|
{ palettegrid, " ", {NULL}, {15}, {0}, {0}, {0} },
|
|
};
|
|
|
|
menu_t ColorPickerMenu =
|
|
{
|
|
"SELECT COLOR",
|
|
2,
|
|
countof(ColorPickerItems),
|
|
0,
|
|
ColorPickerItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Messages Menu
|
|
*
|
|
*=======================================*/
|
|
EXTERN_CVAR (Int, con_scaletext)
|
|
EXTERN_CVAR (Bool, con_centernotify)
|
|
EXTERN_CVAR (Int, msg0color)
|
|
EXTERN_CVAR (Int, msg1color)
|
|
EXTERN_CVAR (Int, msg2color)
|
|
EXTERN_CVAR (Int, msg3color)
|
|
EXTERN_CVAR (Int, msg4color)
|
|
EXTERN_CVAR (Int, msgmidcolor)
|
|
EXTERN_CVAR (Int, msglevel)
|
|
|
|
static value_t ScaleValues[] =
|
|
{
|
|
{ 0.0, "Off" },
|
|
{ 1.0, "On" },
|
|
{ 2.0, "Double" }
|
|
};
|
|
|
|
static value_t TextColors[] =
|
|
{
|
|
{ 0.0, "brick" },
|
|
{ 1.0, "tan" },
|
|
{ 2.0, "gray" },
|
|
{ 3.0, "green" },
|
|
{ 4.0, "brown" },
|
|
{ 5.0, "gold" },
|
|
{ 6.0, "red" },
|
|
{ 7.0, "blue" },
|
|
{ 8.0, "orange" },
|
|
{ 9.0, "white" },
|
|
{ 10.0, "yellow" },
|
|
{ 11.0, "default" },
|
|
{ 12.0, "black" },
|
|
{ 13.0, "light blue" },
|
|
{ 14.0, "cream" },
|
|
{ 15.0, "olive" },
|
|
{ 16.0, "dark green" },
|
|
{ 17.0, "dark red" },
|
|
{ 18.0, "dark brown" },
|
|
{ 19.0, "purple" },
|
|
{ 20.0, "dark gray" },
|
|
};
|
|
|
|
static value_t MessageLevels[] = {
|
|
{ 0.0, "Item Pickup" },
|
|
{ 1.0, "Obituaries" },
|
|
{ 2.0, "Critical Messages" }
|
|
};
|
|
|
|
static menuitem_t MessagesItems[] = {
|
|
{ discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} },
|
|
{ discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} },
|
|
{ discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ cdiscrete, "Item Pickup", {&msg0color}, {21.0}, {0.0}, {0.0}, {TextColors} },
|
|
{ cdiscrete, "Obituaries", {&msg1color}, {21.0}, {0.0}, {0.0}, {TextColors} },
|
|
{ cdiscrete, "Critical Messages", {&msg2color}, {21.0}, {0.0}, {0.0}, {TextColors} },
|
|
{ cdiscrete, "Chat Messages", {&msg3color}, {21.0}, {0.0}, {0.0}, {TextColors} },
|
|
{ cdiscrete, "Team Messages", {&msg4color}, {21.0}, {0.0}, {0.0}, {TextColors} },
|
|
{ cdiscrete, "Centered Messages", {&msgmidcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }
|
|
};
|
|
|
|
menu_t MessagesMenu =
|
|
{
|
|
"MESSAGES",
|
|
0,
|
|
12,
|
|
0,
|
|
MessagesItems,
|
|
};
|
|
|
|
|
|
/*=======================================
|
|
*
|
|
* Video Modes Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
extern bool setmodeneeded;
|
|
extern int NewWidth, NewHeight, NewBits;
|
|
extern int DisplayBits;
|
|
|
|
int testingmode; // Holds time to revert to old mode
|
|
int OldWidth, OldHeight, OldBits;
|
|
|
|
void M_FreeModesList ();
|
|
static void BuildModesList (int hiwidth, int hiheight, int hi_id);
|
|
static bool GetSelectedSize (int line, int *width, int *height);
|
|
static void SetModesMenu (int w, int h, int bits);
|
|
|
|
EXTERN_CVAR (Int, vid_defwidth)
|
|
EXTERN_CVAR (Int, vid_defheight)
|
|
EXTERN_CVAR (Int, vid_defbits)
|
|
|
|
static FIntCVar DummyDepthCvar (NULL, 0, 0);
|
|
|
|
EXTERN_CVAR (Bool, fullscreen)
|
|
|
|
static value_t Depths[22];
|
|
|
|
EXTERN_CVAR (Bool, vid_tft) // Defined below
|
|
CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
|
|
{
|
|
if (self < 0 || self > 4)
|
|
{
|
|
self = 3;
|
|
}
|
|
else if (self == 4 && !vid_tft)
|
|
{
|
|
self = 3;
|
|
}
|
|
else
|
|
{
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
}
|
|
|
|
static value_t Ratios[] =
|
|
{
|
|
{ 0.0, "4:3" },
|
|
{ 1.0, "16:9" },
|
|
{ 2.0, "16:10" },
|
|
{ 3.0, "All" }
|
|
};
|
|
static value_t RatiosTFT[] =
|
|
{
|
|
{ 0.0, "4:3" },
|
|
{ 4.0, "5:4" },
|
|
{ 1.0, "16:9" },
|
|
{ 2.0, "16:10" },
|
|
{ 3.0, "All" }
|
|
};
|
|
|
|
static char VMEnterText[] = "Press ENTER to set mode";
|
|
static char VMTestText[] = "T to test mode for 5 seconds";
|
|
|
|
static menuitem_t ModesItems[] = {
|
|
// { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} },
|
|
{ discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} },
|
|
{ discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} },
|
|
{ discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
// { whitetext,"Note: Only 8 bpp modes are supported",{NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ redtext, VMEnterText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ redtext, VMTestText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
};
|
|
|
|
#define VM_DEPTHITEM 0
|
|
#define VM_ASPECTITEM 0
|
|
#define VM_RESSTART 4
|
|
#define VM_ENTERLINE 14
|
|
#define VM_TESTLINE 16
|
|
|
|
menu_t ModesMenu =
|
|
{
|
|
"VIDEO MODE",
|
|
2,
|
|
countof(ModesItems),
|
|
0,
|
|
ModesItems,
|
|
};
|
|
|
|
CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self)
|
|
{
|
|
ModesItems[VM_ASPECTITEM].b.numvalues = 5.f;
|
|
ModesItems[VM_ASPECTITEM].e.values = RatiosTFT;
|
|
}
|
|
else
|
|
{
|
|
ModesItems[VM_ASPECTITEM].b.numvalues = 4.f;
|
|
ModesItems[VM_ASPECTITEM].e.values = Ratios;
|
|
if (menu_screenratios == 4)
|
|
{
|
|
menu_screenratios = 0;
|
|
}
|
|
}
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
|
|
/*=======================================
|
|
*
|
|
* Gameplay Options (dmflags) Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
static menuitem_t DMFlagsItems[] = {
|
|
{ discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ bitflag, "Falling damage (old)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGZD} },
|
|
{ bitflag, "Falling damage (Hexen)",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_FALLINGHX} },
|
|
{ bitflag, "Weapons stay (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} },
|
|
{ bitflag, "Allow powerups (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} },
|
|
{ bitflag, "Allow health (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} },
|
|
{ bitflag, "Allow armor (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} },
|
|
{ bitflag, "Spawn farthest (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} },
|
|
{ bitflag, "Same map (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} },
|
|
{ bitflag, "Force respawn (DM)", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
|
|
{ bitflag, "Allow exit (DM)", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
|
|
{ bitflag, "Barrels respawn (DM)", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
|
|
{ bitflag, "Respawn protection (DM)",{&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_INVUL} },
|
|
{ bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} },
|
|
{ bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} },
|
|
{ bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} },
|
|
{ bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} },
|
|
{ bitflag, "Items respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_ITEMS_RESPAWN} },
|
|
{ bitflag, "Mega powerups respawn",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} },
|
|
{ bitflag, "Fast monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FAST_MONSTERS} },
|
|
{ bitflag, "Allow jump", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_JUMP} },
|
|
{ bitflag, "Allow crouch", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_CROUCH} },
|
|
{ bitflag, "Allow freelook", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FREELOOK} },
|
|
{ bitflag, "Allow FOV", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FOV} },
|
|
{ bitflag, "Allow BFG aiming", {&dmflags2}, {1}, {0}, {0}, {(value_t *)DF2_NO_FREEAIMBFG} },
|
|
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
|
|
{ whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} },
|
|
{ bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} },
|
|
{ bitflag, "Lose entire inventory",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_LOSE_INVENTORY} },
|
|
{ bitflag, "Keep keys", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_KEYS} },
|
|
{ bitflag, "Keep weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_WEAPONS} },
|
|
{ bitflag, "Keep armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_ARMOR} },
|
|
{ bitflag, "Keep powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_POWERUPS} },
|
|
{ bitflag, "Keep ammo", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_AMMO} },
|
|
{ bitflag, "Lose half ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_HALVE_AMMO} },
|
|
};
|
|
|
|
static menu_t DMFlagsMenu =
|
|
{
|
|
"GAMEPLAY OPTIONS",
|
|
0,
|
|
countof(DMFlagsItems),
|
|
0,
|
|
DMFlagsItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Compatibility Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
static menuitem_t CompatibilityItems[] = {
|
|
{ bitflag, "Find shortest textures like Doom", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SHORTTEX} },
|
|
{ bitflag, "Use buggier stair building", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_STAIRINDEX} },
|
|
{ bitflag, "Limit Pain Elementals' Lost Souls", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_LIMITPAIN} },
|
|
{ bitflag, "Don't let others hear your pickups", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENTPICKUP} },
|
|
{ bitflag, "Actors are infinitely tall", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NO_PASSMOBJ} },
|
|
{ bitflag, "Cripple sound for silent BFG trick", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MAGICSILENCE} },
|
|
{ bitflag, "Enable wall running", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_WALLRUN} },
|
|
{ bitflag, "Spawn item drops on the floor", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NOTOSSDROPS} },
|
|
{ bitflag, "All special lines can block <use>", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_USEBLOCKING} },
|
|
{ bitflag, "Disable BOOM door light effect", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NODOORLIGHT} },
|
|
{ bitflag, "Raven scrollers use original speed", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_RAVENSCROLL} },
|
|
{ bitflag, "Use original sound target handling", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SOUNDTARGET} },
|
|
{ bitflag, "DEH health settings like Doom2.exe", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DEHHEALTH} },
|
|
{ bitflag, "Self ref. sectors don't block shots", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_TRACE} },
|
|
{ bitflag, "Monsters get stuck over dropoffs", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DROPOFF} },
|
|
{ bitflag, "Boom scrollers are additive", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_BOOMSCROLL} },
|
|
|
|
{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
|
|
};
|
|
|
|
static menu_t CompatibilityMenu =
|
|
{
|
|
"COMPATIBILITY OPTIONS",
|
|
0,
|
|
countof(CompatibilityItems),
|
|
0,
|
|
CompatibilityItems,
|
|
};
|
|
|
|
/*=======================================
|
|
*
|
|
* Sound Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
#ifdef _WIN32
|
|
EXTERN_CVAR (Float, snd_midivolume)
|
|
EXTERN_CVAR (Float, snd_movievolume)
|
|
#endif
|
|
EXTERN_CVAR (Bool, snd_flipstereo)
|
|
EXTERN_CVAR (Bool, snd_pitched)
|
|
|
|
static void MakeSoundChanges ();
|
|
static void AdvSoundOptions ();
|
|
static void ChooseMIDI ();
|
|
|
|
static value_t SampleRates[] =
|
|
{
|
|
{ 4000.f, "4000 Hz" },
|
|
{ 8000.f, "8000 Hz" },
|
|
{ 11025.f, "11025 Hz" },
|
|
{ 22050.f, "22050 Hz" },
|
|
{ 32000.f, "32000 Hz" },
|
|
{ 44100.f, "44100 Hz" },
|
|
{ 48000.f, "48000 Hz" },
|
|
{ 65535.f, "65535 Hz" }
|
|
};
|
|
|
|
static value_t BufferSizes[] =
|
|
{
|
|
{ 0.f, "Default" },
|
|
{ 20.f, "20 ms" },
|
|
{ 40.f, "40 ms" },
|
|
{ 60.f, "60 ms" },
|
|
{ 80.f, "80 ms" },
|
|
{ 100.f, "100 ms" },
|
|
{ 120.f, "120 ms" },
|
|
{ 140.f, "140 ms" },
|
|
{ 160.f, "160 ms" },
|
|
{ 180.f, "180 ms" },
|
|
{ 200.f, "200 ms" },
|
|
};
|
|
|
|
static menuitem_t SoundItems[] =
|
|
{
|
|
{ slider, "Sound effects volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
|
|
#ifdef _WIN32
|
|
{ slider, "MIDI music volume", {&snd_midivolume}, {0.0}, {1.0}, {0.05}, {NULL} },
|
|
{ slider, "Other music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
|
|
{ slider, "Movie volume", {&snd_movievolume}, {0.0}, {1.0}, {0.05}, {NULL} },
|
|
#else
|
|
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
|
|
#endif
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ discrete, "Underwater EAX Reverb",{&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Flip Stereo Channels", {&snd_flipstereo}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Random Pitch Variations", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ more, "Activate below settings", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ discrete, "Sample Rate", {&snd_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} },
|
|
{ discrete, "Buffer Size", {&snd_buffersize}, {11.0}, {0.0}, {0.0}, {BufferSizes} },
|
|
{ discrete, "3D Sound", {&snd_3d}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
|
|
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
{ more, "Advanced Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)AdvSoundOptions} },
|
|
#ifdef _WIN32
|
|
{ more, "Select MIDI Device", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)ChooseMIDI} },
|
|
#endif
|
|
};
|
|
|
|
static menu_t SoundMenu =
|
|
{
|
|
"SOUND OPTIONS",
|
|
0,
|
|
countof(SoundItems),
|
|
0,
|
|
SoundItems,
|
|
};
|
|
|
|
#ifdef _WIN32
|
|
/*=======================================
|
|
*
|
|
* MIDI Device Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
EXTERN_CVAR (Int, snd_mididevice)
|
|
|
|
static menuitem_t MidiDeviceItems[] =
|
|
{
|
|
{ discrete, "Device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} },
|
|
};
|
|
|
|
static menu_t MidiDeviceMenu =
|
|
{
|
|
"SELECT MIDI DEVICE",
|
|
0,
|
|
1,
|
|
0,
|
|
MidiDeviceItems,
|
|
};
|
|
#endif
|
|
|
|
/*=======================================
|
|
*
|
|
* Advanced Sound Options Menu
|
|
*
|
|
*=======================================*/
|
|
|
|
EXTERN_CVAR (Bool, opl_enable)
|
|
EXTERN_CVAR (Int, opl_frequency)
|
|
EXTERN_CVAR (Bool, opl_onechip)
|
|
|
|
static value_t OPLSampleRates[] =
|
|
{
|
|
{ 4000.f, "4000 Hz" },
|
|
{ 6215.f, "6215 Hz" },
|
|
{ 12429.f, "12429 Hz" },
|
|
{ 24858.f, "24858 Hz" },
|
|
{ 49716.f, "49716 Hz" },
|
|
};
|
|
|
|
static menuitem_t AdvSoundItems[] =
|
|
{
|
|
{ whitetext,"OPL Synthesis", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
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{ discrete, "Use FM Synth for MUS music",{&opl_enable}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
|
{ discrete, "Only emulate one OPL chip", {&opl_onechip}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "OPL synth sample rate", {&opl_frequency}, {5.0}, {0.0}, {0.0}, {OPLSampleRates} },
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|
|
|
|
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};
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|
|
|
static menu_t AdvSoundMenu =
|
|
{
|
|
"ADVANCED SOUND OPTIONS",
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1,
|
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countof(AdvSoundItems),
|
|
0,
|
|
AdvSoundItems,
|
|
};
|
|
|
|
void M_FreeValues (value_t **values, int num)
|
|
{
|
|
int i;
|
|
|
|
if (*values)
|
|
{
|
|
for (i = 0; i < num; i++)
|
|
{
|
|
if ((*values)[i].name)
|
|
free ((*values)[i].name);
|
|
}
|
|
|
|
free (*values);
|
|
*values = NULL;
|
|
}
|
|
}
|
|
|
|
static void ActivateConfirm (char *text, void (*func)())
|
|
{
|
|
ConfirmItems[0].label = text;
|
|
ConfirmItems[0].e.mfunc = func;
|
|
ConfirmMenu.lastOn = 3;
|
|
M_SwitchMenu (&ConfirmMenu);
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|
}
|
|
|
|
static void ConfirmIsAGo ()
|
|
{
|
|
M_PopMenuStack ();
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|
ConfirmItems[0].e.mfunc ();
|
|
}
|
|
|
|
//
|
|
// Set some stuff up for the video modes menu
|
|
//
|
|
static BYTE BitTranslate[16];
|
|
|
|
void M_OptInit (void)
|
|
{
|
|
int dummy1, dummy2;
|
|
size_t currval = 0;
|
|
char name[24];
|
|
|
|
for (unsigned int i = 1; i < 32 && currval < countof(Depths); i++)
|
|
{
|
|
I_StartModeIterator (i);
|
|
if (I_NextMode (&dummy1, &dummy2, NULL))
|
|
{
|
|
Depths[currval].value = currval;
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sprintf (name, "%d bit", i);
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Depths[currval].name = copystring (name);
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BitTranslate[currval] = i;
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currval++;
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}
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}
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|
|
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//ModesItems[VM_DEPTHITEM].b.min = (float)currval;
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|
|
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switch (I_DisplayType ())
|
|
{
|
|
case DISPLAY_FullscreenOnly:
|
|
ModesItems[2].type = nochoice;
|
|
ModesItems[2].b.min = 1.f;
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|
break;
|
|
case DISPLAY_WindowOnly:
|
|
ModesItems[2].type = nochoice;
|
|
ModesItems[2].b.min = 0.f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Doom)
|
|
{
|
|
LabelColor = CR_UNTRANSLATED;
|
|
ValueColor = CR_GRAY;
|
|
MoreColor = CR_GRAY;
|
|
}
|
|
else if (gameinfo.gametype == GAME_Heretic)
|
|
{
|
|
LabelColor = CR_GREEN;
|
|
ValueColor = CR_UNTRANSLATED;
|
|
MoreColor = CR_UNTRANSLATED;
|
|
}
|
|
else // Hexen
|
|
{
|
|
LabelColor = CR_RED;
|
|
ValueColor = CR_UNTRANSLATED;
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|
MoreColor = CR_UNTRANSLATED;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Toggle messages on/off
|
|
//
|
|
void M_ChangeMessages ()
|
|
{
|
|
if (show_messages)
|
|
{
|
|
Printf (128, "%s\n", GStrings("MSGOFF"));
|
|
show_messages = false;
|
|
}
|
|
else
|
|
{
|
|
Printf (128, "%s\n", GStrings("MSGON"));
|
|
show_messages = true;
|
|
}
|
|
}
|
|
|
|
CCMD (togglemessages)
|
|
{
|
|
M_ChangeMessages ();
|
|
}
|
|
|
|
void M_SizeDisplay (int diff)
|
|
{
|
|
// changing screenblocks automatically resizes the display
|
|
screenblocks = screenblocks + diff;
|
|
}
|
|
|
|
CCMD (sizedown)
|
|
{
|
|
M_SizeDisplay (-1);
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
}
|
|
|
|
CCMD (sizeup)
|
|
{
|
|
M_SizeDisplay (1);
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
}
|
|
|
|
void M_BuildKeyList (menuitem_t *item, int numitems)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < numitems; i++, item++)
|
|
{
|
|
if (item->type == control)
|
|
C_GetKeysForCommand (item->e.command, &item->b.key1, &item->c.key2);
|
|
}
|
|
}
|
|
|
|
static void CalcIndent (menu_t *menu)
|
|
{
|
|
int i, widest = 0, thiswidth;
|
|
menuitem_t *item;
|
|
|
|
for (i = 0; i < menu->numitems; i++)
|
|
{
|
|
item = menu->items + i;
|
|
if (item->type != whitetext && item->type != redtext && item->type != screenres)
|
|
{
|
|
thiswidth = SmallFont->StringWidth (item->label);
|
|
if (thiswidth > widest)
|
|
widest = thiswidth;
|
|
}
|
|
}
|
|
menu->indent = widest + 4;
|
|
}
|
|
|
|
void M_SwitchMenu (menu_t *menu)
|
|
{
|
|
MenuStack[MenuStackDepth].menu.newmenu = menu;
|
|
MenuStack[MenuStackDepth].isNewStyle = true;
|
|
MenuStack[MenuStackDepth].drawSkull = false;
|
|
MenuStackDepth++;
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|
|
|
CanScrollUp = false;
|
|
CanScrollDown = false;
|
|
CurrentMenu = menu;
|
|
CurrentItem = menu->lastOn;
|
|
|
|
if (!menu->indent)
|
|
{
|
|
CalcIndent (menu);
|
|
}
|
|
|
|
flagsvar = 0;
|
|
}
|
|
|
|
bool M_StartOptionsMenu (void)
|
|
{
|
|
M_SwitchMenu (&OptionMenu);
|
|
return true;
|
|
}
|
|
|
|
void M_DrawSlider (int x, int y, float min, float max, float cur)
|
|
{
|
|
float range;
|
|
|
|
range = max - min;
|
|
|
|
if (cur > max)
|
|
cur = max;
|
|
else if (cur < min)
|
|
cur = min;
|
|
|
|
cur -= min;
|
|
|
|
screen->SetFont (ConFont);
|
|
screen->DrawText (CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_Clean, true, TAG_DONE);
|
|
screen->DrawText (CR_ORANGE, x + 5 + (int)((cur * 78.f) / range), y, "\x13", DTA_Clean, true, TAG_DONE);
|
|
screen->SetFont (SmallFont);
|
|
}
|
|
|
|
int M_FindCurVal (float cur, value_t *values, int numvals)
|
|
{
|
|
int v;
|
|
|
|
for (v = 0; v < numvals; v++)
|
|
if (values[v].value == cur)
|
|
break;
|
|
|
|
return v;
|
|
}
|
|
|
|
int M_FindCurGUID (const GUID &guid, GUIDName *values, int numvals)
|
|
{
|
|
int v;
|
|
|
|
for (v = 0; v < numvals; v++)
|
|
if (memcmp (&values[v].ID, &guid, sizeof(GUID)) == 0)
|
|
break;
|
|
|
|
return v;
|
|
}
|
|
|
|
void M_OptDrawer ()
|
|
{
|
|
EColorRange color;
|
|
int y, width, i, x, ytop, fontheight;
|
|
menuitem_t *item;
|
|
UCVarValue value;
|
|
int labelofs;
|
|
|
|
if (!CurrentMenu->DontDim)
|
|
{
|
|
screen->Dim ();
|
|
}
|
|
|
|
if (CurrentMenu->PreDraw != NULL)
|
|
{
|
|
CurrentMenu->PreDraw ();
|
|
}
|
|
|
|
if (CurrentMenu->y != 0)
|
|
{
|
|
y = CurrentMenu->y;
|
|
}
|
|
else
|
|
{
|
|
if (BigFont && CurrentMenu->texttitle)
|
|
{
|
|
screen->SetFont (BigFont);
|
|
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
|
|
160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10,
|
|
CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE);
|
|
screen->SetFont (SmallFont);
|
|
y = 15 + BigFont->GetHeight ();
|
|
}
|
|
else
|
|
{
|
|
y = 15;
|
|
}
|
|
}
|
|
if (gameinfo.gametype & GAME_Raven)
|
|
{
|
|
labelofs = 2;
|
|
y -= 2;
|
|
fontheight = 9;
|
|
}
|
|
else
|
|
{
|
|
labelofs = 0;
|
|
fontheight = 8;
|
|
}
|
|
ytop = y + CurrentMenu->scrolltop * 8;
|
|
|
|
for (i = 0; i < CurrentMenu->numitems && y <= 200 - SmallFont->GetHeight(); i++, y += fontheight)
|
|
{
|
|
if (i == CurrentMenu->scrolltop)
|
|
{
|
|
i += CurrentMenu->scrollpos;
|
|
}
|
|
|
|
item = CurrentMenu->items + i;
|
|
|
|
if (item->type != screenres)
|
|
{
|
|
width = SmallFont->StringWidth (item->label);
|
|
switch (item->type)
|
|
{
|
|
case more:
|
|
case safemore:
|
|
x = CurrentMenu->indent - width;
|
|
color = MoreColor;
|
|
break;
|
|
|
|
case numberedmore:
|
|
case rsafemore:
|
|
case rightmore:
|
|
x = CurrentMenu->indent + 14;
|
|
color = item->type != rightmore ? CR_GREEN : MoreColor;
|
|
break;
|
|
|
|
case redtext:
|
|
x = 160 - width / 2;
|
|
color = LabelColor;
|
|
break;
|
|
|
|
case whitetext:
|
|
x = 160 - width / 2;
|
|
color = CR_GOLD;//ValueColor;
|
|
break;
|
|
|
|
case listelement:
|
|
x = CurrentMenu->indent + 14;
|
|
color = LabelColor;
|
|
break;
|
|
|
|
case colorpicker:
|
|
x = CurrentMenu->indent + 14;
|
|
color = MoreColor;
|
|
break;
|
|
|
|
default:
|
|
x = CurrentMenu->indent - width;
|
|
color = (item->type == control && menuactive == MENU_WaitKey && i == CurrentItem)
|
|
? CR_YELLOW : LabelColor;
|
|
break;
|
|
}
|
|
screen->DrawText (color, x, y, item->label, DTA_Clean, true, TAG_DONE);
|
|
|
|
switch (item->type)
|
|
{
|
|
case numberedmore:
|
|
if (item->b.position != 0)
|
|
{
|
|
char tbuf[16];
|
|
|
|
sprintf (tbuf, "%d.", item->b.position);
|
|
x = CurrentMenu->indent - SmallFont->StringWidth (tbuf);
|
|
screen->DrawText (CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
break;
|
|
|
|
case discrete:
|
|
case cdiscrete:
|
|
case inverter:
|
|
{
|
|
int v, vals;
|
|
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
if (item->type == inverter)
|
|
{
|
|
value.Float = (value.Float < 0.f);
|
|
vals = 2;
|
|
}
|
|
else
|
|
{
|
|
vals = (int)item->b.numvalues;
|
|
}
|
|
v = M_FindCurVal (value.Float, item->e.values, vals);
|
|
|
|
if (v == vals)
|
|
{
|
|
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
|
|
DTA_Clean, true, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
|
|
CurrentMenu->indent + 14, y, item->e.values[v].name,
|
|
DTA_Clean, true, TAG_DONE);
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case discrete_guid:
|
|
{
|
|
int v, vals;
|
|
|
|
vals = (int)item->b.numvalues;
|
|
v = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, vals);
|
|
|
|
if (v == vals)
|
|
{
|
|
UCVarValue val = item->a.guidcvar->GetGenericRep (CVAR_String);
|
|
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name,
|
|
DTA_Clean, true, TAG_DONE);
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case nochoice:
|
|
screen->DrawText (CR_GOLD, CurrentMenu->indent + 14, y,
|
|
(item->e.values[(int)item->b.min]).name, DTA_Clean, true, TAG_DONE);
|
|
break;
|
|
|
|
case slider:
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, value.Float);
|
|
break;
|
|
|
|
case absslider:
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, fabs(value.Float));
|
|
break;
|
|
|
|
case intslider:
|
|
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, item->a.fval);
|
|
break;
|
|
|
|
case control:
|
|
{
|
|
char description[64];
|
|
|
|
C_NameKeys (description, item->b.key1, item->c.key2);
|
|
screen->SetFont (ConFont);
|
|
screen->DrawText (CR_WHITE,
|
|
CurrentMenu->indent + 14, y-1+labelofs, description, DTA_Clean, true, TAG_DONE);
|
|
screen->SetFont (SmallFont);
|
|
}
|
|
break;
|
|
|
|
case colorpicker:
|
|
{
|
|
int box_x, box_y;
|
|
box_x = (CurrentMenu->indent - 35 - 160) * CleanXfac + screen->GetWidth()/2;
|
|
box_y = (y - 98) * CleanYfac + screen->GetHeight()/2;
|
|
screen->Clear (box_x, box_y, box_x + 32*CleanXfac, box_y + (fontheight-1)*CleanYfac,
|
|
item->a.colorcvar->GetIndex());
|
|
}
|
|
break;
|
|
|
|
case palettegrid:
|
|
{
|
|
int box_x, box_y;
|
|
int x1, p;
|
|
const int w = fontheight*CleanXfac;
|
|
const int h = fontheight*CleanYfac;
|
|
|
|
box_y = (y - 98) * CleanYfac + screen->GetHeight()/2;
|
|
p = 0;
|
|
box_x = (CurrentMenu->indent - 32 - 160) * CleanXfac + screen->GetWidth()/2;
|
|
for (x1 = 0, p = int(item->b.min * 16); x1 < 16; ++p, ++x1)
|
|
{
|
|
screen->Clear (box_x, box_y, box_x + w, box_y + h, p);
|
|
if (p == CurrColorIndex || (i == CurrentItem && x1 == SelColorIndex))
|
|
{
|
|
int r, g, b, col;
|
|
double blinky;
|
|
if (i == CurrentItem && x1 == SelColorIndex)
|
|
{
|
|
r = 255, g = 128, b = 0;
|
|
}
|
|
else
|
|
{
|
|
r = 200, g = 200, b = 255;
|
|
}
|
|
// Make sure the cursors stand out against similar colors
|
|
// by pulsing them.
|
|
blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
|
|
col = ColorMatcher.Pick (int(r*blinky), int(g*blinky), int(b*blinky));
|
|
|
|
screen->Clear (box_x, box_y, box_x + w, box_y + 1, col);
|
|
screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, col);
|
|
screen->Clear (box_x, box_y, box_x + 1, box_y + h, col);
|
|
screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, col);
|
|
}
|
|
box_x += w;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case bitflag:
|
|
{
|
|
value_t *value;
|
|
char *str;
|
|
|
|
if (item->b.min)
|
|
value = NoYes;
|
|
else
|
|
value = YesNo;
|
|
|
|
if (item->a.cvar)
|
|
{
|
|
if ((*(item->a.intcvar)) & item->e.flagmask)
|
|
str = value[1].name;
|
|
else
|
|
str = value[0].name;
|
|
}
|
|
else
|
|
{
|
|
str = "???";
|
|
}
|
|
|
|
screen->DrawText (ValueColor,
|
|
CurrentMenu->indent + 14, y, str, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (item->type != palettegrid && // Palette grids draw their own cursor
|
|
i == CurrentItem &&
|
|
(skullAnimCounter < 6 || menuactive == MENU_WaitKey))
|
|
{
|
|
screen->SetFont (ConFont);
|
|
screen->DrawText (CR_RED, CurrentMenu->indent + 3, y-1+labelofs, "\xd",
|
|
DTA_Clean, true, TAG_DONE);
|
|
screen->SetFont (SmallFont);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char *str = NULL;
|
|
|
|
for (x = 0; x < 3; x++)
|
|
{
|
|
switch (x)
|
|
{
|
|
case 0: str = item->b.res1; break;
|
|
case 1: str = item->c.res2; break;
|
|
case 2: str = item->d.res3; break;
|
|
}
|
|
if (str)
|
|
{
|
|
if (x == item->e.highlight)
|
|
color = CR_GOLD; //ValueColor;
|
|
else
|
|
color = CR_BRICK; //LabelColor;
|
|
|
|
screen->DrawText (color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
if (i == CurrentItem && ((item->a.selmode != -1 && (skullAnimCounter < 6 || menuactive == MENU_WaitKey)) || testingmode))
|
|
{
|
|
screen->SetFont (ConFont);
|
|
screen->DrawText (CR_RED, item->a.selmode * 104 + 8, y-1 + labelofs, "\xd",
|
|
DTA_Clean, true, TAG_DONE);
|
|
screen->SetFont (SmallFont);
|
|
}
|
|
}
|
|
}
|
|
|
|
CanScrollUp = (CurrentMenu->scrollpos > 0);
|
|
CanScrollDown = (i < CurrentMenu->numitems);
|
|
VisBottom = i - 1;
|
|
|
|
screen->SetFont (ConFont);
|
|
if (CanScrollUp)
|
|
{
|
|
screen->DrawText (CR_ORANGE, 3, ytop + labelofs, "\x1a", DTA_Clean, true, TAG_DONE);
|
|
}
|
|
if (CanScrollDown)
|
|
{
|
|
screen->DrawText (CR_ORANGE, 3, y - 8 + labelofs, "\x1b", DTA_Clean, true, TAG_DONE);
|
|
}
|
|
screen->SetFont (SmallFont);
|
|
|
|
if (flagsvar)
|
|
{
|
|
static const FIntCVar *const vars[3] = { &dmflags, &dmflags2, &compatflags };
|
|
char flagsblah[256];
|
|
char *fillptr = flagsblah;
|
|
bool printed = false;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (flagsvar & (1 << i))
|
|
{
|
|
if (printed)
|
|
{
|
|
fillptr += sprintf (fillptr, " ");
|
|
}
|
|
printed = true;
|
|
fillptr += sprintf (fillptr, "%s = %d", vars[i]->GetName (), **vars[i]);
|
|
}
|
|
}
|
|
screen->DrawText (ValueColor,
|
|
160 - (SmallFont->StringWidth (flagsblah) >> 1), 0, flagsblah,
|
|
DTA_Clean, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
void M_OptResponder (event_t *ev)
|
|
{
|
|
menuitem_t *item;
|
|
int ch = tolower (ev->data1);
|
|
UCVarValue value;
|
|
|
|
item = CurrentMenu->items + CurrentItem;
|
|
|
|
if (menuactive == MENU_WaitKey && ev->type == EV_KeyDown)
|
|
{
|
|
if (ev->data1 != KEY_ESCAPE)
|
|
{
|
|
C_ChangeBinding (item->e.command, ev->data1);
|
|
M_BuildKeyList (CurrentMenu->items, CurrentMenu->numitems);
|
|
}
|
|
menuactive = MENU_On;
|
|
CurrentMenu->items[0].label = OldMessage;
|
|
CurrentMenu->items[0].type = OldType;
|
|
return;
|
|
}
|
|
|
|
if (ev->subtype == EV_GUI_KeyRepeat)
|
|
{
|
|
if (ch != GK_LEFT && ch != GK_RIGHT && ch != GK_UP && ch != GK_DOWN)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if (ev->subtype != EV_GUI_KeyDown)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (item->type == bitflag &&
|
|
(ch == GK_LEFT || ch == GK_RIGHT || ch == '\r')
|
|
&& !demoplayback)
|
|
{
|
|
*(item->a.intcvar) = (*(item->a.intcvar)) ^ item->e.flagmask;
|
|
return;
|
|
}
|
|
|
|
switch (ch)
|
|
{
|
|
case GK_DOWN:
|
|
if (CurrentMenu->numitems > 1)
|
|
{
|
|
int modecol;
|
|
|
|
if (item->type == screenres)
|
|
{
|
|
modecol = item->a.selmode;
|
|
item->a.selmode = -1;
|
|
}
|
|
else
|
|
{
|
|
modecol = 0;
|
|
}
|
|
|
|
do
|
|
{
|
|
CurrentItem++;
|
|
if (CanScrollDown && CurrentItem == VisBottom)
|
|
{
|
|
CurrentMenu->scrollpos++;
|
|
VisBottom++;
|
|
}
|
|
if (CurrentItem == CurrentMenu->numitems)
|
|
{
|
|
CurrentMenu->scrollpos = 0;
|
|
CurrentItem = 0;
|
|
}
|
|
} while (CurrentMenu->items[CurrentItem].type == redtext ||
|
|
CurrentMenu->items[CurrentItem].type == whitetext ||
|
|
(CurrentMenu->items[CurrentItem].type == screenres &&
|
|
!CurrentMenu->items[CurrentItem].b.res1) ||
|
|
(CurrentMenu->items[CurrentItem].type == numberedmore &&
|
|
!CurrentMenu->items[CurrentItem].b.position));
|
|
|
|
if (CurrentMenu->items[CurrentItem].type == screenres)
|
|
{
|
|
item = &CurrentMenu->items[CurrentItem];
|
|
while ((modecol == 2 && !item->d.res3) || (modecol == 1 && !item->c.res2))
|
|
{
|
|
modecol--;
|
|
}
|
|
CurrentMenu->items[CurrentItem].a.selmode = modecol;
|
|
}
|
|
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
}
|
|
break;
|
|
|
|
case GK_UP:
|
|
if (CurrentMenu->numitems > 1)
|
|
{
|
|
int modecol;
|
|
|
|
if (item->type == screenres)
|
|
{
|
|
modecol = item->a.selmode;
|
|
item->a.selmode = -1;
|
|
}
|
|
else
|
|
{
|
|
modecol = 0;
|
|
}
|
|
|
|
do
|
|
{
|
|
CurrentItem--;
|
|
if (CurrentMenu->scrollpos > 0 &&
|
|
CurrentItem == CurrentMenu->scrolltop + CurrentMenu->scrollpos)
|
|
{
|
|
CurrentMenu->scrollpos--;
|
|
}
|
|
if (CurrentItem < 0)
|
|
{
|
|
int maxitems, rowheight;
|
|
|
|
// Figure out how many lines of text fit on the menu
|
|
if (BigFont && CurrentMenu->texttitle)
|
|
{
|
|
maxitems = 15 + BigFont->GetHeight ();
|
|
}
|
|
else
|
|
{
|
|
maxitems = 15;
|
|
}
|
|
if (gameinfo.gametype != GAME_Doom)
|
|
{
|
|
maxitems -= 2;
|
|
rowheight = 9;
|
|
}
|
|
else
|
|
{
|
|
rowheight = 8;
|
|
}
|
|
maxitems = (200 - SmallFont->GetHeight () - maxitems) / rowheight + 1;
|
|
|
|
CurrentMenu->scrollpos = MAX (0,CurrentMenu->numitems - maxitems + CurrentMenu->scrolltop);
|
|
CurrentItem = CurrentMenu->numitems - 1;
|
|
}
|
|
} while (CurrentMenu->items[CurrentItem].type == redtext ||
|
|
CurrentMenu->items[CurrentItem].type == whitetext ||
|
|
(CurrentMenu->items[CurrentItem].type == screenres &&
|
|
!CurrentMenu->items[CurrentItem].b.res1) ||
|
|
(CurrentMenu->items[CurrentItem].type == numberedmore &&
|
|
!CurrentMenu->items[CurrentItem].b.position));
|
|
|
|
if (CurrentMenu->items[CurrentItem].type == screenres)
|
|
CurrentMenu->items[CurrentItem].a.selmode = modecol;
|
|
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
}
|
|
break;
|
|
|
|
case GK_PGUP:
|
|
if (CurrentMenu->scrollpos > 0)
|
|
{
|
|
CurrentMenu->scrollpos -= VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
|
|
if (CurrentMenu->scrollpos < 0)
|
|
{
|
|
CurrentMenu->scrollpos = 0;
|
|
}
|
|
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
|
|
while (CurrentMenu->items[CurrentItem].type == redtext ||
|
|
CurrentMenu->items[CurrentItem].type == whitetext ||
|
|
(CurrentMenu->items[CurrentItem].type == screenres &&
|
|
!CurrentMenu->items[CurrentItem].b.res1) ||
|
|
(CurrentMenu->items[CurrentItem].type == numberedmore &&
|
|
!CurrentMenu->items[CurrentItem].b.position))
|
|
{
|
|
++CurrentItem;
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
}
|
|
break;
|
|
|
|
case GK_PGDN:
|
|
if (CanScrollDown)
|
|
{
|
|
int pagesize = VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
|
|
CurrentMenu->scrollpos += pagesize;
|
|
if (CurrentMenu->scrollpos + CurrentMenu->scrolltop + pagesize > CurrentMenu->numitems)
|
|
{
|
|
CurrentMenu->scrollpos = CurrentMenu->numitems - CurrentMenu->scrolltop - pagesize;
|
|
}
|
|
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
|
|
while (CurrentMenu->items[CurrentItem].type == redtext ||
|
|
CurrentMenu->items[CurrentItem].type == whitetext ||
|
|
(CurrentMenu->items[CurrentItem].type == screenres &&
|
|
!CurrentMenu->items[CurrentItem].b.res1) ||
|
|
(CurrentMenu->items[CurrentItem].type == numberedmore &&
|
|
!CurrentMenu->items[CurrentItem].b.position))
|
|
{
|
|
++CurrentItem;
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
}
|
|
break;
|
|
|
|
case GK_LEFT:
|
|
switch (item->type)
|
|
{
|
|
case slider:
|
|
case absslider:
|
|
case intslider:
|
|
{
|
|
UCVarValue newval;
|
|
bool reversed;
|
|
|
|
if (item->type == intslider)
|
|
value.Float = item->a.fval;
|
|
else
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
reversed = item->type == absslider && value.Float < 0.f;
|
|
newval.Float = (reversed ? -value.Float : value.Float) - item->d.step;
|
|
|
|
if (newval.Float < item->b.min)
|
|
newval.Float = item->b.min;
|
|
else if (newval.Float > item->c.max)
|
|
newval.Float = item->c.max;
|
|
|
|
if (reversed)
|
|
{
|
|
newval.Float = -newval.Float;
|
|
}
|
|
|
|
if (item->type == intslider)
|
|
item->a.fval = newval.Float;
|
|
else if (item->e.cfunc)
|
|
item->e.cfunc (item->a.cvar, newval.Float);
|
|
else
|
|
item->a.cvar->SetGenericRep (newval, CVAR_Float);
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case palettegrid:
|
|
SelColorIndex = (SelColorIndex - 1) & 15;
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case discrete:
|
|
case cdiscrete:
|
|
{
|
|
int cur;
|
|
int numvals;
|
|
|
|
numvals = (int)item->b.min;
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
cur = M_FindCurVal (value.Float, item->e.values, numvals);
|
|
if (--cur < 0)
|
|
cur = numvals - 1;
|
|
|
|
value.Float = item->e.values[cur].value;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
|
|
// Hack hack. Rebuild list of resolutions
|
|
if (item->e.values == Depths)
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case discrete_guid:
|
|
{
|
|
int cur;
|
|
int numvals;
|
|
|
|
numvals = (int)item->b.numvalues;
|
|
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
|
|
if (--cur < 0)
|
|
cur = numvals - 1;
|
|
|
|
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case inverter:
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
value.Float = -value.Float;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case screenres:
|
|
{
|
|
int col;
|
|
|
|
col = item->a.selmode - 1;
|
|
if (col < 0)
|
|
{
|
|
if (CurrentItem > 0)
|
|
{
|
|
if (CurrentMenu->items[CurrentItem - 1].type == screenres)
|
|
{
|
|
item->a.selmode = -1;
|
|
CurrentMenu->items[--CurrentItem].a.selmode = 2;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->a.selmode = col;
|
|
}
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case GK_RIGHT:
|
|
switch (item->type)
|
|
{
|
|
case slider:
|
|
case absslider:
|
|
case intslider:
|
|
{
|
|
UCVarValue newval;
|
|
bool reversed;
|
|
|
|
if (item->type == intslider)
|
|
value.Float = item->a.fval;
|
|
else
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
reversed = item->type == absslider && value.Float < 0.f;
|
|
newval.Float = (reversed ? -value.Float : value.Float) + item->d.step;
|
|
|
|
if (newval.Float > item->c.max)
|
|
newval.Float = item->c.max;
|
|
else if (newval.Float < item->b.min)
|
|
newval.Float = item->b.min;
|
|
|
|
if (reversed)
|
|
{
|
|
newval.Float = -newval.Float;
|
|
}
|
|
|
|
if (item->type == intslider)
|
|
item->a.fval = newval.Float;
|
|
else if (item->e.cfunc)
|
|
item->e.cfunc (item->a.cvar, newval.Float);
|
|
else
|
|
item->a.cvar->SetGenericRep (newval, CVAR_Float);
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case palettegrid:
|
|
SelColorIndex = (SelColorIndex + 1) & 15;
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case discrete:
|
|
case cdiscrete:
|
|
{
|
|
int cur;
|
|
int numvals;
|
|
|
|
numvals = (int)item->b.min;
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
cur = M_FindCurVal (value.Float, item->e.values, numvals);
|
|
if (++cur >= numvals)
|
|
cur = 0;
|
|
|
|
value.Float = item->e.values[cur].value;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
|
|
// Hack hack. Rebuild list of resolutions
|
|
if (item->e.values == Depths)
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case discrete_guid:
|
|
{
|
|
int cur;
|
|
int numvals;
|
|
|
|
numvals = (int)item->b.numvalues;
|
|
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
|
|
if (++cur >= numvals)
|
|
cur = 0;
|
|
|
|
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case inverter:
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
value.Float = -value.Float;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
break;
|
|
|
|
case screenres:
|
|
{
|
|
int col;
|
|
|
|
col = item->a.selmode + 1;
|
|
if ((col > 2) || (col == 2 && !item->d.res3) || (col == 1 && !item->c.res2))
|
|
{
|
|
if (CurrentMenu->numitems - 1 > CurrentItem)
|
|
{
|
|
if (CurrentMenu->items[CurrentItem + 1].type == screenres)
|
|
{
|
|
if (CurrentMenu->items[CurrentItem + 1].b.res1)
|
|
{
|
|
item->a.selmode = -1;
|
|
CurrentMenu->items[++CurrentItem].a.selmode = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->a.selmode = col;
|
|
}
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '\b':
|
|
if (item->type == control)
|
|
{
|
|
C_UnbindACommand (item->e.command);
|
|
item->b.key1 = item->c.key2 = 0;
|
|
}
|
|
break;
|
|
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
{
|
|
int lookfor = ch == '0' ? 10 : ch - '0', i;
|
|
for (i = 0; i < CurrentMenu->numitems; ++i)
|
|
{
|
|
if (CurrentMenu->items[i].b.position == lookfor)
|
|
{
|
|
CurrentItem = i;
|
|
item = &CurrentMenu->items[i];
|
|
break;
|
|
}
|
|
}
|
|
if (i == CurrentMenu->numitems)
|
|
{
|
|
break;
|
|
}
|
|
// Otherwise, fall through to '\r' below
|
|
}
|
|
|
|
case '\r':
|
|
if (CurrentMenu == &ModesMenu)
|
|
{
|
|
if (!(item->type == screenres && GetSelectedSize (CurrentItem, &NewWidth, &NewHeight)))
|
|
{
|
|
NewWidth = SCREENWIDTH;
|
|
NewHeight = SCREENHEIGHT;
|
|
}
|
|
else
|
|
{
|
|
testingmode = 1;
|
|
setmodeneeded = true;
|
|
NewBits = BitTranslate[DummyDepthCvar];
|
|
}
|
|
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
|
|
SetModesMenu (NewWidth, NewHeight, NewBits);
|
|
}
|
|
else if ((item->type == more ||
|
|
item->type == numberedmore ||
|
|
item->type == rightmore ||
|
|
item->type == rsafemore ||
|
|
item->type == safemore)
|
|
&& item->e.mfunc)
|
|
{
|
|
CurrentMenu->lastOn = CurrentItem;
|
|
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
|
|
if (item->type == safemore || item->type == rsafemore)
|
|
{
|
|
ActivateConfirm (item->label, item->e.mfunc);
|
|
}
|
|
else
|
|
{
|
|
item->e.mfunc();
|
|
}
|
|
}
|
|
else if (item->type == discrete || item->type == cdiscrete)
|
|
{
|
|
int cur;
|
|
int numvals;
|
|
|
|
numvals = (int)item->b.min;
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
cur = M_FindCurVal (value.Float, item->e.values, numvals);
|
|
if (++cur >= numvals)
|
|
cur = 0;
|
|
|
|
value.Float = item->e.values[cur].value;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
|
|
// Hack hack. Rebuild list of resolutions
|
|
if (item->e.values == Depths)
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
}
|
|
else if (item->type == control)
|
|
{
|
|
menuactive = MENU_WaitKey;
|
|
OldMessage = CurrentMenu->items[0].label;
|
|
OldType = CurrentMenu->items[0].type;
|
|
CurrentMenu->items[0].label = "Press new key for control, ESC to cancel";
|
|
CurrentMenu->items[0].type = redtext;
|
|
}
|
|
else if (item->type == listelement)
|
|
{
|
|
CurrentMenu->lastOn = CurrentItem;
|
|
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
|
|
item->e.lfunc (CurrentItem);
|
|
}
|
|
else if (item->type == inverter)
|
|
{
|
|
value = item->a.cvar->GetGenericRep (CVAR_Float);
|
|
value.Float = -value.Float;
|
|
item->a.cvar->SetGenericRep (value, CVAR_Float);
|
|
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
|
|
}
|
|
else if (item->type == screenres)
|
|
{
|
|
}
|
|
else if (item->type == colorpicker)
|
|
{
|
|
CurrentMenu->lastOn = CurrentItem;
|
|
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
|
|
StartColorPickerMenu (item->label, item->a.colorcvar);
|
|
}
|
|
else if (item->type == palettegrid)
|
|
{
|
|
UpdateSelColor (SelColorIndex + int(item->b.min * 16));
|
|
}
|
|
break;
|
|
|
|
case GK_ESCAPE:
|
|
CurrentMenu->lastOn = CurrentItem;
|
|
if (CurrentMenu->EscapeHandler != NULL)
|
|
{
|
|
CurrentMenu->EscapeHandler ();
|
|
}
|
|
M_PopMenuStack ();
|
|
break;
|
|
|
|
default:
|
|
if (ch == 't')
|
|
{
|
|
// Test selected resolution
|
|
if (CurrentMenu == &ModesMenu)
|
|
{
|
|
if (!(item->type == screenres &&
|
|
GetSelectedSize (CurrentItem, &NewWidth, &NewHeight)))
|
|
{
|
|
NewWidth = SCREENWIDTH;
|
|
NewHeight = SCREENHEIGHT;
|
|
}
|
|
OldWidth = SCREENWIDTH;
|
|
OldHeight = SCREENHEIGHT;
|
|
OldBits = DisplayBits;
|
|
NewBits = BitTranslate[DummyDepthCvar];
|
|
setmodeneeded = true;
|
|
testingmode = I_GetTime(false) + 5 * TICRATE;
|
|
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
|
|
SetModesMenu (NewWidth, NewHeight, NewBits);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void GoToConsole (void)
|
|
{
|
|
M_ClearMenus ();
|
|
C_ToggleConsole ();
|
|
}
|
|
|
|
static void UpdateStuff (void)
|
|
{
|
|
M_SizeDisplay (0);
|
|
}
|
|
|
|
void Reset2Defaults (void)
|
|
{
|
|
C_SetDefaultBindings ();
|
|
C_SetCVarsToDefaults ();
|
|
UpdateStuff();
|
|
}
|
|
|
|
void Reset2Saved (void)
|
|
{
|
|
GameConfig->DoGlobalSetup ();
|
|
GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
|
|
UpdateStuff();
|
|
}
|
|
|
|
static void StartMessagesMenu (void)
|
|
{
|
|
M_SwitchMenu (&MessagesMenu);
|
|
}
|
|
|
|
static void StartAutomapMenu (void)
|
|
{
|
|
M_SwitchMenu (&AutomapMenu);
|
|
}
|
|
|
|
CCMD (menu_automap)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
StartAutomapMenu ();
|
|
}
|
|
|
|
static void StartMapColorsMenu (void)
|
|
{
|
|
M_SwitchMenu (&MapColorsMenu);
|
|
}
|
|
|
|
CCMD (menu_mapcolors)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
StartMapColorsMenu ();
|
|
}
|
|
|
|
static void DefaultCustomColors ()
|
|
{
|
|
// Find the color cvars by scanning the MapColors menu.
|
|
for (int i = 0; i < MapColorsMenu.numitems; ++i)
|
|
{
|
|
if (MapColorsItems[i].type == colorpicker)
|
|
{
|
|
MapColorsItems[i].a.colorcvar->ResetToDefault ();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ColorPickerDrawer ()
|
|
{
|
|
int newColorIndex = ColorMatcher.Pick (
|
|
int(ColorPickerItems[2].a.fval),
|
|
int(ColorPickerItems[3].a.fval),
|
|
int(ColorPickerItems[4].a.fval));
|
|
int oldColorIndex = ColorPickerItems[0].a.colorcvar->GetIndex();
|
|
|
|
int x = screen->GetWidth()*2/3;
|
|
int y = (15 + BigFont->GetHeight() + SmallFont->GetHeight()*2 - 102) * CleanYfac + screen->GetHeight()/2;
|
|
|
|
screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, oldColorIndex);
|
|
screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, newColorIndex);
|
|
|
|
y += 49*CleanYfac;
|
|
screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
|
|
"Old", DTA_CleanNoMove, true, TAG_DONE);
|
|
screen->DrawText (CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y,
|
|
"New", DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
|
|
static void SetColorPickerSliders ()
|
|
{
|
|
FColorCVar *cvar = ColorPickerItems[0].a.colorcvar;
|
|
ColorPickerItems[2].a.fval = RPART(DWORD(*cvar));
|
|
ColorPickerItems[3].a.fval = GPART(DWORD(*cvar));
|
|
ColorPickerItems[4].a.fval = BPART(DWORD(*cvar));
|
|
CurrColorIndex = cvar->GetIndex();
|
|
}
|
|
|
|
static void UpdateSelColor (int index)
|
|
{
|
|
ColorPickerItems[2].a.fval = GPalette.BaseColors[index].r;
|
|
ColorPickerItems[3].a.fval = GPalette.BaseColors[index].g;
|
|
ColorPickerItems[4].a.fval = GPalette.BaseColors[index].b;
|
|
}
|
|
|
|
static void ColorPickerReset ()
|
|
{
|
|
SetColorPickerSliders ();
|
|
}
|
|
|
|
static void ActivateColorChoice ()
|
|
{
|
|
UCVarValue val;
|
|
val.Int = MAKERGB
|
|
(int(ColorPickerItems[2].a.fval),
|
|
int(ColorPickerItems[3].a.fval),
|
|
int(ColorPickerItems[4].a.fval));
|
|
ColorPickerItems[0].a.colorcvar->SetGenericRep (val, CVAR_Int);
|
|
}
|
|
|
|
static void StartColorPickerMenu (char *colorname, FColorCVar *cvar)
|
|
{
|
|
ColorPickerMenu.PreDraw = ColorPickerDrawer;
|
|
ColorPickerMenu.EscapeHandler = ActivateColorChoice;
|
|
ColorPickerItems[0].label = colorname;
|
|
ColorPickerItems[0].a.colorcvar = cvar;
|
|
SetColorPickerSliders ();
|
|
M_SwitchMenu (&ColorPickerMenu);
|
|
}
|
|
|
|
static void CustomizeControls (void)
|
|
{
|
|
M_BuildKeyList (ControlsMenu.items, ControlsMenu.numitems);
|
|
M_SwitchMenu (&ControlsMenu);
|
|
}
|
|
|
|
CCMD (menu_keys)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
CustomizeControls ();
|
|
}
|
|
|
|
EXTERN_CVAR (Int, dmflags)
|
|
|
|
static void GameplayOptions (void)
|
|
{
|
|
M_SwitchMenu (&DMFlagsMenu);
|
|
flagsvar = SHOW_DMFlags | SHOW_DMFlags2;
|
|
}
|
|
|
|
CCMD (menu_gameplay)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
GameplayOptions ();
|
|
}
|
|
|
|
static void CompatibilityOptions (void)
|
|
{
|
|
M_SwitchMenu (&CompatibilityMenu);
|
|
flagsvar = SHOW_CompatFlags;
|
|
}
|
|
|
|
CCMD (menu_compatibility)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
CompatibilityOptions ();
|
|
}
|
|
|
|
static void MouseOptions ()
|
|
{
|
|
M_SwitchMenu (&MouseMenu);
|
|
}
|
|
|
|
CCMD (menu_mouse)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
MouseOptions ();
|
|
}
|
|
|
|
void UpdateJoystickMenu ()
|
|
{
|
|
static FIntCVar * const cvars[8] =
|
|
{
|
|
&joy_xaxis, &joy_yaxis, &joy_zaxis,
|
|
&joy_xrot, &joy_yrot, &joy_zrot,
|
|
&joy_slider, &joy_dial
|
|
};
|
|
static FFloatCVar * const cvars2[5] =
|
|
{
|
|
&joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed,
|
|
&joy_sidespeed, &joy_upspeed
|
|
};
|
|
static FFloatCVar * const cvars3[8] =
|
|
{
|
|
&joy_xthreshold, &joy_ythreshold, &joy_zthreshold,
|
|
&joy_xrotthreshold, &joy_yrotthreshold, &joy_zrotthreshold,
|
|
&joy_sliderthreshold, &joy_dialthreshold
|
|
};
|
|
|
|
int i, line;
|
|
|
|
if (JoystickNames.Size() == 0)
|
|
{
|
|
JoystickItems[0].type = redtext;
|
|
JoystickItems[0].label = "No joysticks connected";
|
|
line = 1;
|
|
}
|
|
else
|
|
{
|
|
JoystickItems[0].type = discrete;
|
|
JoystickItems[0].label = "Enable joystick";
|
|
|
|
JoystickItems[1].b.numvalues = float(JoystickNames.Size());
|
|
JoystickItems[1].e.guidvalues = &JoystickNames[0];
|
|
|
|
line = 5;
|
|
|
|
for (i = 0; i < 8; ++i)
|
|
{
|
|
if (JoyAxisNames[i] != NULL)
|
|
{
|
|
JoystickItems[line].label = JoyAxisNames[i];
|
|
JoystickItems[line].type = discrete;
|
|
JoystickItems[line].a.intcvar = cvars[i];
|
|
JoystickItems[line].b.numvalues = 6.f;
|
|
JoystickItems[line].e.values = JoyAxisMapNames;
|
|
line++;
|
|
}
|
|
}
|
|
|
|
JoystickItems[line].type = redtext;
|
|
JoystickItems[line].label = " ";
|
|
line++;
|
|
|
|
JoystickItems[line].type = whitetext;
|
|
JoystickItems[line].label = "Axis Sensitivity";
|
|
line++;
|
|
|
|
for (i = 0; i < 5; ++i)
|
|
{
|
|
JoystickItems[line].type = absslider;
|
|
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
|
|
JoystickItems[line].a.cvar = cvars2[i];
|
|
JoystickItems[line].b.min = 0.0;
|
|
JoystickItems[line].c.max = 4.0;
|
|
JoystickItems[line].d.step = 0.2;
|
|
line++;
|
|
|
|
JoystickItems[line].type = inverter;
|
|
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
|
|
JoystickItems[line].a.cvar = cvars2[i];
|
|
JoystickItems[line].e.values = Inversion;
|
|
line++;
|
|
}
|
|
|
|
JoystickItems[line].type = redtext;
|
|
JoystickItems[line].label = " ";
|
|
line++;
|
|
|
|
JoystickItems[line].type = whitetext;
|
|
JoystickItems[line].label = "Axis Dead Zones";
|
|
line++;
|
|
|
|
for (i = 0; i < 8; ++i)
|
|
{
|
|
if (JoyAxisNames[i] != NULL)
|
|
{
|
|
JoystickItems[line].label = JoyAxisNames[i];
|
|
JoystickItems[line].type = slider;
|
|
JoystickItems[line].a.cvar = cvars3[i];
|
|
JoystickItems[line].b.min = 0.0;
|
|
JoystickItems[line].c.max = 0.9;
|
|
JoystickItems[line].d.step = 0.05;
|
|
line++;
|
|
}
|
|
}
|
|
}
|
|
|
|
JoystickMenu.numitems = line;
|
|
if (JoystickMenu.lastOn >= line)
|
|
{
|
|
JoystickMenu.lastOn = line - 1;
|
|
}
|
|
if (screen != NULL)
|
|
{
|
|
CalcIndent (&JoystickMenu);
|
|
}
|
|
}
|
|
|
|
static void JoystickOptions ()
|
|
{
|
|
UpdateJoystickMenu ();
|
|
M_SwitchMenu (&JoystickMenu);
|
|
}
|
|
|
|
CCMD (menu_joystick)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
JoystickOptions ();
|
|
}
|
|
|
|
static void SoundOptions ()
|
|
{
|
|
M_SwitchMenu (&SoundMenu);
|
|
}
|
|
|
|
CCMD (menu_sound)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
SoundOptions ();
|
|
}
|
|
|
|
static void AdvSoundOptions ()
|
|
{
|
|
M_SwitchMenu (&AdvSoundMenu);
|
|
}
|
|
|
|
CCMD (menu_advsound)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
AdvSoundOptions ();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
static void ChooseMIDI ()
|
|
{
|
|
I_BuildMIDIMenuList (&MidiDeviceItems[0].e.values,
|
|
&MidiDeviceItems[0].b.min);
|
|
M_SwitchMenu (&MidiDeviceMenu);
|
|
}
|
|
|
|
CCMD (menu_mididevice)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
ChooseMIDI ();
|
|
}
|
|
#endif
|
|
|
|
static void MakeSoundChanges (void)
|
|
{
|
|
AddCommandString ("snd_reset");
|
|
}
|
|
|
|
static void VideoOptions (void)
|
|
{
|
|
M_SwitchMenu (&VideoMenu);
|
|
}
|
|
|
|
CCMD (menu_display)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
M_SwitchMenu (&VideoMenu);
|
|
}
|
|
|
|
static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
|
|
{
|
|
char strtemp[32], **str;
|
|
int i, c;
|
|
int width, height, showbits;
|
|
bool letterbox=false;
|
|
int ratiomatch;
|
|
|
|
if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3)
|
|
{
|
|
ratiomatch = menu_screenratios;
|
|
}
|
|
else
|
|
{
|
|
ratiomatch = -1;
|
|
}
|
|
showbits = BitTranslate[DummyDepthCvar];
|
|
|
|
I_StartModeIterator (showbits);
|
|
|
|
for (i = VM_RESSTART; ModesItems[i].type == screenres; i++)
|
|
{
|
|
ModesItems[i].e.highlight = -1;
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
bool haveMode;
|
|
|
|
switch (c)
|
|
{
|
|
default: str = &ModesItems[i].b.res1; break;
|
|
case 1: str = &ModesItems[i].c.res2; break;
|
|
case 2: str = &ModesItems[i].d.res3; break;
|
|
}
|
|
while ((haveMode = I_NextMode (&width, &height, &letterbox)) &&
|
|
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
|
|
{
|
|
}
|
|
|
|
if (haveMode)
|
|
{
|
|
if (/* hi_bits == showbits && */ width == hiwidth && height == hiheight)
|
|
ModesItems[i].e.highlight = ModesItems[i].a.selmode = c;
|
|
|
|
sprintf (strtemp, "%dx%d%s", width, height, letterbox?TEXTCOLOR_BROWN" LB":"");
|
|
ReplaceString (str, strtemp);
|
|
}
|
|
else
|
|
{
|
|
if (*str)
|
|
{
|
|
delete[] *str;
|
|
*str = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void M_RefreshModesList ()
|
|
{
|
|
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
|
|
void M_FreeModesList ()
|
|
{
|
|
for (int i = VM_RESSTART; ModesItems[i].type == screenres; ++i)
|
|
{
|
|
for (int c = 0; c < 3; ++c)
|
|
{
|
|
char **str;
|
|
|
|
switch (c)
|
|
{
|
|
default: str = &ModesItems[i].b.res1; break;
|
|
case 1: str = &ModesItems[i].c.res2; break;
|
|
case 2: str = &ModesItems[i].d.res3; break;
|
|
}
|
|
if (str != NULL)
|
|
{
|
|
delete[] *str;
|
|
*str = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool GetSelectedSize (int line, int *width, int *height)
|
|
{
|
|
if (ModesItems[line].type != screenres)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
char *res, *breakpt;
|
|
long x, y;
|
|
|
|
switch (ModesItems[line].a.selmode)
|
|
{
|
|
default: res = ModesItems[line].b.res1; break;
|
|
case 1: res = ModesItems[line].c.res2; break;
|
|
case 2: res = ModesItems[line].d.res3; break;
|
|
}
|
|
x = strtol (res, &breakpt, 10);
|
|
y = strtol (breakpt+1, NULL, 10);
|
|
|
|
*width = x;
|
|
*height = y;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
static int FindBits (int bits)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 22; i++)
|
|
{
|
|
if (BitTranslate[i] == bits)
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void SetModesMenu (int w, int h, int bits)
|
|
{
|
|
DummyDepthCvar = FindBits (bits);
|
|
|
|
if (testingmode <= 1)
|
|
{
|
|
if (ModesItems[VM_ENTERLINE].label != VMEnterText)
|
|
free (ModesItems[VM_ENTERLINE].label);
|
|
ModesItems[VM_ENTERLINE].label = VMEnterText;
|
|
ModesItems[VM_TESTLINE].label = VMTestText;
|
|
}
|
|
else
|
|
{
|
|
char strtemp[64];
|
|
|
|
sprintf (strtemp, "TESTING %dx%dx%d", w, h, bits);
|
|
ModesItems[VM_ENTERLINE].label = copystring (strtemp);
|
|
ModesItems[VM_TESTLINE].label = "Please wait 5 seconds...";
|
|
}
|
|
|
|
BuildModesList (w, h, bits);
|
|
}
|
|
|
|
void M_RestoreMode ()
|
|
{
|
|
NewWidth = OldWidth;
|
|
NewHeight = OldHeight;
|
|
NewBits = OldBits;
|
|
setmodeneeded = true;
|
|
testingmode = 0;
|
|
SetModesMenu (OldWidth, OldHeight, OldBits);
|
|
}
|
|
|
|
void M_SetDefaultMode ()
|
|
{
|
|
// Make current resolution the default
|
|
vid_defwidth = SCREENWIDTH;
|
|
vid_defheight = SCREENHEIGHT;
|
|
vid_defbits = DisplayBits;
|
|
testingmode = 0;
|
|
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
}
|
|
|
|
static void SetVidMode ()
|
|
{
|
|
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
|
if (ModesMenu.items[ModesMenu.lastOn].type == screenres)
|
|
{
|
|
if (ModesMenu.items[ModesMenu.lastOn].a.selmode == -1)
|
|
{
|
|
ModesMenu.items[ModesMenu.lastOn].a.selmode++;
|
|
}
|
|
}
|
|
M_SwitchMenu (&ModesMenu);
|
|
}
|
|
|
|
CCMD (menu_video)
|
|
{
|
|
M_StartControlPanel (true);
|
|
OptionsActive = true;
|
|
SetVidMode ();
|
|
}
|
|
|
|
void M_LoadKeys (const char *modname, bool dbl)
|
|
{
|
|
char section[64];
|
|
|
|
if (GameNames[gameinfo.gametype] == NULL)
|
|
return;
|
|
|
|
sprintf (section, "%s.%s%sBindings", GameNames[gameinfo.gametype], modname,
|
|
dbl ? ".Double" : ".");
|
|
if (GameConfig->SetSection (section))
|
|
{
|
|
const char *key, *value;
|
|
while (GameConfig->NextInSection (key, value))
|
|
{
|
|
C_DoBind (key, value, dbl);
|
|
}
|
|
}
|
|
}
|
|
|
|
int M_DoSaveKeys (FConfigFile *config, char *section, int i, bool dbl)
|
|
{
|
|
int most = (int)CustomControlsItems.Size();
|
|
|
|
config->SetSection (section, true);
|
|
config->ClearCurrentSection ();
|
|
for (++i; i < most; ++i)
|
|
{
|
|
menuitem_t *item = &CustomControlsItems[i];
|
|
if (item->type == control)
|
|
{
|
|
C_ArchiveBindings (config, dbl, item->e.command);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection)
|
|
{
|
|
if (ControlsMenu.items == ControlsItems)
|
|
return;
|
|
|
|
// Start after the normal controls
|
|
unsigned int i = countof(ControlsItems);
|
|
unsigned int most = CustomControlsItems.Size();
|
|
|
|
while (i < most)
|
|
{
|
|
menuitem_t *item = &CustomControlsItems[i];
|
|
|
|
if (item->type == whitetext)
|
|
{
|
|
assert (item->e.command != NULL);
|
|
sprintf (subsection, "%s.Bindings", item->e.command);
|
|
M_DoSaveKeys (config, section, (int)i, false);
|
|
sprintf (subsection, "%s.DoubleBindings", item->e.command);
|
|
i = M_DoSaveKeys (config, section, (int)i, true);
|
|
}
|
|
else
|
|
{
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int AddKeySpot;
|
|
|
|
void FreeKeySections()
|
|
{
|
|
const unsigned int numStdControls = countof(ControlsItems);
|
|
unsigned int i;
|
|
|
|
for (i = numStdControls; i < CustomControlsItems.Size(); ++i)
|
|
{
|
|
menuitem_t *item = &CustomControlsItems[i];
|
|
if (item->type == whitetext || item->type == control)
|
|
{
|
|
if (item->label != NULL)
|
|
{
|
|
delete[] item->label;
|
|
item->label = NULL;
|
|
}
|
|
if (item->e.command != NULL)
|
|
{
|
|
delete[] item->e.command;
|
|
item->e.command = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (addkeysection)
|
|
{
|
|
if (argv.argc() != 3)
|
|
{
|
|
Printf ("Usage: addkeysection <menu section name> <ini name>\n");
|
|
return;
|
|
}
|
|
|
|
const int numStdControls = countof(ControlsItems);
|
|
int i;
|
|
|
|
if (ControlsMenu.items == ControlsItems)
|
|
{ // No custom controls have been defined yet.
|
|
for (i = 0; i < numStdControls; ++i)
|
|
{
|
|
CustomControlsItems.Push (ControlsItems[i]);
|
|
}
|
|
}
|
|
|
|
// See if this section already exists
|
|
int last = (int)CustomControlsItems.Size();
|
|
for (i = numStdControls; i < last; ++i)
|
|
{
|
|
menuitem_t *item = &CustomControlsItems[i];
|
|
|
|
if (item->type == whitetext &&
|
|
stricmp (item->label, argv[1]) == 0)
|
|
{ // found it
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == last)
|
|
{ // Add the new section
|
|
// Limit the ini name to 32 chars
|
|
if (strlen (argv[2]) > 32)
|
|
argv[2][32] = 0;
|
|
|
|
menuitem_t tempItem = { redtext, " " };
|
|
|
|
// Add a blank line to the menu
|
|
CustomControlsItems.Push (tempItem);
|
|
|
|
// Add the section name to the menu
|
|
tempItem.type = whitetext;
|
|
tempItem.label = copystring (argv[1]);
|
|
tempItem.e.command = copystring (argv[2]); // Record ini section name in command field
|
|
CustomControlsItems.Push (tempItem);
|
|
ControlsMenu.items = &CustomControlsItems[0];
|
|
|
|
// Load bindings for this section from the ini
|
|
M_LoadKeys (argv[2], 0);
|
|
M_LoadKeys (argv[2], 1);
|
|
|
|
AddKeySpot = 0;
|
|
}
|
|
else
|
|
{ // Add new keys to the end of this section
|
|
do
|
|
{
|
|
i++;
|
|
} while (i < last && CustomControlsItems[i].type == control);
|
|
if (i < last)
|
|
{
|
|
AddKeySpot = i;
|
|
}
|
|
else
|
|
{
|
|
AddKeySpot = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (addmenukey)
|
|
{
|
|
if (argv.argc() != 3)
|
|
{
|
|
Printf ("Usage: addmenukey <description> <command>\n");
|
|
return;
|
|
}
|
|
if (ControlsMenu.items == ControlsItems)
|
|
{
|
|
Printf ("You must use addkeysection first.\n");
|
|
return;
|
|
}
|
|
|
|
menuitem_t newItem = { control, };
|
|
newItem.label = copystring (argv[1]);
|
|
newItem.e.command = copystring (argv[2]);
|
|
if (AddKeySpot == 0)
|
|
{ // Just add to the end of the menu
|
|
CustomControlsItems.Push (newItem);
|
|
}
|
|
else
|
|
{ // Add somewhere in the middle of the menu
|
|
size_t movecount = CustomControlsItems.Size() - AddKeySpot;
|
|
CustomControlsItems.Reserve (1);
|
|
memmove (&CustomControlsItems[AddKeySpot+1],
|
|
&CustomControlsItems[AddKeySpot],
|
|
sizeof(menuitem_t)*movecount);
|
|
CustomControlsItems[AddKeySpot++] = newItem;
|
|
}
|
|
ControlsMenu.items = &CustomControlsItems[0];
|
|
ControlsMenu.numitems = (int)CustomControlsItems.Size();
|
|
}
|
|
|
|
void M_Deinit ()
|
|
{
|
|
// Free bitdepth names for the modes menu.
|
|
for (size_t i = 0; i < countof(Depths); ++i)
|
|
{
|
|
if (Depths[i].name != NULL)
|
|
{
|
|
delete[] Depths[i].name;
|
|
Depths[i].name = NULL;
|
|
}
|
|
}
|
|
|
|
// Free resolutions from the modes menu.
|
|
M_FreeModesList();
|
|
}
|
|
|