qzdoom/wadsrc/static/actors/shared/sharedmisc.txt
Christoph Oelckers 61b165ccc4 - fixed the camera height setting for the camera actors.
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
2016-04-27 11:38:54 +02:00

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// Default actor for unregistered doomednums -------------------------------
ACTOR Unknown
{
Radius 32
Height 56
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
States
{
Spawn:
UNKN A -1
Stop
}
}
// Route node for monster patrols -------------------------------------------
ACTOR PatrolPoint
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// A special to execute when a monster reaches a matching patrol point ------
ACTOR PatrolSpecial
{
Radius 8
Height 8
Mass 10
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
RenderStyle None
}
// Map spot ----------------------------------------------------------------
ACTOR MapSpot
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
RenderStyle None
CameraHeight 0
}
// same with different editor number for Legacy maps -----------------------
ACTOR FS_Mapspot : Mapspot
{
}
// Map spot with gravity ---------------------------------------------------
ACTOR MapSpotGravity : MapSpot
{
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
}
// Point Pushers -----------------------------------------------------------
ACTOR PointPusher
{
+NOBLOCKMAP
+INVISIBLE
}
ACTOR PointPuller
{
+NOBLOCKMAP
+INVISIBLE
}
// Bloody gibs -------------------------------------------------------------
ACTOR RealGibs
{
+DROPOFF
+CORPSE
+NOTELEPORT
+DONTGIB
States
{
Spawn:
goto GenericCrush
}
}
// Gibs that can be placed on a map. ---------------------------------------
//
// These need to be a separate class from the above, in case someone uses
// a deh patch to change the gibs, since ZDoom actually creates a gib actor
// for actors that get crushed instead of changing their state as Doom did.
ACTOR Gibs : RealGibs
{
ClearFlags
}
// Needed for loading Build maps -------------------------------------------
ACTOR CustomSprite native
{
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
TNT1 A -1
Stop
}
}
// SwitchableDecoration: Activate and Deactivate change state --------------
ACTOR SwitchableDecoration native
{
}
ACTOR SwitchingDecoration : SwitchableDecoration native
{
}
// Random spawner ----------------------------------------------------------
ACTOR RandomSpawner native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+THRUACTORS
}
// Fast projectiles --------------------------------------------------------
ACTOR FastProjectile native
{
Projectile
MissileHeight 0
}
// Sector flag setter ------------------------------------------------------
ACTOR SectorFlagSetter native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}
// Marker for sounds -------------------------------------------------------
ACTOR SpeakerIcon : Unknown
{
States
{
Spawn:
SPKR A -1 BRIGHT
Stop
}
Scale 0.125
}