qzdoom/wadsrc/static/zscript
2022-02-17 01:36:38 -05:00
..
actors - play both land and grunt sound if not the same, even if grunted (emulates pre-virtual behavior) 2022-02-17 01:36:38 -05:00
engine - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui Allow customization of pause screen. 2021-10-16 11:33:30 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Added A_SetViewPos(Vector3 Offset, int Flags = -1) 2022-01-24 12:00:33 -05:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs Add TexMan.SetCameraTextureAspectRatio 2022-01-24 12:18:55 -05:00
events.zs Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
level_compatibility.zs Compat patch for misplaced items in Hexen MAP08. 2021-10-14 21:35:32 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00