qzdoom/src/hwrenderer/utility
Christoph Oelckers c8852b8fea - enabled the linear shadowmap filter.
Although this doesn't look as good as the PCF version it is a lot less calculation intensive and therefore more suitable for weaker hardware.
It also tends to bleed through walls a lot less.
2018-09-29 13:23:40 +02:00
..
hw_clock.cpp silent few warnings 2018-09-16 09:09:47 +02:00
hw_clock.h - added profiling for postprocessing code. 2018-09-02 11:35:02 +02:00
hw_cvars.cpp - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
hw_cvars.h - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
hw_lighting.cpp - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
hw_lighting.h - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00