qzdoom/tools/dehsupp/dehsupp.vcproj
Randy Heit 12b066ef2e - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one
of its segs thrown away, so the map could not start. This was because the
  nodebuilder assumed all subsectors would be 2D and could not handle the
  case where a degenerate 1D subsector is created. In this case, that happens
  because that map has three polyobjects in the middle of the void, so the only
  way to assign them to a subsector is to use a 1D subsector.


SVN r153 (trunk)
2006-05-29 03:27:32 +00:00

465 lines
10 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
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Name="dehsupp"
ProjectGUID="{AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8}"
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Description="Creating parse.c from parse.y"
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<Tool
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Description="Creating parse.c from parse.y"
CommandLine="..\lemon\lemon.exe -s &quot;$(InputFileName)&quot;&#x0D;&#x0A;"
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<Tool
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<File
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Name="Debug|Win32"
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<Tool
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Description="Creating scanner.c from scanner.re"
CommandLine="..\re2c\re2c -s -o &quot;scanner.c&quot; &quot;$(InputFileName)&quot;"
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<Tool
Name="VCCustomBuildTool"
Description="Creating scanner.c from scanner.re"
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<Tool
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<Tool
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Description="Creating scanner.c from scanner.re"
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