mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
ea0c7395de
.rtext files in the assembly object files. Now I can avoid doing this at runtime, which means that ZDoom is now UPX-compatible if anyone wants to pack it. You will need to do a rebuild or manually delete the old assembly .obj files for the first build from this revision to succeed, since there are no changes to the assembly files themselves, and the build process will not be able to automatically detect that they need to be rebuilt. SVN r473 (trunk)
55 lines
1.3 KiB
Text
55 lines
1.3 KiB
Text
RELEASETARGET = zdoomgcc.exe
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DEBUGTARGET = zdoomgccd.exe
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all: basetools game
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debug: basetools debuggame
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release: basetools game
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ifndef CONFIG
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CONFIG=Release
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endif
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game: basetools ccdv.exe
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@$(MAKE) -f Makefile.mingw
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debuggame: basetools ccdv.exe
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@$(MAKE) CONFIG=Debug -f Makefile.mingw
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$(RELEASETARGET): game
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$(DEBUGTARGET): debuggame
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basetools: ccdv.exe
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$(MAKE) -C tools/lemon
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$(MAKE) -C tools/re2c
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$(MAKE) -C zlib -f Makefile.mgw
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$(MAKE) -C tools/makewad
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$(MAKE) -C tools/dehsupp
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$(MAKE) -C tools/xlatcc
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$(MAKE) -C tools/fixrtext
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$(MAKE) -C wadsrc -f Makefile.mgw
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$(MAKE) -C flac -f Makefile.mgw
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$(MAKE) -C jpeg-6b -f Makefile.mgw
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cleanexe:
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@$(MAKE) -C . -f Makefile.mingw clean
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clean:
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@$(MAKE) -C tools/lemon clean
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@$(MAKE) -C tools/re2c clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/xlatcc clean
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@$(MAKE) -C tools/fixrtext clean
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@$(MAKE) -C wadsrc -f Makefile.mgw clean
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@$(MAKE) -C . -f Makefile.mingw clean
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@$(MAKE) -C zlib -f Makefile.mgw clean
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@$(MAKE) -C flac -f Makefile.mgw clean
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@$(MAKE) -C jpeg-6b -f Makefile.mgw clean
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ifeq (msys,$(OSTYPE))
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rm -f ccdv.exe
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else
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del /q /f ccdv.exe 2>nul
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endif
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ccdv.exe: ccdv-win32.c
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@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32
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