qzdoom/wadsrc/decorate/heretic
Christoph Oelckers ea4f160e35 - Added damage factors that allows to make monsters more or less resistant
to specific damage types.
- Changed Dehacked parser to use the DECORATE symbol tables for code pointers
  instead of creating its own ones.
- Removed the HandleNoSector hack and changed A_Look so that it uses the sector's
  sound target for actors with MF_NOSECTOR regardless of compatibility settings.
- Moved initialization of weapon slots after the actor initialization.
  With default weapons exported to DECORATE it can't be done earlier.
- Converted Doom weapons to DECORATE.
- Changed backpack definition so that Doom's backpack is no longer the base
  class that implements its functionality. Now there is an abstract base class
  all backpack-like items derive from. Also moved the actual definition of Doom's
  backpack to DECORATE.


SVN r519 (trunk)
2007-04-28 09:06:32 +00:00
..
beast.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00
clink.txt - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
hereticammo.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
hereticarmor.txt
hereticartifacts.txt
hereticdecorations.txt - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
heretickeys.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
hereticplayer.txt - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
mummy.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
snake.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00