.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
heretic
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
hexen
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
inventory
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- set sensible defaults for PowerReflection.
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2017-02-26 15:50:03 +01:00 |
menu
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- fixed messagebox correctly.
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2017-02-26 12:50:11 +01:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
statscreen
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- made intermission screen more scripting friendly.
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2017-02-24 00:28:33 +01:00 |
strife
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- added an amount parameter to the 'drop' CCMD.
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2017-02-23 20:18:02 +01:00 |
actor.txt
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- added a Death.Sky state for missiles that gets used when they hit a sky plane.
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2017-02-25 20:45:28 +01:00 |
actor_checks.txt
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
base.txt
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- fprgot to commit the script-side definition of STAT_STATIC.
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2017-02-25 17:14:03 +01:00 |
compatibility.txt
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- streamlined font handling for scripts a bit.
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2017-02-05 13:14:22 +01:00 |
constants.txt
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- exported gamestate variable and forced it to 32 bit internally.
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2017-02-23 19:29:43 +01:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
events.txt
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Added non-playsim console-called event
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2017-02-06 15:52:20 +02:00 |
mapdata.txt
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- exported GetUDMF methods to scripting.
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2017-02-15 01:03:47 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |