qzdoom/wadsrc/wadsrc.vcproj
Randy Heit 419724dd02 - Assembly code is disabled when building with __APPLE__ defined, for now.
- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now.
- Moved x64inlines.h into basicinlines.h.
- Replaced uses of __int64 with types from doomtype.h.
- The stop console command no longer ends single player games, just the demo
  that was being recorded.
- In C mode, the sc_man parser no longer allows multi-line string constants
  without using the \ character to preface the newline character. This makes
  it much easier to diagnose errors where you forget the closing quote of a
  string.
- Fixed: V_BreakLines() added the terminating '\0' to the last line of the
  input string.
- Added font as a parameter to V_BreakLines and removed its keepspace
  parameter, which was never passed as anything other than the default.


SVN r331 (trunk)
2006-09-19 23:25:51 +00:00

560 lines
12 KiB
XML

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Version="8.00"
Name="wadsrc"
ProjectGUID="{1D179D4B-F008-431B-8C72-111F8372584F}"
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Keyword="MakeFileProj"
>
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ConfigurationType="0"
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>
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ReBuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad NOLOGO=/nologo XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp nrebuild"
CleanCommandLine="del wadmake zdoom.pk3"
Output="zdoom.pk3"
PreprocessorDefinitions=""
IncludeSearchPath=""
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AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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CleanCommandLine="del wadmake zdoom.pk3"
Output="zdoom.pk3"
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
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ConfigurationType="0"
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>
<Tool
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CleanCommandLine="del wadmake zdoom.pk3"
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IncludeSearchPath=""
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AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
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CleanCommandLine="del wadmake zdoom.pk3"
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AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
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