mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
605a9a7715
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
99 lines
1.6 KiB
Text
99 lines
1.6 KiB
Text
// Base class for the merchants ---------------------------------------------
|
|
|
|
ACTOR Merchant
|
|
{
|
|
Health 10000000
|
|
PainChance 256 // a merchant should always enter the pain state when getting hurt
|
|
Radius 20
|
|
Height 56
|
|
Mass 5000
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+NOTDMATCH
|
|
+NOSPLASHALERT
|
|
+NODAMAGE
|
|
States
|
|
{
|
|
Spawn:
|
|
MRST A 10 A_Look2
|
|
Loop
|
|
MRLK A 30 A_ActiveSound
|
|
Loop
|
|
MRLK B 30
|
|
Loop
|
|
MRBD ABCDEDCB 4
|
|
MRBD A 5
|
|
MRBD F 6
|
|
Loop
|
|
See:
|
|
Pain:
|
|
MRPN A 3 A_AlertMonsters
|
|
MRPN B 3 A_Pain
|
|
MRPN C 3
|
|
MRPN D 9 Door_CloseWaitOpen(999, 64, 960)
|
|
MRPN C 4
|
|
MRPN B 3
|
|
MRPN A 3 A_ClearSoundTarget
|
|
Goto Spawn
|
|
Yes:
|
|
MRYS A 20
|
|
// Fall through
|
|
Greetings:
|
|
MRGT ABCDEFGHI 5
|
|
Goto Spawn
|
|
No:
|
|
MRNO AB 6
|
|
MRNO C 10
|
|
MRNO BA 6
|
|
Goto Greetings
|
|
}
|
|
}
|
|
|
|
|
|
// Weapon Smith -------------------------------------------------------------
|
|
|
|
ACTOR WeaponSmith : Merchant 116
|
|
{
|
|
Game Strife
|
|
ConversationID 2
|
|
PainSound "smith/pain"
|
|
Tag "Weapon_Smith"
|
|
}
|
|
|
|
|
|
// Bar Keep -----------------------------------------------------------------
|
|
|
|
ACTOR BarKeep : Merchant 72
|
|
{
|
|
Game Strife
|
|
Translation 4
|
|
ConversationID 3
|
|
PainSound "barkeep/pain"
|
|
ActiveSound "barkeep/active"
|
|
Tag "Bar_Keep"
|
|
}
|
|
|
|
|
|
// Armorer ------------------------------------------------------------------
|
|
|
|
ACTOR Armorer : Merchant 73
|
|
{
|
|
Game Strife
|
|
Translation 5
|
|
ConversationID 4
|
|
PainSound "armorer/pain"
|
|
Tag "Armorer"
|
|
}
|
|
|
|
|
|
// Medic --------------------------------------------------------------------
|
|
|
|
ACTOR Medic : Merchant 74
|
|
{
|
|
Game Strife
|
|
Translation 6
|
|
ConversationID 5
|
|
PainSound "medic/pain"
|
|
Tag "Medic"
|
|
}
|
|
|