mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
b97c417101
message. When trying to puke a script outside a map it crashed. - Fixed: The random number generator for large numbers must mask out the sign bit before performing a modulo. - Now that the conversation states are pointers there is no need to make AActor::ConversationAnimation virtual. No class overrides this method anymore. - Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE. - Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't check whether inflictor was NULL and crashed when used with 'kill monsters'. - Fixed: Some Strife decorations didn't loop their animation SVN r113 (trunk)
128 lines
2.3 KiB
Text
128 lines
2.3 KiB
Text
// Invulnerability Sphere ---------------------------------------------------
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ACTOR InvulnerabilitySphere : PowerupGiver 2022
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{
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Game Doom
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SpawnID 133
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.BIGPOWERUP
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Inventory.MaxAmount 0
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Powerup.Type Invulnerable
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Powerup.Color InverseMap
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Inventory.PickupMessage "$GOTINVUL"
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States
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{
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Spawn:
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PINV ABCD 6 Bright
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Loop
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}
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}
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// Soulsphere --------------------------------------------------------------
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ACTOR Soulsphere : Health 2013
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{
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Game Doom
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SpawnID 25
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Amount 100
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Inventory.MaxAmount 200
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Inventory.PickupMessage "$GOTSUPER"
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Inventory.PickupSound "misc/p_pkup"
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States
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{
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Spawn:
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SOUL ABCDCB 6 Bright
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Loop
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}
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}
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// Invisibility -------------------------------------------------------------
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ACTOR BlurSphere : PowerupGiver 2024
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{
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Game Doom
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SpawnID 135
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+COUNTITEM
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+VISIBILITYPULSE
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.BIGPOWERUP
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Inventory.MaxAmount 0
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Powerup.Type Invisibility
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RenderStyle Translucent
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Inventory.PickupMessage "$GOTINVIS"
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States
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{
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Spawn:
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PINS ABCD 6 Bright
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Loop
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}
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}
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// Radiation suit (aka iron feet) -------------------------------------------
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ACTOR RadSuit : PowerupGiver 2025
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{
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Game Doom
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SpawnID 136
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Height 46
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Inventory.PickupMessage "$GOTSUIT"
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Powerup.Type IronFeet
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States
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{
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Spawn:
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SUIT A -1 Bright
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Stop
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}
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}
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// infrared -----------------------------------------------------------------
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ACTOR Infrared : PowerupGiver 2045
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{
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Game Doom
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SpawnID 138
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Powerup.Type LightAmp
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Inventory.PickupMessage "$GOTVISOR"
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States
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{
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Spawn:
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PVIS A 6 Bright
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PVIS B 6
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Loop
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}
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}
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// Allmap -------------------------------------------------------------------
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ACTOR Allmap : MapRevealer 2026
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{
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Game Doom
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SpawnID 137
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+COUNTITEM
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+INVENTORY.FANCYPICKUPSOUND
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$GOTMAP"
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States
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{
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Spawn:
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PMAP ABCDCB 6 Bright
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Loop
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}
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}
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