qzdoom/wadsrc/decorate/decorate.txt
Christoph Oelckers 063c85b157 - Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
2006-10-31 14:53:21 +00:00

51 lines
1.8 KiB
Text

#include "actors/shared/blood.txt"
#include "actors/shared/debris.txt"
#include "actors/shared/splashes.txt"
#include "actors/doom/possessed.txt"
#include "actors/doom/doomimp.txt"
#include "actors/doom/demon.txt"
#include "actors/doom/lostsoul.txt"
#include "actors/doom/cacodemon.txt"
#include "actors/doom/bruiser.txt"
#include "actors/doom/deadthings.txt"
#include "actors/doom/doomammo.txt"
#include "actors/doom/doomarmor.txt"
#include "actors/doom/doomartifacts.txt"
#include "actors/doom/doomhealth.txt"
#include "actors/doom/doomkeys.txt"
#include "actors/doom/doomdecorations.txt"
#include "actors/doom/stealthmonsters.txt"
#include "actors/raven/artiegg.txt"
#include "actors/raven/ravenartifacts.txt"
#include "actors/raven/ravenhealth.txt"
#include "actors/heretic/hereticammo.txt"
#include "actors/heretic/hereticarmor.txt"
#include "actors/heretic/hereticartifacts.txt"
#include "actors/heretic/heretickeys.txt"
#include "actors/heretic/hereticdecorations.txt"
#include "actors/hexen/flame.txt"
#include "actors/hexen/hexenarmor.txt"
#include "actors/hexen/hexendecorations.txt"
#include "actors/hexen/hexenkeys.txt"
#include "actors/hexen/hexenspecialdecs.txt"
#include "actors/hexen/mana.txt"
#include "actors/hexen/puzzleitems.txt"
#include "actors/hexen/scriptprojectiles.txt"
#include "actors/hexen/speedboots.txt"
#include "actors/strife/beggars.txt"
#include "actors/strife/merchants.txt"
#include "actors/strife/peasants.txt"
#include "actors/strife/questitems.txt"
#include "actors/strife/ratbuddy.txt"
#include "actors/strife/strifeammo.txt"
#include "actors/strife/strifearmor.txt"
#include "actors/strife/strifeitems.txt"
#include "actors/strife/strifekeys.txt"
#include "actors/strife/strifestuff.txt"
#include "actors/strife/zombie.txt"