qzdoom/wadsrc/static/zscript/actors
2020-02-10 15:43:19 -06:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
heretic - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
hexen - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
inventory Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items." 2020-02-10 15:43:19 -06:00
player - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
raven - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
shared - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
strife - fixed wrong arguments of a few A_StartSound() calls 2020-01-24 11:57:01 +02:00
actions.zs Updated SpriteOffset based on software render code changes. 2019-11-20 16:34:14 -06:00
actor.zs Replaced SPF_VIEW with A_SetView<Angle/Pitch/Roll>. 2020-02-09 14:11:18 -06:00
attacks.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
checks.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00