Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers c58f5095d9 - fixed sprite sorting in the hardware renderer.
This did no longer sort sprites in the same position reliably since the feature to render sprites which only partially are inside a sector was added.
With this, sprites in the same position are no longer guaranteed to be added to the render list in sequence.
Fixed by adding an 'order' field to AActor which gets incremented with each spawned actor and reset when a new level is started.

The software renderer will also need a variation of this fix but its data no longer has access to the defining actor when being sorted, so a bit more work is needed here.
2018-12-24 10:18:58 +01:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu - prevented GME compilation warning spam with Clang 2018-11-01 13:34:47 +02:00
gdtoa
jpeg - removed obsolete readme. 2018-04-30 19:10:33 +02:00
lzma - updated LZMA library to version 18.05 2018-05-04 11:24:15 +03:00
soundfont
specs Fix swapped horizontal/vertical scale 2018-11-12 23:09:59 +01:00
src - fixed sprite sorting in the hardware renderer. 2018-12-24 10:18:58 +01:00
tools
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - remove shadow acne when dynlights perfectly align with planes 2018-12-23 15:13:38 +01:00
wadsrc_bm
wadsrc_extra
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-06 23:50:12 +02:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with VS 2017 and no XP toolset 2018-10-15 09:07:59 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
.travis.yml - use Xcode 10.1 for Travis CI builds 2018-11-03 13:11:59 +02:00
CMakeLists.txt Merge remote-tracking branch 'origin/master' into asmjit 2018-11-01 21:23:26 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.