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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
c58f5095d9
This did no longer sort sprites in the same position reliably since the feature to render sprites which only partially are inside a sector was added. With this, sprites in the same position are no longer guaranteed to be added to the render list in sequence. Fixed by adding an 'order' field to AActor which gets incremented with each spawned actor and reset when a new level is started. The software renderer will also need a variation of this fix but its data no longer has access to the defining actor when being sorted, so a bit more work is needed here. |
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asmjit | ||
bzip2 | ||
cmake | ||
docs | ||
dumb | ||
fm_banks | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.