qzdoom/src/gl/system
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
..
gl_cvars.h Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
gl_framebuffer.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
gl_interface.cpp - Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension. 2017-03-11 20:14:18 +01:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
gl_swframebuffer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_swwipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp
gl_wipe.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00