qzdoom/src/g_shared/hudmessages.cpp

888 lines
22 KiB
C++

/*
** hudmessages.cpp
** Neato messages for the HUD
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "templates.h"
#include "doomdef.h"
#include "sbar.h"
#include "c_cvars.h"
#include "v_video.h"
#include "cmdlib.h"
#include "doomstat.h"
#include "farchive.h"
EXTERN_CVAR (Int, con_scaletext)
IMPLEMENT_POINTY_CLASS (DHUDMessage)
DECLARE_POINTER(Next)
END_POINTERS
IMPLEMENT_CLASS (DHUDMessageFadeOut)
IMPLEMENT_CLASS (DHUDMessageFadeInOut)
IMPLEMENT_CLASS (DHUDMessageTypeOnFadeOut)
/*************************************************************************
* Basic HUD message. Appears and disappears without any special effects *
*************************************************************************/
inline FArchive &operator<< (FArchive &arc, EColorRange &i)
{
BYTE val = (BYTE)i;
arc << val;
i = (EColorRange)val;
return arc;
}
//============================================================================
//
// DHUDMessage Constructor
//
//============================================================================
DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime)
{
if (hudwidth == 0 || hudheight == 0)
{
// for y range [-1.0, 0.0]: Positions top edge of box
// for y range [0.0, 1.0]: Positions center of box
// for x range [-2.0, -1.0]: Positions left edge of box, and centers text inside it
// for x range [-1.0, 0.0]: Positions left edge of box
// for x range [0.0, 1.0]: Positions center of box
// for x range [1.0, 2.0]: Positions center of box, and centers text inside it
HUDWidth = HUDHeight = 0;
if (fabs (x) > 2.f)
{
CenterX = true;
Left = 0.5f;
}
else
{
Left = x < -1.f ? x + 1.f : x > 1.f ? x - 1.f : x;
if (fabs(x) > 1.f)
{
CenterX = true;
}
else
{
CenterX = false;
}
}
}
else
{ // HUD size is specified, so coordinates are in pixels, but you can add
// some fractions to affect positioning:
// For y: .1 = positions top edge of box
// .2 = positions bottom edge of box
// For x: .1 = positions left edge of box
// .2 = positions right edge of box
// .4 = centers text inside box
// .4 can also be added to either .1 or .2
Top = y;
HUDWidth = hudwidth;
HUDHeight = hudheight;
float intpart;
int fracpart = (int)(fabsf (modff (x, &intpart)) * 10.f + 0.5f);
if (fracpart & 4)
{
CenterX = true;
}
else
{
CenterX = false;
}
if (x > 0)
{
Left = intpart + (float)(fracpart & 3) / 10.f;
}
else
{
Left = intpart - (float)(fracpart & 3) / 10.f;
}
}
NoWrap = false;
ClipX = ClipY = ClipWidth = ClipHeight = 0;
WrapWidth = 0;
Top = y;
Next = NULL;
Lines = NULL;
HoldTics = (int)(holdTime * TICRATE);
Tics = 0;
TextColor = textColor;
State = 0;
SourceText = copystring (text);
Font = font;
VisibilityFlags = 0;
Style = STYLE_Translucent;
Alpha = FRACUNIT;
ResetText (SourceText);
}
//============================================================================
//
// DHUDMessage Destructor
//
//============================================================================
DHUDMessage::~DHUDMessage ()
{
if (Lines)
{
V_FreeBrokenLines (Lines);
Lines = NULL;
if (screen != NULL)
{
V_SetBorderNeedRefresh();
}
}
if (SourceText != NULL)
{
delete[] SourceText;
}
}
//============================================================================
//
// DHUDMessage :: Serialize
//
//============================================================================
void DHUDMessage::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << Left << Top << CenterX << HoldTics
<< Tics << State << TextColor
<< SBarID << SourceText << Font << Next
<< HUDWidth << HUDHeight;
if (SaveVersion >= 3960)
{
arc << NoWrap;
arc << ClipX << ClipY << ClipWidth << ClipHeight;
arc << WrapWidth;
}
else
{
NoWrap = false;
ClipX = ClipY = ClipWidth = ClipHeight = WrapWidth = 0;
}
if (arc.IsLoading ())
{
Lines = NULL;
ResetText (SourceText);
}
if (SaveVersion < 3821)
{
VisibilityFlags = 0;
}
else
{
arc << VisibilityFlags;
}
if (SaveVersion < 3824)
{
Style = STYLE_Translucent;
Alpha = FRACUNIT;
}
else
{
arc << Style << Alpha;
}
}
//============================================================================
//
// DHUDMessage :: ScreenSizeChanged
//
//============================================================================
void DHUDMessage::ScreenSizeChanged ()
{
if (HUDWidth == 0)
{
ResetText (SourceText);
}
}
//============================================================================
//
// DHUDMessage :: CalcClipCoords
//
// Take the clip rectangle in HUD coordinates (set via SetHudSize in ACS)
// and convert them to screen coordinates.
//
//============================================================================
void DHUDMessage::CalcClipCoords(int hudheight)
{
int x = ClipX, y = ClipY, w = ClipWidth, h = ClipHeight;
if ((x | y | w | h) == 0)
{ // No clipping rectangle set; use the full screen.
ClipLeft = 0;
ClipTop = 0;
ClipRight = screen->GetWidth();
ClipBot = screen->GetHeight();
}
else
{
screen->VirtualToRealCoordsInt(x, y, w, h,
HUDWidth, hudheight, false, true);
ClipLeft = x;
ClipTop = y;
ClipRight = x + w;
ClipBot = y + h;
}
}
//============================================================================
//
// DHUDMessage :: ResetText
//
//============================================================================
void DHUDMessage::ResetText (const char *text)
{
int width;
if (HUDWidth != 0)
{
width = WrapWidth == 0 ? HUDWidth : WrapWidth;
}
else
{
width = con_scaletext >= 2 ? SCREENWIDTH/2 : (con_scaletext ? SCREENWIDTH / CleanXfac : SCREENWIDTH);
}
if (Lines != NULL)
{
V_FreeBrokenLines (Lines);
}
Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (BYTE *)text);
NumLines = 0;
Width = 0;
Height = 0;
if (Lines)
{
for (; Lines[NumLines].Width >= 0; NumLines++)
{
Height += Font->GetHeight ();
Width = MAX<int> (Width, Lines[NumLines].Width);
}
}
}
//============================================================================
//
// DHUDMessage :: Tick
//
//============================================================================
bool DHUDMessage::Tick ()
{
Tics++;
if (HoldTics != 0 && HoldTics <= Tics)
{ // This message has expired
return true;
}
return false;
}
//============================================================================
//
// DHUDMessage :: Draw
//
//============================================================================
void DHUDMessage::Draw (int bottom, int visibility)
{
int xscale, yscale;
int x, y;
int ystep;
int i;
bool clean = false;
int hudheight;
// If any of the visibility flags match, do NOT draw this message.
if (VisibilityFlags & visibility)
{
return;
}
DrawSetup ();
int screen_width = SCREENWIDTH;
int screen_height = SCREENHEIGHT;
if (HUDWidth == 0 && con_scaletext==1)
{
clean = true;
xscale = CleanXfac;
yscale = CleanYfac;
}
else
{
xscale = yscale = 1;
if (HUDWidth==0 && con_scaletext>1)
{
screen_width/=2;
screen_height/=2;
bottom/=2;
}
}
if (HUDWidth == 0)
{
if (Left > 0.f)
{ // Position center
x = (int)((float)(screen_width - Width * xscale) * Left);
}
else
{ // Position edge
x = (int)((float)screen_width * -Left);
}
if (Top > 0.f)
{ // Position center
y = (int)((float)(bottom - Height * yscale) * Top);
}
else
{ // Position edge
y = (int)((float)bottom * -Top);
}
}
else
{
float intpart;
int fracpart;
fracpart = (int)(fabsf (modff (Left, &intpart)) * 10.f + 0.5f);
x = (int)intpart;
switch (fracpart & 3)
{
case 0: // Position center
x -= Width / 2;
break;
case 2: // Position right
x -= Width;
break;
}
fracpart = (int)(fabsf (modff (Top, &intpart)) * 10.f + 0.5f);
y = (int)intpart;
switch (fracpart & 3)
{
case 0: // Position center
y -= Height / 2;
break;
case 2: // Position bottom
y -= Height;
break;
}
}
if (CenterX)
{
x += Width * xscale / 2;
}
ystep = Font->GetHeight() * yscale;
if (HUDHeight < 0)
{ // A negative height means the HUD size covers the status bar
hudheight = -HUDHeight;
}
else
{ // A positive height means the HUD size does not cover the status bar
hudheight = Scale (HUDHeight, screen_height, bottom);
}
CalcClipCoords(hudheight);
for (i = 0; i < NumLines; i++)
{
int drawx;
drawx = CenterX ? x - Lines[i].Width*xscale/2 : x;
DoDraw (i, drawx, y, clean, hudheight);
y += ystep;
}
}
//============================================================================
//
// DHUDMessage :: DrawSetup
//
//============================================================================
void DHUDMessage::DrawSetup ()
{
}
//============================================================================
//
// DHUDMessage :: DoDraw
//
//============================================================================
void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (hudheight == 0)
{
if (con_scaletext <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_ClipLeft, ClipLeft,
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
}
/******************************
* HUD message that fades out *
******************************/
//============================================================================
//
// DHUDMessageFadeOut Constructor
//
//============================================================================
DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeOutTime)
: DHUDMessage (font, text, x, y, hudwidth, hudheight, textColor, holdTime)
{
FadeOutTics = (int)(fadeOutTime * TICRATE);
State = 1;
}
//============================================================================
//
// DHUDMessageFadeOut :: Serialize
//
//============================================================================
void DHUDMessageFadeOut::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << FadeOutTics;
}
//============================================================================
//
// DHUDMessageFadeOut :: Tick
//
//============================================================================
bool DHUDMessageFadeOut::Tick ()
{
Tics++;
if (State == 1 && HoldTics <= Tics)
{
State++;
Tics -= HoldTics;
}
if (State == 2 && FadeOutTics <= Tics)
{
return true;
}
return false;
}
//============================================================================
//
// DHUDMessageFadeOut :: DoDraw
//
//============================================================================
void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (State == 1)
{
DHUDMessage::DoDraw (linenum, x, y, clean, hudheight);
}
else
{
fixed_t trans = -(Tics - FadeOutTics) * FRACUNIT / FadeOutTics;
trans = FixedMul(trans, Alpha);
if (hudheight == 0)
{
if (con_scaletext <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_ClipLeft, ClipLeft,
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
V_SetBorderNeedRefresh();
}
}
/***************************************
* HUD message that fades in, then out *
***************************************/
//============================================================================
//
// DHUDMessageFadeInOut Constructor
//
//============================================================================
DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime)
: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
{
FadeInTics = (int)(fadeInTime * TICRATE);
State = FadeInTics == 0;
}
//============================================================================
//
// DHUDMessageFadeInOut :: Serialize
//
//============================================================================
void DHUDMessageFadeInOut::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << FadeInTics;
}
//============================================================================
//
// DHUDMessageFadeInOut :: Tick
//
//============================================================================
bool DHUDMessageFadeInOut::Tick ()
{
if (!Super::Tick ())
{
if (State == 0 && FadeInTics <= Tics)
{
State++;
Tics -= FadeInTics;
}
return false;
}
return true;
}
//============================================================================
//
// DHUDMessageFadeInOut :: DoDraw
//
//============================================================================
void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (State == 0)
{
fixed_t trans = Tics * FRACUNIT / FadeInTics;
trans = FixedMul(trans, Alpha);
if (hudheight == 0)
{
if (con_scaletext <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_ClipLeft, ClipLeft,
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_Alpha, trans,
DTA_RenderStyle, Style,
TAG_DONE);
}
V_SetBorderNeedRefresh();
}
else
{
Super::DoDraw (linenum, x, y, clean, hudheight);
}
}
/****************************************************
* HUD message that gets "typed" on, then fades out *
****************************************************/
//============================================================================
//
// DHUDMessageTypeOnFadeOut Constructor
//
//============================================================================
DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime)
: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
{
TypeOnTime = typeTime * TICRATE;
if (TypeOnTime == 0.f)
TypeOnTime = 0.1f;
CurrLine = 0;
LineLen = (int)Lines[0].Text.Len();
LineVisible = 0;
State = 3;
}
//============================================================================
//
// DHUDMessageTypeOnFadeOut :: Serialize
//
//============================================================================
void DHUDMessageTypeOnFadeOut::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << TypeOnTime << CurrLine << LineVisible << LineLen;
}
//============================================================================
//
// DHUDMessageTypeOnFadeOut :: Tick
//
//============================================================================
bool DHUDMessageTypeOnFadeOut::Tick ()
{
if (!Super::Tick ())
{
if (State == 3)
{
int step = Tics == 0 ? 0 : int(Tics / TypeOnTime) - int((Tics - 1) / TypeOnTime);
int linevis = LineVisible;
int linedrawcount = linevis;
FString text = Lines[CurrLine].Text;
// Advance LineVisible by 'step' *visible* characters
while (step > 0 && State == 3)
{
if (linevis > LineLen)
{
linevis = 0;
linedrawcount = 0;
CurrLine++;
if (CurrLine >= NumLines)
{
Tics = 0;
State = 1;
}
else
{
text = Lines[CurrLine].Text;
LineLen = (int)text.Len();
}
}
if (State == 3 && --step >= 0)
{
linedrawcount++;
if (text[linevis++] == TEXTCOLOR_ESCAPE)
{
if (text[linevis] == '[')
{ // named color
while (text[linevis] != ']' && text[linevis] != '\0')
{
linevis++;
}
}
linevis += 2;
}
}
}
LineVisible = linevis;
}
return false;
}
return true;
}
//============================================================================
//
// DHUDMessageTypeOnFadeOut :: ScreenSizeChanged
//
//============================================================================
void DHUDMessageTypeOnFadeOut::ScreenSizeChanged ()
{
int charCount = 0, i;
for (i = 0; i < CurrLine; ++i)
{
charCount += (int)Lines[i].Text.Len();
}
charCount += LineVisible;
Super::ScreenSizeChanged ();
if (State == 3)
{
CurrLine = 0;
LineLen = (int)Lines[0].Text.Len();
Tics = (int)(charCount * TypeOnTime) - 1;
Tick ();
}
}
//============================================================================
//
// DHUDMessageTypeOnFadeOut :: DoDraw
//
//============================================================================
void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (State == 3)
{
if (linenum < CurrLine)
{
DHUDMessage::DoDraw (linenum, x, y, clean, hudheight);
}
else if (linenum == CurrLine)
{
if (hudheight == 0)
{
if (con_scaletext <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_TextLen, LineVisible,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_KeepRatio, true,
DTA_TextLen, LineVisible,
DTA_Alpha, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_ClipLeft, ClipLeft,
DTA_ClipRight, ClipRight,
DTA_ClipTop, ClipTop,
DTA_ClipBottom, ClipBot,
DTA_Alpha, Alpha,
DTA_TextLen, LineVisible,
DTA_RenderStyle, Style,
TAG_DONE);
}
}
}
else
{
DHUDMessageFadeOut::DoDraw (linenum, x, y, clean, hudheight);
}
}