mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
463c276014
SVN r3260 (trunk)
199 lines
5.1 KiB
C++
199 lines
5.1 KiB
C++
/*
|
|
** a_camera.cpp
|
|
** Implements the Duke Nukem 3D-ish security camera
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "actor.h"
|
|
#include "info.h"
|
|
#include "a_sharedglobal.h"
|
|
#include "p_local.h"
|
|
#include "farchive.h"
|
|
|
|
/*
|
|
== SecurityCamera
|
|
==
|
|
== args[0] = pitch
|
|
== args[1] = amount camera turns to either side of its initial position
|
|
== (in degrees)
|
|
== args[2] = octics to complete one cycle
|
|
*/
|
|
|
|
class ASecurityCamera : public AActor
|
|
{
|
|
DECLARE_CLASS (ASecurityCamera, AActor)
|
|
public:
|
|
void PostBeginPlay ();
|
|
void Tick ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
protected:
|
|
angle_t Center;
|
|
angle_t Acc;
|
|
angle_t Delta;
|
|
angle_t Range;
|
|
};
|
|
|
|
IMPLEMENT_CLASS (ASecurityCamera)
|
|
|
|
void ASecurityCamera::Serialize (FArchive &arc)
|
|
{
|
|
Super::Serialize (arc);
|
|
arc << Center << Acc << Delta << Range;
|
|
}
|
|
|
|
void ASecurityCamera::PostBeginPlay ()
|
|
{
|
|
Super::PostBeginPlay ();
|
|
Center = angle;
|
|
if (args[2])
|
|
Delta = ANGLE_MAX / (args[2] * TICRATE / 8);
|
|
else
|
|
Delta = 0;
|
|
if (args[1])
|
|
Delta /= 2;
|
|
Acc = 0;
|
|
pitch = (signed int)((char)args[0]) * ANGLE_1;
|
|
if (pitch <= -ANGLE_90)
|
|
pitch = -ANGLE_90 + ANGLE_1;
|
|
else if (pitch >= ANGLE_90)
|
|
pitch = ANGLE_90 - ANGLE_1;
|
|
Range = (angle_t)((float)args[1] * 536870912.f / 45.f);
|
|
}
|
|
|
|
void ASecurityCamera::Tick ()
|
|
{
|
|
Acc += Delta;
|
|
if (Range)
|
|
angle = Center + FixedMul (Range, finesine[Acc >> ANGLETOFINESHIFT]);
|
|
else if (Delta)
|
|
angle = Acc;
|
|
}
|
|
|
|
/*
|
|
== AimingCamera
|
|
==
|
|
== args[0] = pitch
|
|
== args[1] = max turn (in degrees)
|
|
== args[2] = max pitch turn (in degrees)
|
|
== args[3] = tid of thing to look at
|
|
==
|
|
== Also uses:
|
|
== tracer: thing to look at
|
|
*/
|
|
|
|
class AAimingCamera : public ASecurityCamera
|
|
{
|
|
DECLARE_CLASS (AAimingCamera, ASecurityCamera)
|
|
public:
|
|
void PostBeginPlay ();
|
|
void Tick ();
|
|
|
|
void Serialize (FArchive &arc);
|
|
protected:
|
|
int MaxPitchChange;
|
|
};
|
|
|
|
IMPLEMENT_CLASS (AAimingCamera)
|
|
|
|
void AAimingCamera::Serialize (FArchive &arc)
|
|
{
|
|
Super::Serialize (arc);
|
|
arc << MaxPitchChange;
|
|
}
|
|
|
|
void AAimingCamera::PostBeginPlay ()
|
|
{
|
|
int changepitch = args[2];
|
|
|
|
args[2] = 0;
|
|
Super::PostBeginPlay ();
|
|
MaxPitchChange = (int)((float)changepitch * 536870912.f / 45.f / (float)TICRATE);
|
|
Range /= TICRATE;
|
|
|
|
TActorIterator<AActor> iterator (args[3]);
|
|
tracer = iterator.Next ();
|
|
if (tracer == NULL)
|
|
{
|
|
//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
|
|
}
|
|
else
|
|
{ // Don't try for a new target upon losing this one.
|
|
args[3] = 0;
|
|
}
|
|
}
|
|
|
|
void AAimingCamera::Tick ()
|
|
{
|
|
if (tracer == NULL && args[3] != 0)
|
|
{ // Recheck, in case something with this TID was created since the last time.
|
|
TActorIterator<AActor> iterator (args[3]);
|
|
tracer = iterator.Next ();
|
|
}
|
|
if (tracer != NULL)
|
|
{
|
|
angle_t delta;
|
|
int dir = P_FaceMobj (this, tracer, &delta);
|
|
if (delta > Range)
|
|
{
|
|
delta = Range;
|
|
}
|
|
if (dir)
|
|
{
|
|
angle += delta;
|
|
}
|
|
else
|
|
{
|
|
angle -= delta;
|
|
}
|
|
if (MaxPitchChange)
|
|
{ // Aim camera's pitch; use floats for precision
|
|
float dx = FIXED2FLOAT(x - tracer->x);
|
|
float dy = FIXED2FLOAT(y - tracer->y);
|
|
float dz = FIXED2FLOAT(z - tracer->z - tracer->height/2);
|
|
float dist = (float)sqrt (dx*dx + dy*dy);
|
|
float ang = dist != 0.f ? (float)atan2 (dz, dist) : 0;
|
|
int desiredpitch = (angle_t)(ang * 2147483648.f / PI);
|
|
if (abs (desiredpitch - pitch) < MaxPitchChange)
|
|
{
|
|
pitch = desiredpitch;
|
|
}
|
|
else if (desiredpitch < pitch)
|
|
{
|
|
pitch -= MaxPitchChange;
|
|
}
|
|
else
|
|
{
|
|
pitch += MaxPitchChange;
|
|
}
|
|
}
|
|
}
|
|
}
|